Player Matchup

Bellona
Bellona
Gobodo
Bellona
Level 7
God Stats
4W - 5L
1,482 SR
Queue Stats
15W - 18L
1,367 Elo+
Solo
Medusa
Medusa
LookingTheseEyes
Medusa
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
64W - 60L
1,547 Elo+
Party 3
Agni
Agni
MrJabamoes
Agni
Level 20
God Stats
1W - 1L
1,672 SR
Queue Stats
74W - 69L
1,483 Elo+
Solo
Ao Kuang
Ao Kuang
istvan398
Ao Kuang
Level 4
God Stats
0W - 2L
1,276 SR
Queue Stats
0W - 2L
1,257 Elo+
Solo
Fenrir
Fenrir
Лолокоста
Fenrir
Level 9
God Stats
7W - 10L
1,532 SR
Queue Stats
12W - 15L
1,399 Elo+
Party 3
Team Averages
Level 33
1,492 SR
1,410 Elo+

VS

Team Averages
Level 30
1,436 SR
1,439 Elo+
Tyr
Tyr
Arevalado
Tyr
Level 120
God Stats
18W - 8L
1,564 SR
Queue Stats
114W - 96L
1,517 Elo+
Party 1
Bakasura
Bakasura
Azørzk
Bakasura
Level 8
God Stats
3W - 6L
1,404 SR
Queue Stats
22W - 34L
1,494 Elo+
Party 2
Hun Batz
Hun Batz
NITROKoldexe
Hun Batz
Level 7
God Stats
3W - 2L
1,427 SR
Queue Stats
19W - 37L
1,411 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
ShazamAngry
Ah Muzen Cab
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,301 Elo+
Solo
Ra
Ra
alexsanpq
Ra
Level 8
God Stats
8W - 6L
1,282 SR
Queue Stats
23W - 23L
1,471 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Gobodo
Bellona
14
1 / 6 / 5
8,449
402
4,855
14,873
9,801
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

17
3 / 7 / 4
10,620
506
14,075
13,335
4,225
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

14
4 / 11 / 0
9,004
429
9,916
16,025
5,670
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ao Kuang
istvan398
Ao Kuang
13
1 / 7 / 2
8,748
417
7,757
21,722
12,732
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

15
4 / 8 / 4
9,617
458
7,082
23,004
8,357
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
9 / 2 / 12
12,436
592
16,849
22,922
29,689
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bakasura
Azørzk
Bakasura
16
6 / 5 / 6
11,010
524
9,280
13,545
7,255
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hun Batz
NITROKoldexe
Hun Batz
14
1 / 3 / 5
9,355
445
3,231
7,911
2,997
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ah Muzen Cab
ShazamAngry
Ah Muzen Cab
19
13 / 3 / 6
13,025
620
27,047
18,819
7,866
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

20
10 / 0 / 6
12,947
617
11,333
16,241
9,257
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
74
13
Kills
39
39
Deaths
13
15
Assists
35
Player
Kills
Deaths
Assists
KDA
W
9
2
12
7.5
W
Bakasura
Azørzk
Bakasura
6
5
6
1.8
L
Bellona
Gobodo
Bellona
1
6
5
0.58
L
3
7
4
0.71
L
4
11
0
0.36
W
Hun Batz
NITROKoldexe
Hun Batz
1
3
5
1.17
W
Ah Muzen Cab
ShazamAngry
Ah Muzen Cab
13
3
6
5.33
W
10
0
6
13
L
Ao Kuang
istvan398
Ao Kuang
1
7
2
0.29
L
4
8
4
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,685
Damage
67,740
88,959
Taken
79,438
40,785
Mitigated
57,064
15,572
Healing
30,029
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,849
3,814
0
5,892
22,922
29,689
252
7,669
14,513
0
54,913
W
Bakasura
Azørzk
Bakasura
9,280
5,133
0
2,476
13,545
7,255
1,218
3,309
10,236
0
40,243
L
Bellona
Gobodo
Bellona
4,855
1,423
0
2,441
14,873
9,801
0
1,402
13,096
0
42,023
L
14,075
5,739
0
60
13,335
4,225
0
339
12,772
0
68,019
L
9,916
313
0
1,294
16,025
5,670
0
3,633
12,042
49,902
0
W
Hun Batz
NITROKoldexe
Hun Batz
3,231
801
0
729
7,911
2,997
307
2,286
5,625
0
21,644
W
Ah Muzen Cab
ShazamAngry
Ah Muzen Cab
27,047
12,089
0
8,276
18,819
7,866
7,035
2,678
16,141
0
116,683
W
11,333
1,080
3,575
9,081
16,241
9,257
387
6,418
9,823
118,916
0
L
Ao Kuang
istvan398
Ao Kuang
7,757
3,564
292
3,787
21,722
12,732
516
3,393
17,756
44,786
0
L
7,082
1,260
0
7,698
23,004
8,357
0
2,566
20,298
0
33,797

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,438
Gold Earned
58,773
409
Minions Killed
520
0
Camps Cleared
0
1,781,018
Distance Traveled
2,024,420
17
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
12,436
592
61
3
0
443,539
1
W
Bakasura
11,010
524
79
4
0
401,054
0
L
Bellona
8,449
402
67
3
0
345,432
3
L
Medusa
10,620
506
132
6
0
398,047
5
L
Agni
9,004
429
85
4
0
318,357
1
W
Hun Batz
9,355
445
50
2
0
377,412
2
W
Ah Muzen Cab
13,025
620
155
7
0
363,836
3
W
Ra
12,947
617
175
8
0
438,579
2
L
Ao Kuang
8,748
417
78
4
0
334,402
0
L
Fenrir
9,617
458
47
2
0
384,780
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role