Player Matchup

Loki
Loki
AlexanderG23
Loki
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 5L
1,431 Elo+
Solo
Vamana
Vamana
StifMaister
Vamana
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 18L
1,322 Elo+
Solo
Nox
Nox
Wafferu
Nox
Level 25
God Stats
1W - 1L
1,500 SR
Queue Stats
23W - 14L
1,510 Elo+
Solo
Olorun
Olorun
ghostrudi666
Olorun
Level 26
God Stats
52W - 50L
1,457 SR
Queue Stats
83W - 90L
1,336 Elo+
Solo
Chernobog
Chernobog
ППрототиПП
Chernobog
Level 21
God Stats
2W - 2L
1,521 SR
Queue Stats
2W - 8L
1,080 Elo+
Solo
Team Averages
Level 26
1,495 SR
1,336 Elo+

VS

Team Averages
Level 9
1,500 SR
1,393 Elo+
Pele
Pele
 
Pele
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
BanjoFuter
Artemis
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Xing Tian
Xing Tian
Neles202
Xing Tian
Level 7
God Stats
0W - 2L
1,500 SR
Queue Stats
14W - 10L
1,233 Elo+
Party 1
Bellona
Bellona
Pryme13
Bellona
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Sol
Sol
TheBlinkingShot
Sol
Level 6
God Stats
2W - 1L
1,500 SR
Queue Stats
14W - 10L
1,233 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 0 / 2
8,235
549
4,753
9,970
2,835
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Vamana
11
3 / 0 / 2
7,463
498
5,278
7,036
4,265
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Nox
15
5 / 3 / 0
8,654
577
8,662
8,503
2,620
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Olorun
12
1 / 3 / 3
7,470
498
2,817
8,261
3,320
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
4 / 2 / 2
7,181
479
5,394
6,238
1,899
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
10
0 / 3 / 3
6,486
432
1,611
12,139
3,988
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Short Bow

Short Bow

+15%
Attack Speed

Artemis
BanjoFuter
Artemis
5
1 / 5 / 0
5,075
338
1,227
4,138
886
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Xing Tian
Neles202
Xing Tian
10
2 / 2 / 3
6,463
431
2,771
8,967
5,849
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bellona
Pryme13
Bellona
8
1 / 3 / 0
5,711
381
1,128
7,490
4,440
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
4 / 3 / 2
7,709
514
11,790
7,824
2,536
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
16
16
Kills
8
8
Deaths
16
9
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Pele
 
Pele
0
3
3
0.5
W
3
0
2
4
L
Artemis
BanjoFuter
Artemis
1
5
0
0.2
L
Xing Tian
Neles202
Xing Tian
2
2
3
1.75
L
Bellona
Pryme13
Bellona
1
3
0
0.33
W
Vamana
3
0
2
4
L
4
3
2
1.67
W
Nox
5
3
0
1.67
W
Olorun
1
3
3
0.83
W
4
2
2
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,904
Damage
18,527
40,008
Taken
40,558
14,939
Mitigated
17,699
13,506
Healing
8,222
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
 
Pele
1,611
306
0
2,365
12,139
3,988
52
3,107
9,032
0
28,065
W
4,753
1,938
0
4,812
9,970
2,835
268
2,910
6,954
0
54,628
L
Artemis
BanjoFuter
Artemis
1,227
414
0
350
4,138
886
336
805
3,333
0
5,918
L
Xing Tian
Neles202
Xing Tian
2,771
511
0
690
8,967
5,849
0
3,094
5,873
10,183
0
L
Bellona
Pryme13
Bellona
1,128
513
0
1,682
7,490
4,440
0
2,248
5,242
0
8,701
W
Vamana
5,278
2,781
0
1,675
7,036
4,265
742
1,836
5,066
0
24,566
L
11,790
3,872
0
3,135
7,824
2,536
0
2,183
5,641
41,756
0
W
Nox
8,662
1,290
0
3,161
8,503
2,620
55
3,465
4,723
54,428
0
W
Olorun
2,817
1,517
21
2,449
8,261
3,320
2,563
2,283
5,907
39,668
6,654
W
5,394
3,252
0
1,388
6,238
1,899
3,036
3,317
2,797
0
20,307

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,003
Gold Earned
31,444
344
Minions Killed
194
0
Camps Cleared
0
1,273,290
Distance Traveled
1,102,488
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
6,486
432
58
4
0
234,700
1
W
Loki
8,235
549
90
6
0
290,886
5
L
Artemis
5,075
338
11
1
0
133,109
1
L
Xing Tian
6,463
431
14
1
0
264,914
1
L
Bellona
5,711
381
17
1
0
212,228
4
W
Vamana
7,463
498
40
3
0
272,000
0
L
Sol
7,709
514
94
6
0
257,537
1
W
Nox
8,654
577
93
6
0
263,937
0
W
Olorun
7,470
498
86
6
0
199,683
0
W
Chernobog
7,181
479
35
2
0
246,784
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role