Player Matchup

Danzaburou
Danzaburou
Cerulean-Shade
Danzaburou
Level 157
God Stats
0W - 2L
1,775 SR
Queue Stats
17W - 22L
1,557 Elo+
Party 1
Terra
Terra
Realistic_Vibe
Terra
Level 160
God Stats
5W - 3L
1,767 SR
Queue Stats
296W - 268L
1,612 Elo+
Party 1
Hercules
Hercules
Scary_ghost1969
Hercules
Level 142
God Stats
2W - 4L
1,522 SR
Queue Stats
343W - 292L
1,603 Elo+
Party 1
Vulcan
Vulcan
ShadowMountain20
Vulcan
Level 64
God Stats
10W - 7L
1,624 SR
Queue Stats
82W - 73L
1,561 Elo+
Party 1
Fenrir
Fenrir
k_chap70
Fenrir
Level 135
God Stats
9W - 7L
1,783 SR
Queue Stats
347W - 342L
1,585 Elo+
Party 1
Team Averages
Level 132
1,694 SR
1,584 Elo+

VS

Team Averages
Level 115
1,575 SR
1,598 Elo+
Nu Wa
Nu Wa
ChadFromHS
Nu Wa
Level 147
God Stats
8W - 14L
1,532 SR
Queue Stats
216W - 192L
1,607 Elo+
Solo
Chaac
Chaac
Eleprophet
Chaac
Level 143
God Stats
11W - 12L
1,588 SR
Queue Stats
277W - 242L
1,574 Elo+
Solo
Thanatos
Thanatos
GotYourMilkies
Thanatos
Level 58
God Stats
2W - 5L
1,458 SR
Queue Stats
22W - 20L
1,571 Elo+
Solo
Izanami
Izanami
Rayazul
Izanami
Level 68
God Stats
6W - 4L
1,723 SR
Queue Stats
325W - 304L
1,622 Elo+
Party 2
Ra
Ra
gcj07
Ra
Level 160
God Stats
8W - 12L
1,574 SR
Queue Stats
448W - 422L
1,615 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Cerulean-Shade
Danzaburou
15
5 / 7 / 5
10,437
580
11,789
14,847
4,931
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
2 / 3 / 9
9,190
511
9,433
18,442
17,118
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Hercules
14
1 / 5 / 1
8,221
457
6,048
18,070
15,379
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

15
3 / 5 / 3
9,521
529
7,408
8,251
2,674
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Fenrir
k_chap70
Fenrir
13
3 / 6 / 2
8,694
483
4,851
14,677
6,788
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
16
2 / 2 / 13
9,991
555
18,561
8,708
3,739
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Chaac
17
5 / 2 / 7
11,189
622
15,100
16,091
10,405
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thanatos
16
10 / 5 / 3
10,639
591
12,082
15,588
7,593
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Izanami
Rayazul
Izanami
18
6 / 4 / 4
11,474
637
9,172
10,900
4,420
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ra
14
3 / 2 / 8
9,091
505
5,632
14,289
15,082
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
61
14
Kills
26
26
Deaths
15
20
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Cerulean-Shade
Danzaburou
5
7
5
1.07
W
Nu Wa
2
2
13
4.25
W
Chaac
5
2
7
4.25
W
Thanatos
10
5
3
2.3
W
Izanami
Rayazul
Izanami
6
4
4
2
L
2
3
9
2.17
L
Hercules
1
5
1
0.3
L
3
5
3
0.9
W
Ra
3
2
8
3.5
L
Fenrir
k_chap70
Fenrir
3
6
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,529
Damage
60,547
74,287
Taken
65,576
46,890
Mitigated
41,239
18,412
Healing
34,706
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Cerulean-Shade
Danzaburou
11,789
4,892
0
2,909
14,847
4,931
0
2,999
11,652
0
64,880
W
Nu Wa
18,561
3,454
0
963
8,708
3,739
1,937
3,358
5,324
82,723
0
W
Chaac
15,100
3,556
0
7,966
16,091
10,405
235
1,295
14,606
0
73,468
W
Thanatos
12,082
5,219
0
12,669
15,588
7,593
494
3,691
11,742
0
71,158
W
Izanami
Rayazul
Izanami
9,172
7,030
0
4,210
10,900
4,420
3,459
1,736
9,164
0
85,402
L
9,433
1,153
653
3,179
18,442
17,118
0
7,727
10,229
25,655
0
L
Hercules
6,048
2,067
0
6,641
18,070
15,379
0
3,809
14,051
0
42,518
L
7,408
1,335
0
236
8,251
2,674
0
4,065
3,974
57,180
0
W
Ra
5,632
766
3,041
5,857
14,289
15,082
1,011
6,460
7,829
25,545
0
L
Fenrir
k_chap70
Fenrir
4,851
874
0
4,794
14,677
6,788
0
4,271
10,188
0
40,006

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,063
Gold Earned
52,384
446
Minions Killed
603
0
Camps Cleared
0
1,694,292
Distance Traveled
1,694,677
17
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
10,437
580
108
6
0
308,989
4
W
Nu Wa
9,991
555
149
8
0
331,999
2
W
Chaac
11,189
622
146
8
0
369,768
2
W
Thanatos
10,639
591
113
6
0
353,457
3
W
Izanami
11,474
637
169
9
0
319,493
5
L
Terra
9,190
511
35
2
0
351,284
4
L
Hercules
8,221
457
96
5
0
353,597
6
L
Vulcan
9,521
529
129
7
0
337,332
0
W
Ra
9,091
505
26
1
0
319,960
1
L
Fenrir
8,694
483
78
4
0
343,090
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role