Player Matchup

Kuzenbo
Kuzenbo
Gold IV
King Raby XV
Kuzenbo
Gold IV
Level 113
God Stats
12W - 8L
1,553 SR
Queue Stats
142W - 123L
1,283 MMR
Party 1
Chiron
Chiron
Gold IV
MangoBURGER7
Chiron
Gold IV
Level 126
God Stats
19W - 19L
1,531 SR
Queue Stats
167W - 149L
1,355 MMR
Party 1
Hel
Hel
Platinum IV
UwU christian
Hel
Platinum IV
Level 101
God Stats
7W - 4L
1,564 SR
Queue Stats
47W - 45L
1,625 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 113
1,549 SR
1,421 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 98
1,550 SR
1,323 MMR
Ah Puch
Ah Puch
Gold III
ActuallyCandy17
Ah Puch
Gold III
Level 72
God Stats
0W - 2L
1,394 SR
Queue Stats
121W - 134L
1,398 MMR
Solo
Horus
Horus
Silver I
TheOriginalJew69
Horus
Silver I
Level 62
God Stats
10W - 14L
1,615 SR
Queue Stats
70W - 101L
1,186 MMR
Solo
Arachne
Arachne
Gold II
srbilboboleiro
Arachne
Gold II
Level 160
God Stats
1W - 1L
1,641 SR
Queue Stats
219W - 227L
1,387 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
King Raby XV
Kuzenbo
15
2 / 1 / 8
10,930
643
14,225
17,715
23,790
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Magic Focus

Magic Focus

+20
Magical Power

Chiron
15
3 / 3 / 6
11,291
664
12,474
14,590
4,875
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
7 / 2 / 3
11,849
697
14,536
14,733
6,715
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bans
Morgan Le FayAnubisArtemisAthenaAphrodite

VS

Bans
GilgameshCerberusCthulhuKumbhakarnaYemoja
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 3 / 3
10,701
629
18,927
13,033
5,481
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
1 / 2 / 5
9,810
577
9,456
18,265
16,686
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

13
2 / 7 / 4
10,020
589
11,381
17,694
7,065
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
18
12
Kills
6
6
Deaths
12
17
Assists
12
Player
Kills
Deaths
Assists
KDA
L
3
3
3
1.5
W
Kuzenbo
King Raby XV
Kuzenbo
2
1
8
6
W
Chiron
3
3
6
2
L
1
2
5
1.75
W
7
2
3
4.25
L
2
7
4
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,235
Damage
39,764
47,038
Taken
48,992
35,380
Mitigated
29,232
22,856
Healing
13,884
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
18,927
946
0
3,596
13,033
5,481
319
7,145
5,544
73,541
0
W
Kuzenbo
King Raby XV
Kuzenbo
14,225
2,659
666
1,485
17,715
23,790
219
7,558
10,157
35,230
0
W
Chiron
12,474
2,774
1,511
3,996
14,590
4,875
1,527
5,512
9,078
0
50,230
L
9,456
3,764
1,208
4,687
18,265
16,686
0
9,660
8,191
0
18,949
W
14,536
303
6,626
8,572
14,733
6,715
779
6,570
8,163
46,101
0
L
11,381
5,759
0
4,393
17,694
7,065
341
11,341
5,929
0
33,113

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,070
Gold Earned
30,531
257
Minions Killed
186
9
Camps Cleared
6
949,996
Distance Traveled
941,461
8
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
10,701
629
120
7
0
280,097
5
W
Kuzenbo
10,930
643
44
3
0
312,953
1
W
Chiron
11,291
664
111
7
3
317,425
3
L
Horus
9,810
577
15
1
1
323,733
7
W
Hel
11,849
697
102
6
6
319,618
4
L
Arachne
10,020
589
51
3
5
337,631
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role