Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
Gojita-sama93
Izanami
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
43W - 34L
1,449 Elo+
Solo
Ra
Ra
Jpykes1004
Ra
Level 18
God Stats
2W - 1L
1,747 SR
Queue Stats
11W - 13L
1,291 Elo+
Solo
Set
Set
SAP Wheatley
Set
Level 18
God Stats
23W - 28L
1,369 SR
Queue Stats
44W - 44L
1,422 Elo+
Solo
Sobek
Sobek
sanek111199
Sobek
Level 7
God Stats
3W - 2L
1,500 SR
Queue Stats
6W - 10L
1,268 Elo+
Solo
Team Averages
Level 17
1,523 SR
1,386 Elo+

VS

Team Averages
Level 16
1,332 SR
1,364 Elo+
Fenrir
Fenrir
BEARit59
Fenrir
Level 18
God Stats
5W - 9L
1,466 SR
Queue Stats
99W - 118L
1,304 Elo+
Solo
Bakasura
Bakasura
ElectroTotar
Bakasura
Level 4
God Stats
0W - 3L
1,228 SR
Queue Stats
1W - 4L
1,278 Elo+
Party 1
Amaterasu
Amaterasu
Gnutyi_Gus
Amaterasu
Level 3
God Stats
0W - 3L
1,228 SR
Queue Stats
1W - 3L
1,324 Elo+
Party 1
Cernunnos
Cernunnos
Nisirias
Cernunnos
Level 28
God Stats
36W - 25L
1,679 SR
Queue Stats
104W - 105L
1,591 Elo+
Solo
Zeus
Zeus
ivancito_69_
Zeus
Level 29
God Stats
0W - 5L
1,058 SR
Queue Stats
219W - 296L
1,324 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
9
2 / 3 / 1
5,586
559
2,218
4,837
1,494
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Izanami
11
2 / 2 / 2
6,123
612
3,775
6,727
1,148
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
9 / 1 / 6
6,862
686
6,813
5,669
2,828
11
5 / 0 / 3
6,442
644
2,126
4,219
1,519
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

7
1 / 0 / 3
4,816
482
1,095
5,337
3,144
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 45 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
BEARit59
Fenrir
7
2 / 3 / 0
4,893
489
3,418
6,207
2,001
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bakasura
ElectroTotar
Bakasura
7
0 / 3 / 0
4,488
449
0
5,173
1,307
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Amaterasu
Gnutyi_Gus
Amaterasu
6
0 / 8 / 0
3,942
394
1,511
7,463
2,325
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cernunnos
Nisirias
Cernunnos
11
3 / 1 / 0
6,030
603
4,295
6,170
2,379
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

7
1 / 5 / 0
4,732
473
4,420
5,362
1,717
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
6
19
Kills
6
6
Deaths
20
15
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
2
3
1
0.83
L
Fenrir
BEARit59
Fenrir
2
3
0
0.67
L
Bakasura
ElectroTotar
Bakasura
0
3
0
0
L
Amaterasu
Gnutyi_Gus
Amaterasu
0
8
0
0
W
Izanami
2
2
2
1.5
W
9
1
6
12
L
Cernunnos
Nisirias
Cernunnos
3
1
0
3
W
5
0
3
6.5
L
1
5
0
0.2
W
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,027
Damage
13,644
26,789
Taken
30,375
10,133
Mitigated
9,729
9,264
Healing
7,304
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
2,218
1,137
0
351
4,837
1,494
544
0
4,837
0
17,018
L
Fenrir
BEARit59
Fenrir
3,418
1,324
0
2,215
6,207
2,001
0
893
5,314
0
18,027
L
Bakasura
ElectroTotar
Bakasura
0
0
0
1,097
5,173
1,307
378
203
4,970
0
12,777
L
Amaterasu
Gnutyi_Gus
Amaterasu
1,511
1,039
0
612
7,463
2,325
398
2,424
5,039
0
5,669
W
Izanami
3,775
2,726
0
3,009
6,727
1,148
1,033
0
6,727
0
32,186
W
6,813
1,250
645
2,213
5,669
2,828
590
2,505
3,164
25,930
0
L
Cernunnos
Nisirias
Cernunnos
4,295
2,357
0
2,497
6,170
2,379
584
702
5,468
0
38,131
W
2,126
1,235
0
72
4,219
1,519
0
128
4,091
0
34,705
L
4,420
1,039
0
883
5,362
1,717
182
3,889
1,473
21,268
0
W
1,095
306
409
2,565
5,337
3,144
0
1,787
3,550
4,527
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,829
Gold Earned
24,085
222
Minions Killed
214
0
Camps Cleared
0
926,333
Distance Traveled
896,754
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
5,586
559
46
5
0
176,570
0
L
Fenrir
4,893
489
38
4
0
190,591
0
L
Bakasura
4,488
449
43
4
0
193,453
0
L
Amaterasu
3,942
394
12
1
0
181,146
2
W
Izanami
6,123
612
69
7
0
186,833
0
W
Ra
6,862
686
36
4
0
183,278
0
L
Cernunnos
6,030
603
72
7
0
173,589
2
W
Set
6,442
644
64
6
0
220,855
2
L
Zeus
4,732
473
49
5
0
157,975
0
W
Sobek
4,816
482
7
1
0
158,797
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role