Player Matchup

Sol
Sol
Astravek
Sol
Level 89
God Stats
1W - 4L
1,578 SR
Queue Stats
260W - 237L
1,551 Elo+
Party 3
Thanatos
Thanatos
D3athBiscuit
Thanatos
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 6L
1,404 Elo+
Party 1
Neith
Neith
HarryNoScopePro
Neith
Level 15
God Stats
26W - 33L
1,652 SR
Queue Stats
115W - 111L
1,574 Elo+
Party 3
Gilgamesh
Gilgamesh
HellSentinel
Gilgamesh
Level 101
God Stats
6W - 2L
1,752 SR
Queue Stats
16W - 15L
1,459 Elo+
Party 1
Ymir
Ymir
Sonereign
Ymir
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 1L
1,671 Elo+
Party 1
Team Averages
Level 51
1,596 SR
1,532 Elo+

VS

Team Averages
Level 98
1,763 SR
1,771 Elo+
Terra
Terra
Capukhi
Terra
Level 158
God Stats
6W - 1L
1,992 SR
Queue Stats
233W - 68L
1,911 Elo+
Party 2
Anubis
Anubis
Frank4Curling
Anubis
Level 26
God Stats
3W - 0L
1,696 SR
Queue Stats
87W - 14L
1,997 Elo+
Party 2
Charybdis
Charybdis
Greephus
Charybdis
Level 112
God Stats
3W - 0L
1,500 SR
Queue Stats
157W - 65L
1,678 Elo+
Party 2
Cu Chulainn
Cu Chulainn
Imraël
Cu Chulainn
Level 155
God Stats
4W - 1L
1,954 SR
Queue Stats
231W - 60L
1,820 Elo+
Party 2
Thanatos
Thanatos
Medican221
Thanatos
Level 39
God Stats
11W - 5L
1,671 SR
Queue Stats
75W - 84L
1,450 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 4 / 1
8,310
519
13,784
13,103
2,794
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Thanatos
D3athBiscuit
Thanatos
10
1 / 8 / 3
6,893
431
5,373
13,304
4,017
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

11
0 / 3 / 3
6,863
429
5,490
8,725
2,919
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Gilgamesh
HellSentinel
Gilgamesh
12
3 / 6 / 1
7,591
474
8,254
15,183
10,205
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Ymir
10
0 / 4 / 5
6,522
408
1,438
7,975
4,062
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
Capukhi
Terra
13
2 / 3 / 10
9,094
568
3,749
15,206
15,038
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

15
9 / 2 / 6
10,259
641
17,831
14,117
7,896
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charybdis
Greephus
Charybdis
14
8 / 1 / 3
9,587
599
7,805
8,704
2,795
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cu Chulainn
Imraël
Cu Chulainn
14
2 / 1 / 9
9,235
577
13,007
15,546
9,606
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Thanatos
Medican221
Thanatos
15
4 / 1 / 6
9,378
586
3,173
11,133
4,120
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
59
8
Kills
25
25
Deaths
8
13
Assists
34
Player
Kills
Deaths
Assists
KDA
L
4
4
1
1.13
W
Terra
Capukhi
Terra
2
3
10
2.33
L
Thanatos
D3athBiscuit
Thanatos
1
8
3
0.31
W
9
2
6
6
W
Charybdis
Greephus
Charybdis
8
1
3
9.5
L
0
3
3
0.5
L
Gilgamesh
HellSentinel
Gilgamesh
3
6
1
0.58
W
Cu Chulainn
Imraël
Cu Chulainn
2
1
9
6.5
W
Thanatos
Medican221
Thanatos
4
1
6
7
L
Ymir
0
4
5
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,339
Damage
45,565
58,290
Taken
64,706
23,997
Mitigated
39,455
15,813
Healing
28,728
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,784
5,068
0
5,817
13,103
2,794
0
5,428
7,675
53,032
0
W
Terra
Capukhi
Terra
3,749
646
1,849
3,486
15,206
15,038
87
3,469
11,611
23,706
0
L
Thanatos
D3athBiscuit
Thanatos
5,373
1,455
0
5,832
13,304
4,017
0
6,113
7,191
0
34,804
W
17,831
1,331
0
8,903
14,117
7,896
1,511
4,140
9,855
77,485
0
W
Charybdis
Greephus
Charybdis
7,805
3,194
0
2,742
8,704
2,795
4,965
3,097
5,563
0
58,696
L
5,490
1,683
0
954
8,725
2,919
0
4,470
4,255
0
39,390
L
Gilgamesh
HellSentinel
Gilgamesh
8,254
1,095
0
1,690
15,183
10,205
18
5,646
9,537
7,522
28,520
W
Cu Chulainn
Imraël
Cu Chulainn
13,007
1,960
0
5,139
15,546
9,606
339
5,354
9,574
15,391
47,256
W
Thanatos
Medican221
Thanatos
3,173
104
0
6,609
11,133
4,120
589
1,080
10,008
0
66,530
L
Ymir
1,438
62
0
1,520
7,975
4,062
140
2,878
5,097
10,221
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,179
Gold Earned
47,553
316
Minions Killed
466
0
Camps Cleared
0
1,356,734
Distance Traveled
1,513,404
21
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
8,310
519
86
5
0
279,792
4
W
Terra
9,094
568
39
2
0
304,273
6
L
Thanatos
6,893
431
66
4
0
264,411
2
W
Anubis
10,259
641
140
9
0
266,830
2
W
Charybdis
9,587
599
82
5
0
290,214
5
L
Neith
6,863
429
80
5
0
266,502
9
L
Gilgamesh
7,591
474
64
4
0
264,644
6
W
Cu Chulainn
9,235
577
101
6
0
315,944
8
W
Thanatos
9,378
586
104
7
0
336,143
1
L
Ymir
6,522
408
20
1
0
281,385
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role