Player Matchup

Hou Yi
Hou Yi
Nitroshade1029
Hou Yi
Level 65
God Stats
4W - 7L
1,697 SR
Queue Stats
98W - 100L
1,457 Elo+
Solo
Gilgamesh
Gilgamesh
RobiNoreX
Gilgamesh
Level 69
God Stats
1W - 3L
1,430 SR
Queue Stats
8W - 10L
1,503 Elo+
Party 4
Cthulhu
Cthulhu
YoloSorus
Cthulhu
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,553 Elo+
Party 4
Mercury
Mercury
davidwill123
Mercury
Level 89
God Stats
23W - 16L
1,669 SR
Queue Stats
282W - 275L
1,518 Elo+
Party 3
Baron Samedi
Baron Samedi
djslayer117
Baron Samedi
Level 67
God Stats
16W - 8L
1,605 SR
Queue Stats
204W - 183L
1,505 Elo+
Party 3
Team Averages
Level 70
1,580 SR
1,507 Elo+

VS

Team Averages
Level 78
1,665 SR
1,564 Elo+
Fenrir
Fenrir
D97A-KKNB-GR72
Fenrir
Level 120
God Stats
11W - 7L
1,704 SR
Queue Stats
531W - 427L
1,603 Elo+
Party 1
Izanami
Izanami
Gregor_Auditore
Izanami
Level 69
God Stats
67W - 48L
1,611 SR
Queue Stats
139W - 110L
1,548 Elo+
Party 2
Kukulkan
Kukulkan
XRoastedKoreanX
Kukulkan
Level 46
God Stats
5W - 2L
1,806 SR
Queue Stats
189W - 156L
1,569 Elo+
Party 1
Chaac
Chaac
fifa_skillersz
Chaac
Level 95
God Stats
2W - 2L
1,454 SR
Queue Stats
220W - 189L
1,573 Elo+
Party 2
Ymir
Ymir
teemobile_33
Ymir
Level 58
God Stats
21W - 18L
1,750 SR
Queue Stats
47W - 41L
1,529 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 1 / 3
8,207
513
6,919
7,005
2,020
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Gilgamesh
RobiNoreX
Gilgamesh
12
0 / 6 / 0
7,499
469
2,645
12,781
10,022
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Cthulhu
YoloSorus
Cthulhu
12
2 / 1 / 3
7,389
462
4,001
10,639
10,792
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Mercury
davidwill123
Mercury
13
2 / 4 / 5
8,030
502
9,127
14,153
4,976
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baron Samedi
djslayer117
Baron Samedi
14
5 / 9 / 0
9,008
563
6,025
11,660
5,506
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
8 / 2 / 1
9,512
595
9,285
10,838
4,347
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

14
1 / 4 / 0
8,717
545
3,881
11,090
3,229
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Kukulkan
16
6 / 5 / 3
10,122
633
12,798
13,043
5,907
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

18
6 / 0 / 2
10,853
678
12,527
11,570
12,405
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

12
0 / 2 / 4
7,855
491
1,077
8,337
5,593
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
31
13
Kills
21
21
Deaths
13
11
Assists
10
Player
Kills
Deaths
Assists
KDA
W
8
2
1
4.25
W
1
4
0
0.25
L
4
1
3
5.5
L
Gilgamesh
RobiNoreX
Gilgamesh
0
6
0
0
W
Kukulkan
6
5
3
1.5
L
Cthulhu
YoloSorus
Cthulhu
2
1
3
3.5
L
Mercury
davidwill123
Mercury
2
4
5
1.13
L
Baron Samedi
djslayer117
Baron Samedi
5
9
0
0.56
W
6
0
2
7
W
0
2
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,717
Damage
39,568
56,238
Taken
54,878
33,316
Mitigated
31,481
7,300
Healing
15,724
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,285
3,301
0
2,214
10,838
4,347
0
2,138
8,700
0
59,514
W
3,881
2,599
0
3,030
11,090
3,229
2,841
1,223
9,867
0
70,392
L
6,919
2,720
0
1,528
7,005
2,020
991
3,187
3,818
0
50,119
L
Gilgamesh
RobiNoreX
Gilgamesh
2,645
508
0
1,644
12,781
10,022
0
1,439
10,478
0
39,151
W
Kukulkan
12,798
1,306
215
2,226
13,043
5,907
860
4,622
8,421
64,909
0
L
Cthulhu
YoloSorus
Cthulhu
4,001
33
133
1,618
10,639
10,792
75
1,735
8,811
26,708
0
L
Mercury
davidwill123
Mercury
9,127
5,798
0
757
14,153
4,976
0
3,473
10,492
0
44,458
L
Baron Samedi
djslayer117
Baron Samedi
6,025
665
0
1,620
11,660
5,506
586
6,250
5,410
41,164
0
W
12,527
2,192
0
6,483
11,570
12,405
572
819
10,751
16,206
59,334
W
1,077
167
519
1,037
8,337
5,593
0
1,658
6,679
18,254
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,133
Gold Earned
47,059
359
Minions Killed
541
0
Camps Cleared
0
1,489,240
Distance Traveled
1,508,959
13
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
9,512
595
96
6
0
300,623
1
W
Izanami
8,717
545
126
8
0
271,374
5
L
Hou Yi
8,207
513
94
6
0
292,866
5
L
Gilgamesh
7,499
469
73
5
0
294,026
3
W
Kukulkan
10,122
633
125
8
0
279,293
2
L
Cthulhu
7,389
462
38
2
0
290,013
4
L
Mercury
8,030
502
79
5
0
371,375
1
L
Baron Samedi
9,008
563
75
5
0
240,960
0
W
Chaac
10,853
678
158
10
0
327,851
1
W
Ymir
7,855
491
36
2
0
329,818
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role