Player Matchup

Danzaburou
Danzaburou
Alcaro
Danzaburou
Level 103
God Stats
3W - 1L
1,536 SR
Queue Stats
26W - 17L
1,678 Elo+
Party 1
Loki
Loki
Key968
Loki
Level 144
God Stats
4W - 4L
1,550 SR
Queue Stats
86W - 77L
1,681 Elo+
Party 1
Mulan
Mulan
KingBaldwin
Mulan
Level 125
God Stats
6W - 3L
1,594 SR
Queue Stats
79W - 81L
1,663 Elo+
Party 1
Jormungandr
Jormungandr
ReaperDotExE
Jormungandr
Level 157
God Stats
4W - 1L
1,478 SR
Queue Stats
99W - 97L
1,675 Elo+
Party 1
Scylla
Scylla
WalkHarder
Scylla
Level 100
God Stats
2W - 0L
1,500 SR
Queue Stats
14W - 14L
1,369 Elo+
Party 1
Team Averages
Level 126
1,532 SR
1,613 Elo+

VS

Team Averages
Level 134
1,589 SR
1,711 Elo+
Serqet
Serqet
Dkingy123
Serqet
Level 144
God Stats
7W - 15L
1,520 SR
Queue Stats
363W - 269L
1,716 Elo+
Party 2
Danzaburou
Danzaburou
RabidKay
Danzaburou
Level 88
God Stats
15W - 12L
1,671 SR
Queue Stats
249W - 174L
1,693 Elo+
Party 2
Gilgamesh
Gilgamesh
Stainkee
Gilgamesh
Level 159
God Stats
4W - 4L
1,582 SR
Queue Stats
555W - 404L
1,706 Elo+
Party 2
Kuzenbo
Kuzenbo
bacovo
Kuzenbo
Level 128
God Stats
6W - 12L
1,629 SR
Queue Stats
301W - 234L
1,737 Elo+
Party 2
Janus
Janus
pieisgood4u
Janus
Level 153
God Stats
5W - 6L
1,545 SR
Queue Stats
260W - 178L
1,705 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Alcaro
Danzaburou
15
4 / 0 / 0
9,951
622
8,182
6,491
2,096
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Loki
Key968
Loki
17
7 / 3 / 1
9,958
622
6,960
9,667
4,229
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

15
4 / 2 / 6
9,758
610
13,766
15,226
14,968
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Jormungandr
ReaperDotExE
Jormungandr
12
0 / 0 / 3
7,117
445
3,689
9,401
5,933
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Scylla
WalkHarder
Scylla
14
0 / 0 / 3
8,239
515
1,695
2,928
921
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
Dkingy123
Serqet
14
3 / 4 / 0
8,305
519
2,332
9,862
3,061
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Danzaburou
RabidKay
Danzaburou
13
0 / 4 / 1
8,162
510
3,300
8,640
3,284
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Gilgamesh
Stainkee
Gilgamesh
13
1 / 7 / 2
7,884
493
10,895
18,147
12,055
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Kuzenbo
bacovo
Kuzenbo
12
1 / 0 / 1
7,311
457
4,315
8,582
9,568
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

15
0 / 0 / 2
8,436
527
4,148
3,530
1,101
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
11
15
Kills
5
5
Deaths
15
13
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Alcaro
Danzaburou
4
0
0
4
L
Serqet
Dkingy123
Serqet
3
4
0
0.75
W
Loki
Key968
Loki
7
3
1
2.5
W
4
2
6
3.5
L
Danzaburou
RabidKay
Danzaburou
0
4
1
0.13
W
Jormungandr
ReaperDotExE
Jormungandr
0
0
3
1.5
L
Gilgamesh
Stainkee
Gilgamesh
1
7
2
0.29
W
Scylla
WalkHarder
Scylla
0
0
3
1.5
L
Kuzenbo
bacovo
Kuzenbo
1
0
1
1.5
L
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,292
Damage
24,990
43,713
Taken
48,761
28,147
Mitigated
29,069
13,400
Healing
13,578
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Alcaro
Danzaburou
8,182
5,441
0
1,236
6,491
2,096
1,072
872
5,475
0
72,144
L
Serqet
Dkingy123
Serqet
2,332
294
0
3,822
9,862
3,061
0
707
9,069
0
47,580
W
Loki
Key968
Loki
6,960
2,043
0
2,561
9,667
4,229
0
2,012
7,481
0
80,261
W
13,766
2,961
0
6,778
15,226
14,968
0
2,611
10,890
0
56,644
L
Danzaburou
RabidKay
Danzaburou
3,300
958
0
1,663
8,640
3,284
1,181
940
7,700
0
53,699
W
Jormungandr
ReaperDotExE
Jormungandr
3,689
1,232
0
2,530
9,401
5,933
0
2,566
6,679
31,240
0
L
Gilgamesh
Stainkee
Gilgamesh
10,895
2,530
0
5,070
18,147
12,055
0
549
16,413
6,462
41,028
W
Scylla
WalkHarder
Scylla
1,695
403
0
295
2,928
921
0
1,686
1,208
47,365
0
L
Kuzenbo
bacovo
Kuzenbo
4,315
1,926
0
2,527
8,582
9,568
12
1,879
6,703
25,754
0
L
4,148
175
0
496
3,530
1,101
0
1,309
2,221
65,627
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,023
Gold Earned
40,098
559
Minions Killed
498
0
Camps Cleared
0
1,492,745
Distance Traveled
1,632,997
18
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
9,951
622
129
8
0
303,742
3
L
Serqet
8,305
519
96
6
0
385,198
5
W
Loki
9,958
622
135
8
0
306,126
2
W
Mulan
9,758
610
123
8
0
267,299
3
L
Danzaburou
8,162
510
122
8
0
275,396
4
W
Jormungandr
7,117
445
55
3
0
301,419
6
L
Gilgamesh
7,884
493
82
5
0
277,545
5
W
Scylla
8,239
515
117
7
0
314,159
4
L
Kuzenbo
7,311
457
34
2
0
337,374
7
L
Janus
8,436
527
164
10
0
357,484
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role