Player Matchup

Gilgamesh
Gilgamesh
AchillesHeel210
Gilgamesh
Level 29
God Stats
18W - 17L
1,707 SR
Queue Stats
261W - 258L
1,509 Elo+
Solo
Rama
Rama
Kirmyy
Rama
Level 14
God Stats
1W - 3L
1,419 SR
Queue Stats
3W - 5L
1,455 Elo+
Solo
Ra
Ra
eltiodano
Ra
Level 13
God Stats
3W - 3L
1,701 SR
Queue Stats
32W - 37L
1,474 Elo+
Solo
Team Averages
Level 19
1,609 SR
1,479 Elo+

VS

Team Averages
Level 117
1,409 SR
1,442 Elo+
Vamana
Vamana
Jackusky3
Vamana
Level 140
God Stats
12W - 6L
1,357 SR
Queue Stats
429W - 422L
1,417 Elo+
Party 1
Nox
Nox
Me_HAow3
Nox
Level 121
God Stats
6W - 7L
1,322 SR
Queue Stats
225W - 246L
1,369 Elo+
Party 1
Ra
Ra
min1---redd
Ra
Level 89
God Stats
9W - 1L
1,547 SR
Queue Stats
52W - 41L
1,541 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
AchillesHeel210
Gilgamesh
14
7 / 5 / 5
10,659
761
14,795
16,721
14,853
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Rama
Kirmyy
Rama
12
1 / 8 / 3
9,117
651
5,629
13,998
4,637
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

14
4 / 7 / 6
10,475
748
13,735
17,287
6,384
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
Jackusky3
Vamana
14
8 / 3 / 6
10,918
780
12,708
18,465
15,720
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
2 / 4 / 14
9,905
708
6,623
12,407
5,104
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
10 / 5 / 9
11,365
812
21,474
13,285
5,602
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
49
12
Kills
20
20
Deaths
12
14
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
AchillesHeel210
Gilgamesh
7
5
5
1.9
W
Vamana
Jackusky3
Vamana
8
3
6
3.67
L
Rama
Kirmyy
Rama
1
8
3
0.31
W
2
4
14
2.25
L
4
7
6
1
W
10
5
9
2.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,159
Damage
40,805
48,006
Taken
44,157
25,874
Mitigated
26,426
10,170
Healing
18,783
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
AchillesHeel210
Gilgamesh
14,795
4,518
0
1,630
16,721
14,853
664
8,911
7,810
0
32,799
W
Vamana
Jackusky3
Vamana
12,708
4,953
369
7,201
18,465
15,720
519
3,513
14,529
0
28,010
L
Rama
Kirmyy
Rama
5,629
5,267
0
1,272
13,998
4,637
660
7,710
6,288
0
18,219
W
6,623
887
481
2,936
12,407
5,104
1,053
5,151
7,256
21,210
0
L
13,735
1,660
1,309
5,959
17,287
6,384
378
11,827
5,460
52,071
0
W
21,474
2,783
2,206
5,590
13,285
5,602
1,070
5,613
7,672
50,982
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,251
Gold Earned
32,188
151
Minions Killed
146
7
Camps Cleared
5
682,150
Distance Traveled
764,963
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
10,659
761
27
2
4
252,677
2
W
Vamana
10,918
780
24
2
1
286,938
0
L
Rama
9,117
651
39
3
0
206,926
0
W
Nox
9,905
708
40
3
2
217,425
3
L
Ra
10,475
748
85
6
3
222,547
2
W
Ra
11,365
812
82
6
2
260,600
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role