Player Matchup

Danzaburou
Danzaburou
Phanter-thunder
Danzaburou
Level 94
God Stats
126W - 119L
1,500 SR
Queue Stats
330W - 368L
1,404 Elo+
Solo
Janus
Janus
PoshMaverick
Janus
Level 49
God Stats
4W - 5L
1,256 SR
Queue Stats
189W - 170L
1,403 Elo+
Solo
Cerberus
Cerberus
TB-Newbie-
Cerberus
Level 49
God Stats
5W - 2L
1,494 SR
Queue Stats
248W - 294L
1,327 Elo+
Party 1
Heimdallr
Heimdallr
TB-Polar-
Heimdallr
Level 44
God Stats
4W - 2L
1,788 SR
Queue Stats
142W - 162L
1,335 Elo+
Party 1
Arachne
Arachne
merdo_001
Arachne
Level 110
God Stats
2W - 1L
1,702 SR
Queue Stats
10W - 11L
1,211 Elo+
Solo
Team Averages
Level 69
1,548 SR
1,336 Elo+

VS

Team Averages
Level 68
1,435 SR
1,359 Elo+
Charybdis
Charybdis
 
Charybdis
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
INFINITY_RSCO
Anhur
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,248 Elo+
Solo
Ra
Ra
MakeAWishKid1120
Ra
Level 84
God Stats
1W - 3L
1,398 SR
Queue Stats
263W - 266L
1,349 Elo+
Party 2
Sylvanus
Sylvanus
Raverns
Sylvanus
Level 76
God Stats
6W - 17L
1,337 SR
Queue Stats
132W - 148L
1,362 Elo+
Solo
Pele
Pele
TheLegend420699
Pele
Level 27
God Stats
11W - 13L
1,439 SR
Queue Stats
125W - 139L
1,336 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Phanter-thunder
Danzaburou
14
6 / 0 / 0
8,584
660
9,291
8,181
3,030
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

12
2 / 2 / 7
7,333
564
7,013
6,670
2,049
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
TB-Newbie-
Cerberus
10
2 / 3 / 7
6,608
508
4,746
10,854
4,267
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Heimdallr
TB-Polar-
Heimdallr
11
4 / 6 / 3
6,769
521
6,543
10,594
2,877
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Arachne
merdo_001
Arachne
13
10 / 3 / 5
8,414
647
9,499
9,516
4,239
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
10
0 / 6 / 0
5,717
440
2,973
12,224
4,190
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Short Bow

Short Bow

+15%
Attack Speed

10
7 / 4 / 3
6,837
526
9,053
9,445
2,846
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
3 / 4 / 3
7,179
552
4,088
8,276
2,823
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sylvanus
Raverns
Sylvanus
9
3 / 5 / 5
5,930
456
7,086
9,462
8,141
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

10
1 / 5 / 3
6,470
498
3,495
9,559
2,830
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
28
24
Kills
14
14
Deaths
24
22
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Charybdis
 
Charybdis
0
6
0
0
L
7
4
3
2.13
L
3
4
3
1.13
W
Danzaburou
Phanter-thunder
Danzaburou
6
0
0
6
W
2
2
7
2.75
L
Sylvanus
Raverns
Sylvanus
3
5
5
1.1
W
Cerberus
TB-Newbie-
Cerberus
2
3
7
1.83
W
Heimdallr
TB-Polar-
Heimdallr
4
6
3
0.92
L
1
5
3
0.5
W
Arachne
merdo_001
Arachne
10
3
5
4.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,092
Damage
26,695
45,815
Taken
48,966
16,462
Mitigated
20,830
16,436
Healing
12,144
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
 
Charybdis
2,973
1,783
0
4,542
12,224
4,190
0
0
12,224
0
27,709
L
9,053
4,641
0
1,171
9,445
2,846
0
2,497
6,914
0
24,995
L
4,088
893
257
2,162
8,276
2,823
0
3,439
4,465
37,380
0
W
Danzaburou
Phanter-thunder
Danzaburou
9,291
3,407
0
5,633
8,181
3,030
2,681
0
8,181
0
53,461
W
7,013
678
0
2,410
6,670
2,049
407
2,199
4,471
42,343
0
L
Sylvanus
Raverns
Sylvanus
7,086
2,307
843
2,232
9,462
8,141
0
3,351
6,037
18,556
6,327
W
Cerberus
TB-Newbie-
Cerberus
4,746
729
148
2,694
10,854
4,267
0
2,866
7,988
11,713
0
W
Heimdallr
TB-Polar-
Heimdallr
6,543
3,273
0
1,853
10,594
2,877
0
3,310
7,284
0
34,248
L
3,495
1,063
0
937
9,559
2,830
0
1,880
7,567
0
32,852
W
Arachne
merdo_001
Arachne
9,499
5,417
0
3,698
9,516
4,239
0
1,799
7,717
0
40,599

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,708
Gold Earned
32,133
346
Minions Killed
292
0
Camps Cleared
0
1,205,063
Distance Traveled
1,108,940
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
5,717
440
68
5
0
184,533
1
L
Anhur
6,837
526
40
3
0
221,804
1
L
Ra
7,179
552
73
6
0
235,447
0
W
Danzaburou
8,584
660
109
8
0
216,208
2
W
Janus
7,333
564
78
6
0
237,115
2
L
Sylvanus
5,930
456
39
3
0
219,300
0
W
Cerberus
6,608
508
39
3
0
253,703
0
W
Heimdallr
6,769
521
56
4
0
234,895
2
L
Pele
6,470
498
72
6
0
247,856
0
W
Arachne
8,414
647
64
5
0
263,142
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role