Player Matchup

Anubis
Anubis
BrothaMan07
Anubis
Level 49
God Stats
1W - 0L
1,616 SR
Queue Stats
2W - 0L
1,718 Elo+
Party 2
Geb
Geb
Talafili
Geb
Level 114
God Stats
1W - 0L
1,465 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2
Izanami
Izanami
TeyReal
Izanami
Level 29
God Stats
1W - 0L
1,658 SR
Queue Stats
1W - 2L
1,231 Elo+
Party 2
Team Averages
Level 64
1,579 SR
1,483 Elo+

VS

Team Averages
Level 49
1,414 SR
1,440 Elo+
Chang'e
Chang'e
 
Chang'e
Level 24
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
Capta1n Cuba683
Ymir
Level 18
God Stats
2W - 2L
1,433 SR
Queue Stats
32W - 55L
1,399 Elo+
Party 1
Hachiman
Hachiman
Fizzy Pharo
Hachiman
Level 104
God Stats
4W - 4L
1,308 SR
Queue Stats
76W - 85L
1,422 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
11
5 / 1 / 5
7,503
750
6,713
5,838
3,087
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

11
0 / 0 / 11
7,501
750
3,433
7,522
6,757
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
TeyReal
Izanami
12
6 / 0 / 5
7,860
786
12,702
4,152
1,706
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
8
0 / 6 / 1
5,763
576
4,692
9,418
2,118
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

9
0 / 2 / 1
6,265
627
2,299
10,905
8,703
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Hachiman
Fizzy Pharo
Hachiman
10
1 / 3 / 0
6,283
628
5,900
7,154
2,135
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
3
11
Kills
1
1
Deaths
11
21
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Chang'e
 
Chang'e
0
6
1
0.08
W
Anubis
5
1
5
7.5
L
0
2
1
0.25
L
Hachiman
Fizzy Pharo
Hachiman
1
3
0
0.33
W
0
0
11
5.5
W
Izanami
TeyReal
Izanami
6
0
5
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,848
Damage
12,891
17,512
Taken
27,477
11,550
Mitigated
12,956
7,311
Healing
5,817
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
 
Chang'e
4,692
328
710
1,383
9,418
2,118
0
3,606
5,812
15,055
0
W
Anubis
6,713
653
0
2,432
5,838
3,087
165
2,219
3,421
18,662
0
L
2,299
34
642
1,963
10,905
8,703
0
3,998
6,907
7,945
0
L
Hachiman
Fizzy Pharo
Hachiman
5,900
3,355
0
1,119
7,154
2,135
0
2,979
4,175
0
23,594
W
3,433
58
0
3,289
7,522
6,757
170
3,119
4,153
9,076
0
W
Izanami
TeyReal
Izanami
12,702
8,239
0
1,590
4,152
1,706
754
1,302
2,722
0
35,731

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,864
Gold Earned
18,311
103
Minions Killed
91
5
Camps Cleared
4
533,879
Distance Traveled
455,466
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
5,763
576
26
3
0
139,628
0
W
Anubis
7,503
750
29
3
1
179,985
0
L
Ymir
6,265
627
16
2
1
166,331
1
L
Hachiman
6,283
628
49
5
3
149,507
1
W
Geb
7,501
750
15
2
3
187,076
5
W
Izanami
7,860
786
59
6
1
166,818
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role