Player Matchup

Artemis
Artemis
IIAmarraII
Artemis
Level 29
God Stats
32W - 32L
1,474 SR
Queue Stats
54W - 59L
1,365 Elo+
Solo
Ymir
Ymir
LemonLimeLizard
Ymir
Level 19
God Stats
1W - 3L
1,368 SR
Queue Stats
4W - 6L
1,235 Elo+
Solo
Baron Samedi
Baron Samedi
PECAD0R3603
Baron Samedi
Level 16
God Stats
2W - 1L
1,516 SR
Queue Stats
3W - 8L
1,162 Elo+
Solo
Team Averages
Level 21
1,452 SR
1,254 Elo+

VS

Team Averages
Level 23
1,401 SR
1,206 Elo+
Hera
Hera
Can U Isnt
Hera
Level 15
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 14L
1,147 Elo+
Party 1
Baron Samedi
Baron Samedi
I Ionley l
Baron Samedi
Level 25
God Stats
0W - 1L
1,260 SR
Queue Stats
15W - 21L
1,289 Elo+
Party 1
Cthulhu
Cthulhu
prgreat2
Cthulhu
Level 29
God Stats
51W - 49L
1,442 SR
Queue Stats
71W - 95L
1,182 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
IIAmarraII
Artemis
16
12 / 3 / 10
13,231
778
16,825
11,798
4,984
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
1 / 2 / 19
11,797
694
7,014
15,302
19,598
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Baron Samedi
PECAD0R3603
Baron Samedi
16
11 / 5 / 10
12,427
731
20,025
13,029
6,530
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 12 / 7
9,826
578
9,662
14,330
4,560
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Baron Samedi
I Ionley l
Baron Samedi
15
7 / 7 / 3
12,887
758
11,688
16,326
8,080
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cthulhu
prgreat2
Cthulhu
15
3 / 5 / 6
11,788
693
8,537
22,009
10,476
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
26
24
Kills
10
10
Deaths
24
39
Assists
16
Player
Kills
Deaths
Assists
KDA
L
0
12
7
0.29
L
Baron Samedi
I Ionley l
Baron Samedi
7
7
3
1.21
W
Artemis
IIAmarraII
Artemis
12
3
10
5.67
W
1
2
19
5.25
W
Baron Samedi
PECAD0R3603
Baron Samedi
11
5
10
3.2
L
Cthulhu
prgreat2
Cthulhu
3
5
6
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,864
Damage
29,887
40,129
Taken
52,665
31,112
Mitigated
23,116
13,473
Healing
8,577
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,662
2,148
0
338
14,330
4,560
58
6,595
7,735
24,718
0
L
Baron Samedi
I Ionley l
Baron Samedi
11,688
2,269
1,164
2,466
16,326
8,080
0
10,687
5,639
31,401
0
W
Artemis
IIAmarraII
Artemis
16,825
7,587
56
3,850
11,798
4,984
2,044
8,175
3,623
0
55,884
W
7,014
741
285
3,073
15,302
19,598
303
12,528
2,774
22,930
0
W
Baron Samedi
PECAD0R3603
Baron Samedi
20,025
1,960
2,163
4,046
13,029
6,530
690
9,749
3,280
44,061
0
L
Cthulhu
prgreat2
Cthulhu
8,537
93
143
4,466
22,009
10,476
0
10,005
12,004
27,546
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,455
Gold Earned
34,501
159
Minions Killed
137
5
Camps Cleared
3
748,869
Distance Traveled
699,224
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
9,826
578
44
3
0
222,989
0
L
Baron Samedi
12,887
758
34
2
2
227,176
1
W
Artemis
13,231
778
72
4
1
254,592
0
W
Ymir
11,797
694
40
2
2
254,911
0
W
Baron Samedi
12,427
731
47
3
2
239,366
2
L
Cthulhu
11,788
693
59
3
1
249,059
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role