Player Matchup

Freya
Freya
Silver II
 
Freya
Silver II
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Odin
Odin
Silver II
Mathew5855
Odin
Silver II
Level 58
God Stats
7W - 6L
1,187 SR
Queue Stats
27W - 24L
1,486 MMR
Party 1
Hades
Hades
Bronze III
ReaperGamingGR
Hades
Bronze III
Level 100
God Stats
1W - 0L
1,504 SR
Queue Stats
5W - 9L
1,319 MMR
Party 1
Arachne
Arachne
Silver II
cara_poro
Arachne
Silver II
Level 59
God Stats
3W - 1L
1,500 SR
Queue Stats
113W - 137L
993 MMR
Solo
Cerberus
Cerberus
Silver III
sim05
Cerberus
Silver III
Level 67
God Stats
5W - 3L
1,840 SR
Queue Stats
95W - 93L
897 MMR
Party 2
Team Averages
Silver III
Silver III
Average Tier
Level 79
1,506 SR
1,239 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 78
1,468 SR
1,124 MMR
Fenrir
Fenrir
Silver V
AirSamJordan
Fenrir
Silver V
Level 58
God Stats
5W - 3L
1,537 SR
Queue Stats
34W - 48L
728 MMR
Party 3
Jormungandr
Jormungandr
Silver IV
Ghost Albi
Jormungandr
Silver IV
Level 63
God Stats
25W - 21L
1,571 SR
Queue Stats
30W - 38L
960 MMR
Party 3
Zeus
Zeus
Silver I
I own the pitch
Zeus
Silver I
Level 68
God Stats
0W - 1L
1,148 SR
Queue Stats
54W - 67L
1,119 MMR
Solo
Sol
Sol
Bronze III
Kroki1
Sol
Bronze III
Level 127
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 11L
1,413 MMR
Solo
Bacchus
Bacchus
Bronze III
ezkonekoa
Bacchus
Bronze III
Level 75
God Stats
0W - 2L
1,583 SR
Queue Stats
0W - 3L
1,400 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
 
Freya
15
2 / 1 / 3
8,146
543
3,994
10,629
3,661
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

14
3 / 1 / 6
8,736
582
5,423
8,750
6,131
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

14
5 / 0 / 6
8,428
562
7,443
8,887
5,823
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Arachne
cara_poro
Arachne
14
9 / 5 / 4
8,970
598
9,953
11,354
4,998
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cerberus
sim05
Cerberus
12
0 / 1 / 7
7,387
492
4,844
12,127
7,743
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Bans
TiamatThanatosMorgan Le FayCthulhu

VS

Bans
OsirisAnubisBastetNe Zha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
13
4 / 5 / 3
7,840
523
7,716
12,586
4,330
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Jormungandr
Ghost Albi
Jormungandr
13
1 / 3 / 1
7,740
516
3,639
5,781
5,030
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Magic Focus

Magic Focus

+20
Magical Power

13
1 / 6 / 1
7,576
505
5,506
7,872
2,470
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Sol
Kroki1
Sol
13
0 / 2 / 3
7,082
472
8,664
8,011
2,097
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Bacchus
ezkonekoa
Bacchus
11
2 / 3 / 2
7,167
478
5,225
12,114
13,480
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
18
19
Kills
8
8
Deaths
19
26
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Freya
 
Freya
2
1
3
3.5
L
Fenrir
4
5
3
1.1
L
Jormungandr
Ghost Albi
Jormungandr
1
3
1
0.5
L
1
6
1
0.25
L
Sol
Kroki1
Sol
0
2
3
0.75
W
3
1
6
6
W
5
0
6
8
W
Arachne
cara_poro
Arachne
9
5
4
2.2
L
Bacchus
ezkonekoa
Bacchus
2
3
2
1
W
Cerberus
sim05
Cerberus
0
1
7
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,657
Damage
30,750
51,747
Taken
46,364
28,356
Mitigated
27,407
21,715
Healing
9,549
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Freya
 
Freya
3,994
1,883
0
6,949
10,629
3,661
0
6,668
3,915
46,790
0
L
Fenrir
7,716
1,424
0
2,260
12,586
4,330
0
3,760
8,474
0
48,033
L
Jormungandr
Ghost Albi
Jormungandr
3,639
1,022
0
300
5,781
5,030
57
629
4,928
44,808
0
L
5,506
290
0
791
7,872
2,470
474
3,414
4,409
49,746
0
L
Sol
Kroki1
Sol
8,664
1,888
403
3,802
8,011
2,097
508
3,538
4,473
50,389
0
W
5,423
1,520
0
1,068
8,750
6,131
638
2,053
6,697
217
43,480
W
7,443
225
347
3,887
8,887
5,823
155
4,185
4,587
38,907
0
W
Arachne
cara_poro
Arachne
9,953
6,922
851
3,398
11,354
4,998
931
3,136
8,148
0
50,901
L
Bacchus
ezkonekoa
Bacchus
5,225
617
0
1,993
12,114
13,480
0
5,141
6,929
21,818
0
W
Cerberus
sim05
Cerberus
4,844
400
493
4,722
12,127
7,743
28
6,606
5,366
35,467
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,667
Gold Earned
37,405
445
Minions Killed
412
0
Camps Cleared
0
1,447,053
Distance Traveled
1,397,414
11
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Freya
8,146
543
89
6
0
275,867
1
L
Fenrir
7,840
523
79
5
0
298,876
5
L
Jormungandr
7,740
516
115
8
0
258,218
0
L
Zeus
7,576
505
107
7
0
263,666
5
L
Sol
7,082
472
85
6
0
269,837
6
W
Odin
8,736
582
121
8
0
263,555
1
W
Hades
8,428
562
78
5
0
300,256
4
W
Arachne
8,970
598
80
5
0
310,297
2
L
Bacchus
7,167
478
26
2
0
306,817
2
W
Cerberus
7,387
492
77
5
0
297,078
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role