Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ares
Ares
CBOYSNICK23
Ares
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
84W - 85L
1,468 Elo+
Solo
Bellona
Bellona
Caan4
Bellona
Level 41
God Stats
6W - 2L
1,979 SR
Queue Stats
57W - 83L
1,459 Elo+
Solo
Bacchus
Bacchus
DJ--TORO
Bacchus
Level 76
God Stats
5W - 8L
1,508 SR
Queue Stats
167W - 141L
1,575 Elo+
Solo
Hera
Hera
DaRealTroopa
Hera
Level 83
God Stats
3W - 12L
1,345 SR
Queue Stats
152W - 165L
1,484 Elo+
Party 1
Team Averages
Level 63
1,566 SR
1,497 Elo+

VS

Team Averages
Level 83
1,632 SR
1,531 Elo+
King Arthur
King Arthur
IceMan9941
King Arthur
Level 53
God Stats
23W - 35L
1,424 SR
Queue Stats
182W - 220L
1,544 Elo+
Solo
Anubis
Anubis
SilentMaiden412
Anubis
Level 88
God Stats
29W - 18L
1,529 SR
Queue Stats
502W - 430L
1,544 Elo+
Party 2
Charybdis
Charybdis
Sinesty
Charybdis
Level 100
God Stats
5W - 4L
1,504 SR
Queue Stats
356W - 277L
1,637 Elo+
Party 2
Ra
Ra
WRSMorfeus
Ra
Level 48
God Stats
7W - 2L
1,709 SR
Queue Stats
202W - 208L
1,460 Elo+
Solo
Sylvanus
Sylvanus
battledroidr55
Sylvanus
Level 125
God Stats
8W - 2L
1,992 SR
Queue Stats
17W - 16L
1,471 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
17
3 / 9 / 0
11,800
843
11,141
14,645
5,278
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

17
0 / 10 / 1
11,986
856
8,014
33,121
30,699
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bellona
Caan4
Bellona
18
0 / 11 / 2
11,430
816
21,124
31,075
24,802
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bacchus
DJ--TORO
Bacchus
18
1 / 3 / 3
12,602
900
16,500
23,549
39,104
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

17
0 / 1 / 0
10,685
763
6,150
2,867
945
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Team 1 Tickets

0

VS

Team 2 Tickets

237

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
IceMan9941
King Arthur
20
9 / 1 / 18
12,604
900
20,341
16,016
18,000
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

20
10 / 0 / 20
13,850
989
23,706
13,138
8,504
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charybdis
Sinesty
Charybdis
20
6 / 0 / 24
13,525
966
16,407
8,566
4,721
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

20
5 / 3 / 21
13,755
983
24,576
15,414
9,367
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sylvanus
20
3 / 0 / 23
12,574
898
7,989
13,263
13,138
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
139
4
Kills
33
34
Deaths
4
6
Assists
106
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
3
9
0
0.33
L
0
10
1
0.05
L
Bellona
Caan4
Bellona
0
11
2
0.09
L
Bacchus
DJ--TORO
Bacchus
1
3
3
0.83
L
0
1
0
0
W
King Arthur
IceMan9941
King Arthur
9
1
18
18
W
10
0
20
20
W
Charybdis
Sinesty
Charybdis
6
0
24
18
W
5
3
21
5.17
W
Sylvanus
3
0
23
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,929
Damage
93,019
105,257
Taken
66,397
100,828
Mitigated
53,730
4,642
Healing
35,285
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
11,141
3,887
0
419
14,645
5,278
0
8,166
6,256
0
19,555
L
8,014
680
0
1,541
33,121
30,699
0
17,962
14,509
23,594
0
L
Bellona
Caan4
Bellona
21,124
6,200
0
1,898
31,075
24,802
0
16,502
14,078
924
50,810
L
Bacchus
DJ--TORO
Bacchus
16,500
782
0
784
23,549
39,104
0
11,878
8,991
35,272
0
L
6,150
1,442
0
0
2,867
945
0
1,763
1,059
30,745
0
W
King Arthur
IceMan9941
King Arthur
20,341
1,097
0
4,454
16,016
18,000
0
8,710
7,306
0
28,851
W
23,706
896
384
6,207
13,138
8,504
0
7,204
5,934
45,415
0
W
Charybdis
Sinesty
Charybdis
16,407
8,808
0
1,098
8,566
4,721
0
2,593
5,973
0
38,562
W
24,576
2,304
4,454
6,083
15,414
9,367
0
4,592
10,822
66,681
0
W
Sylvanus
7,989
2,134
5,567
7,038
13,263
13,138
0
8,457
4,806
21,623
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,503
Gold Earned
66,308
227
Minions Killed
267
4
Camps Cleared
7
1,012,837
Distance Traveled
1,263,253
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
11,800
843
19
1
1
189,363
0
L
Ares
11,986
856
28
2
0
202,414
1
L
Bellona
11,430
816
79
6
2
241,498
0
L
Bacchus
12,602
900
46
3
0
216,874
0
L
Hera
10,685
763
55
4
1
162,688
0
W
King Arthur
12,604
900
19
1
1
274,100
0
W
Anubis
13,850
989
55
4
0
230,833
0
W
Charybdis
13,525
966
60
4
5
256,566
3
W
Ra
13,755
983
109
8
1
257,588
3
W
Sylvanus
12,574
898
24
2
0
244,166
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role