Player Matchup

Scylla
Scylla
DaemonDrew
Scylla
Level 139
God Stats
2W - 1L
1,550 SR
Queue Stats
139W - 103L
1,484 Elo+
Party 1
Charybdis
Charybdis
RenatoJSilva
Charybdis
Level 149
God Stats
1W - 5L
1,378 SR
Queue Stats
144W - 159L
1,397 Elo+
Solo
Hades
Hades
benjicdavis
Hades
Level 107
God Stats
0W - 3L
1,262 SR
Queue Stats
117W - 115L
1,483 Elo+
Solo
Sun Wukong
Sun Wukong
subsonicchip
Sun Wukong
Level 58
God Stats
7W - 6L
1,638 SR
Queue Stats
268W - 236L
1,492 Elo+
Solo
Fenrir
Fenrir
yad1c
Fenrir
Level 84
God Stats
9W - 2L
1,641 SR
Queue Stats
46W - 38L
1,526 Elo+
Party 1
Team Averages
Level 107
1,494 SR
1,476 Elo+

VS

Team Averages
Level 107
1,598 SR
1,491 Elo+
Hachiman
Hachiman
CAPJ223
Hachiman
Level 108
God Stats
2W - 0L
1,723 SR
Queue Stats
78W - 71L
1,503 Elo+
Solo
Chronos
Chronos
Kizzllioaire
Chronos
Level 106
God Stats
14W - 9L
1,585 SR
Queue Stats
108W - 91L
1,550 Elo+
Party 2
Ra
Ra
Mr Marbles 000
Ra
Level 118
God Stats
9W - 6L
1,540 SR
Queue Stats
155W - 143L
1,501 Elo+
Party 2
Bacchus
Bacchus
dun_talking33455
Bacchus
Level 95
God Stats
29W - 26L
1,483 SR
Queue Stats
625W - 649L
1,441 Elo+
Party 3
Mercury
Mercury
imTrynaBeCrate
Mercury
Level 106
God Stats
10W - 5L
1,659 SR
Queue Stats
536W - 503L
1,461 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
DaemonDrew
Scylla
20
3 / 6 / 2
12,494
521
14,301
17,281
9,008
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charybdis
RenatoJSilva
Charybdis
16
2 / 10 / 2
10,592
441
7,812
19,520
6,982
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

15
0 / 6 / 5
9,604
400
12,606
21,551
15,850
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Sun Wukong
subsonicchip
Sun Wukong
18
0 / 3 / 4
11,270
470
8,538
18,174
18,253
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Fenrir
yad1c
Fenrir
19
7 / 5 / 1
12,434
518
10,222
18,293
12,211
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
CAPJ223
Hachiman
19
10 / 3 / 7
13,365
557
18,921
17,234
5,669
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Chronos
Kizzllioaire
Chronos
20
2 / 1 / 8
14,582
608
14,881
13,790
7,818
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

20
6 / 2 / 9
13,604
567
11,309
12,493
5,146
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

16
1 / 2 / 16
11,716
488
8,554
21,621
28,432
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

20
10 / 4 / 5
14,173
591
14,538
18,909
7,913
Seer of the Jungle

Seer of the Jungle

+50
Physical Power
+70
Magical Power
+35
Physical Protection
+25%
Attack Speed

PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
74
12
Kills
29
30
Deaths
12
14
Assists
45
Player
Kills
Deaths
Assists
KDA
W
Hachiman
CAPJ223
Hachiman
10
3
7
4.5
L
Scylla
DaemonDrew
Scylla
3
6
2
0.67
W
Chronos
Kizzllioaire
Chronos
2
1
8
6
W
6
2
9
5.25
L
Charybdis
RenatoJSilva
Charybdis
2
10
2
0.3
L
0
6
5
0.42
W
1
2
16
4.5
W
10
4
5
3.13
L
Sun Wukong
subsonicchip
Sun Wukong
0
3
4
0.67
L
Fenrir
yad1c
Fenrir
7
5
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,479
Damage
68,203
94,819
Taken
84,047
62,304
Mitigated
54,978
23,332
Healing
33,951
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
CAPJ223
Hachiman
18,921
8,883
0
8,030
17,234
5,669
3,008
6,374
10,860
0
78,476
L
Scylla
DaemonDrew
Scylla
14,301
1,351
0
3,037
17,281
9,008
792
4,730
12,551
87,763
0
W
Chronos
Kizzllioaire
Chronos
14,881
5,222
378
7,292
13,790
7,818
1,344
2,898
10,892
111,434
0
W
11,309
2,020
3,539
4,772
12,493
5,146
1,943
6,142
6,351
88,091
0
L
Charybdis
RenatoJSilva
Charybdis
7,812
4,147
347
4,034
19,520
6,982
1,616
5,098
14,422
0
74,223
L
12,606
467
1,169
8,518
21,551
15,850
343
7,714
13,837
52,714
0
W
8,554
903
0
8,106
21,621
28,432
413
6,813
14,808
31,764
0
W
14,538
9,077
0
1,834
18,909
7,913
567
7,972
10,937
0
129,450
L
Sun Wukong
subsonicchip
Sun Wukong
8,538
1,492
0
4,345
18,174
18,253
0
11,609
6,565
6,663
65,779
L
Fenrir
yad1c
Fenrir
10,222
2,951
0
1,882
18,293
12,211
708
6,160
12,133
0
90,268

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,394
Gold Earned
67,440
633
Minions Killed
675
0
Camps Cleared
0
2,096,569
Distance Traveled
2,283,989
27
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
13,365
557
115
5
0
439,254
8
L
Scylla
12,494
521
156
7
0
432,972
7
W
Chronos
14,582
608
220
9
0
417,380
9
W
Ra
13,604
567
166
7
0
443,394
1
L
Charybdis
10,592
441
123
5
0
348,518
2
L
Hades
9,604
400
70
3
0
391,317
7
W
Bacchus
11,716
488
24
1
0
458,202
6
W
Mercury
14,173
591
150
6
0
525,759
2
L
Sun Wukong
11,270
470
142
6
0
440,835
8
L
Fenrir
12,434
518
142
6
0
482,927
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role