Player Matchup

Athena
Athena
D3athBiscuit
Athena
Level 44
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 6L
1,390 Elo+
Party 1
Janus
Janus
HellSentinel
Janus
Level 101
God Stats
1W - 1L
1,500 SR
Queue Stats
16W - 15L
1,452 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
SEzzrie
Morgan Le Fay
Level 43
God Stats
30W - 25L
1,624 SR
Queue Stats
220W - 226L
1,572 Elo+
Solo
Artemis
Artemis
Sonereign
Artemis
Level 5
God Stats
2W - 0L
1,506 SR
Queue Stats
3W - 1L
1,568 Elo+
Party 1
Loki
Loki
ÒvvÓ
Loki
Level 41
God Stats
31W - 25L
1,557 SR
Queue Stats
193W - 153L
1,546 Elo+
Solo
Team Averages
Level 47
1,537 SR
1,506 Elo+

VS

Team Averages
Level 42
1,537 SR
1,519 Elo+
Freya
Freya
Astravek
Freya
Level 89
God Stats
1W - 1L
1,500 SR
Queue Stats
260W - 237L
1,546 Elo+
Party 3
Arachne
Arachne
Ayral
Arachne
Level 51
God Stats
0W - 1L
1,500 SR
Queue Stats
84W - 66L
1,539 Elo+
Party 2
Neith
Neith
HarryNoScopePro
Neith
Level 15
God Stats
26W - 33L
1,614 SR
Queue Stats
115W - 111L
1,565 Elo+
Party 3
Cthulhu
Cthulhu
ItsJustTragic
Cthulhu
Level 24
God Stats
0W - 2L
1,569 SR
Queue Stats
11W - 21L
1,435 Elo+
Party 2
Terra
Terra
TheSSBracket
Terra
Level 33
God Stats
2W - 3L
1,503 SR
Queue Stats
110W - 111L
1,508 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
12
3 / 1 / 9
8,540
502
4,561
10,999
11,880
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

16
7 / 1 / 8
9,758
574
10,974
9,101
3,401
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morgan Le Fay
SEzzrie
Morgan Le Fay
16
3 / 1 / 3
9,424
554
13,148
10,646
5,904
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Artemis
Sonereign
Artemis
14
0 / 2 / 8
8,228
484
5,356
7,132
2,362
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Loki
ÒvvÓ
Loki
17
8 / 2 / 5
10,317
607
11,811
10,063
5,193
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
Astravek
Freya
14
3 / 3 / 0
8,549
503
8,104
13,054
4,652
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Arachne
Ayral
Arachne
13
3 / 8 / 0
7,885
464
6,879
15,655
6,910
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

12
0 / 6 / 1
7,398
435
5,919
9,504
4,102
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Mace

Mace

+10
Physical Power

Cthulhu
13
0 / 1 / 1
7,434
437
3,921
10,340
9,008
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
1 / 3 / 3
7,559
445
2,735
11,973
9,991
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
12
21
Kills
7
7
Deaths
21
33
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Freya
Astravek
Freya
3
3
0
1
L
Arachne
Ayral
Arachne
3
8
0
0.38
W
Athena
3
1
9
7.5
L
0
6
1
0.08
W
7
1
8
11
L
Cthulhu
0
1
1
0.5
W
Morgan Le Fay
SEzzrie
Morgan Le Fay
3
1
3
4.5
W
Artemis
Sonereign
Artemis
0
2
8
2
L
1
3
3
0.83
W
Loki
ÒvvÓ
Loki
8
2
5
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,850
Damage
27,558
47,941
Taken
60,526
28,740
Mitigated
34,663
15,692
Healing
16,806
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Freya
Astravek
Freya
8,104
3,132
0
6,558
13,054
4,652
102
4,454
8,456
61,444
0
L
Arachne
Ayral
Arachne
6,879
3,674
0
4,185
15,655
6,910
0
5,447
9,974
0
46,118
W
Athena
4,561
1,178
0
1,114
10,999
11,880
0
4,842
6,157
17,641
0
L
5,919
847
0
821
9,504
4,102
0
3,362
6,020
0
41,581
W
10,974
1,258
339
2,336
9,101
3,401
430
1,922
7,179
61,090
0
L
Cthulhu
3,921
232
464
979
10,340
9,008
676
7,315
2,967
30,614
0
W
Morgan Le Fay
SEzzrie
Morgan Le Fay
13,148
1,030
181
5,551
10,646
5,904
1,158
3,973
6,673
73,766
0
W
Artemis
Sonereign
Artemis
5,356
3,129
0
1,782
7,132
2,362
0
2,735
4,397
0
46,202
L
2,735
414
1,304
2,495
11,973
9,991
0
7,658
4,152
16,002
0
W
Loki
ÒvvÓ
Loki
11,811
3,643
0
4,389
10,063
5,193
0
1,288
8,775
0
82,937

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,267
Gold Earned
38,825
472
Minions Killed
333
0
Camps Cleared
0
1,746,888
Distance Traveled
1,566,746
20
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Freya
8,549
503
102
6
0
298,343
3
L
Arachne
7,885
464
73
4
0
320,325
1
W
Athena
8,540
502
25
1
0
355,713
3
L
Neith
7,398
435
78
5
0
275,264
8
W
Janus
9,758
574
130
8
0
377,935
5
L
Cthulhu
7,434
437
55
3
0
318,130
0
W
Morgan Le Fay
9,424
554
105
6
0
330,500
5
W
Artemis
8,228
484
92
5
0
317,498
2
L
Terra
7,559
445
25
1
0
354,684
3
W
Loki
10,317
607
120
7
0
365,242
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role