Player Matchup

Hachiman
Hachiman
 
Hachiman
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
Kadudle
Ra
Level 129
God Stats
110W - 95L
1,620 SR
Queue Stats
349W - 388L
1,520 Elo+
Solo
Horus
Horus
crodack
Horus
Level 107
God Stats
6W - 5L
1,686 SR
Queue Stats
141W - 118L
1,653 Elo+
Solo
Team Averages
Level 126
1,602 SR
1,558 Elo+

VS

Team Averages
Level 131
1,708 SR
1,722 Elo+
Tsukuyomi
Tsukuyomi
Laxvurre
Tsukuyomi
Level 119
God Stats
19W - 16L
1,664 SR
Queue Stats
74W - 74L
1,655 Elo+
Solo
Camazotz
Camazotz
Miki25x
Camazotz
Level 159
God Stats
14W - 2L
1,942 SR
Queue Stats
564W - 196L
1,922 Elo+
Solo
Chang'e
Chang'e
Psetha
Chang'e
Level 114
God Stats
3W - 0L
1,518 SR
Queue Stats
130W - 111L
1,590 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
16
4 / 4 / 10
13,661
621
30,167
21,663
10,359
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

17
7 / 6 / 7
14,177
644
19,064
17,839
6,917
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Horus
crodack
Horus
16
4 / 5 / 9
14,414
655
15,098
32,122
46,162
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Laxvurre
Tsukuyomi
19
7 / 4 / 6
14,468
658
29,974
23,842
12,872
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Camazotz
Miki25x
Camazotz
18
6 / 4 / 7
14,120
642
19,864
39,187
44,876
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Chang'e
Psetha
Chang'e
17
2 / 7 / 12
13,583
617
14,993
20,270
11,918
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
40
15
Kills
15
15
Deaths
15
26
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Hachiman
 
Hachiman
4
4
10
2.25
L
7
6
7
1.75
W
Tsukuyomi
Laxvurre
Tsukuyomi
7
4
6
2.5
W
Camazotz
Miki25x
Camazotz
6
4
7
2.38
W
Chang'e
Psetha
Chang'e
2
7
12
1.14
L
Horus
crodack
Horus
4
5
9
1.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,329
Damage
64,831
71,624
Taken
83,299
63,438
Mitigated
69,666
24,643
Healing
44,867
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
 
Hachiman
30,167
14,871
0
5,344
21,663
10,359
956
4,107
16,774
0
65,734
L
19,064
526
3,351
3,253
17,839
6,917
580
4,129
13,303
71,666
0
W
Tsukuyomi
Laxvurre
Tsukuyomi
29,974
7,381
0
7,985
23,842
12,872
1,772
5,840
17,512
0
91,372
W
Camazotz
Miki25x
Camazotz
19,864
3,812
0
18,029
39,187
44,876
904
7,114
31,225
749
56,968
W
Chang'e
Psetha
Chang'e
14,993
1,010
10,028
8,825
20,270
11,918
329
7,568
12,186
51,558
0
L
Horus
crodack
Horus
15,098
5,352
1,837
10,858
32,122
46,162
105
8,225
22,773
5,865
30,924

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,252
Gold Earned
42,171
232
Minions Killed
254
6
Camps Cleared
14
1,190,503
Distance Traveled
1,314,123
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
13,661
621
83
4
3
364,839
4
L
Ra
14,177
644
125
6
3
403,774
3
W
Tsukuyomi
14,468
658
127
6
2
481,028
4
W
Camazotz
14,120
642
57
3
8
449,090
3
W
Chang'e
13,583
617
70
3
4
384,005
4
L
Horus
14,414
655
24
1
0
421,890
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role