Player Matchup

Charybdis
Charybdis
LemonFiji
Charybdis
Level 19
God Stats
7W - 10L
1,467 SR
Queue Stats
97W - 77L
1,581 Elo+
Solo
Vamana
Vamana
PeppaJones1573
Vamana
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 10L
1,453 Elo+
Solo
Horus
Horus
SandyCheeks212
Horus
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 9L
1,684 Elo+
Solo
Tiamat
Tiamat
b dOWNtOWN d
Tiamat
Level 8
God Stats
1W - 2L
1,303 SR
Queue Stats
19W - 11L
1,646 Elo+
Solo
Pele
Pele
coronel-nitido5
Pele
Level 7
God Stats
7W - 2L
1,766 SR
Queue Stats
12W - 9L
1,512 Elo+
Solo
Team Averages
Level 13
1,507 SR
1,575 Elo+

VS

Team Averages
Level 9
1,494 SR
1,665 Elo+
Ravana
Ravana
CovidMaskPolice
Ravana
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 18L
1,831 Elo+
Solo
Sol
Sol
HYZaine
Sol
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,663 Elo+
Solo
Neith
Neith
HardWork Wiz
Neith
Level 6
God Stats
1W - 2L
1,376 SR
Queue Stats
11W - 11L
1,586 Elo+
Solo
Serqet
Serqet
StonedSmurf5
Serqet
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 31L
1,625 Elo+
Solo
Hades
Hades
nabramza3
Hades
Level 18
God Stats
4W - 4L
1,592 SR
Queue Stats
50W - 45L
1,621 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
LemonFiji
Charybdis
20
3 / 4 / 2
12,442
566
10,400
16,577
7,372
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
1 / 2 / 1
8,646
393
1,298
7,748
2,839
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

20
9 / 1 / 5
13,532
615
18,509
22,512
17,883
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Tiamat
20
6 / 2 / 5
13,097
595
11,939
13,842
10,287
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

3
0 / 0 / 0
6,457
294
0
0
0

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
3 / 6 / 3
11,928
542
9,715
15,243
7,808
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Sol
4
0 / 5 / 0
6,290
286
658
2,902
473
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

18
1 / 6 / 2
10,641
484
7,415
15,115
5,232
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Serqet
19
2 / 4 / 0
11,506
523
9,926
16,983
15,651
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hades
nabramza3
Hades
16
3 / 0 / 1
10,914
496
5,213
11,175
6,324
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
15
19
Kills
9
9
Deaths
21
13
Assists
6
Player
Kills
Deaths
Assists
KDA
L
3
6
3
0.75
L
Sol
0
5
0
0
L
1
6
2
0.33
W
Charybdis
LemonFiji
Charybdis
3
4
2
1
W
1
2
1
0.75
W
9
1
5
11.5
L
Serqet
2
4
0
0.5
W
Tiamat
6
2
5
4.25
W
0
0
0
0
L
Hades
nabramza3
Hades
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,146
Damage
32,927
60,679
Taken
61,418
38,381
Mitigated
35,488
21,056
Healing
19,408
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,715
2,990
0
3,594
15,243
7,808
0
4,080
10,921
0
92,551
L
Sol
658
433
0
116
2,902
473
38
564
2,298
2,320
0
L
7,415
3,790
0
3,489
15,115
5,232
1,541
2,839
12,190
0
70,072
W
Charybdis
LemonFiji
Charybdis
10,400
5,841
0
5,425
16,577
7,372
1,579
601
15,976
0
112,713
W
1,298
327
0
2,154
7,748
2,839
693
626
6,633
0
23,095
W
18,509
10,691
961
7,170
22,512
17,883
3,443
3,100
17,637
0
96,721
L
Serqet
9,926
1,836
0
4,662
16,983
15,651
1,856
901
16,060
0
74,386
W
Tiamat
11,939
1,721
310
5,036
13,842
10,287
1,843
2,357
11,006
89,460
0
W
0
0
0
0
0
0
0
0
0
0
0
L
Hades
nabramza3
Hades
5,213
430
225
7,322
11,175
6,324
0
2,906
8,010
70,111
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,174
Gold Earned
51,279
543
Minions Killed
623
0
Camps Cleared
0
1,401,779
Distance Traveled
1,507,013
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ravana
11,928
542
162
7
0
380,113
5
L
Sol
6,290
286
5
0
0
82,657
0
L
Neith
10,641
484
150
7
0
371,304
0
W
Charybdis
12,442
566
169
8
0
354,910
1
W
Vamana
8,646
393
40
2
0
154,258
0
W
Horus
13,532
615
152
7
0
465,069
1
L
Serqet
11,506
523
149
7
0
390,430
2
W
Tiamat
13,097
595
182
8
0
427,542
4
W
Pele
6,457
294
0
0
0
0
0
L
Hades
10,914
496
157
7
0
282,509
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role