Player Matchup

Chaac
Chaac
Silver II
ChrisRave
Chaac
Silver II
Level 156
God Stats
4W - 0L
1,730 SR
Queue Stats
26W - 23L
1,460 MMR
Solo
Merlin
Merlin
Silver I
GrovylAce
Merlin
Silver I
Level 142
God Stats
3W - 6L
1,424 SR
Queue Stats
18W - 21L
1,466 MMR
Party 2
Awilix
Awilix
Silver I
Wakalaboi
Awilix
Silver I
Level 127
God Stats
1W - 5L
1,182 SR
Queue Stats
18W - 21L
1,466 MMR
Party 2
Team Averages
Silver I
Silver I
Average Tier
Level 142
1,445 SR
1,464 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 126
1,641 SR
1,500 MMR
Bacchus
Bacchus
Bronze III
Gore8
Bacchus
Bronze III
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 15L
1,500 MMR
Party 1
Kukulkan
Kukulkan
Bronze III
Jiммy
Kukulkan
Bronze III
Level 120
God Stats
5W - 6L
1,729 SR
Queue Stats
12W - 15L
1,500 MMR
Party 1
Medusa
Medusa
Bronze III
rеzZus
Medusa
Bronze III
Level 134
God Stats
5W - 3L
1,693 SR
Queue Stats
12W - 15L
1,500 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
ChrisRave
Chaac
16
6 / 2 / 13
12,141
759
13,962
25,173
34,396
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Merlin
GrovylAce
Merlin
15
8 / 3 / 10
11,841
740
13,512
11,012
4,512
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Awilix
Wakalaboi
Awilix
15
8 / 1 / 12
11,650
728
11,353
9,499
6,446
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
ZeusArachneAphroditeFafnirGilgamesh

VS

Bans
Chang'eAnubisAgniHe BoCabrakan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Gore8
Bacchus
11
1 / 6 / 3
9,563
598
7,277
14,870
17,908
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Kukulkan
Jiммy
Kukulkan
14
4 / 4 / 1
10,893
681
12,997
11,152
3,841
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Medusa
rеzZus
Medusa
10
1 / 12 / 2
8,548
534
10,010
17,744
5,590
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
12
22
Kills
6
6
Deaths
22
35
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Chaac
ChrisRave
Chaac
6
2
13
6.25
L
Bacchus
Gore8
Bacchus
1
6
3
0.42
W
Merlin
GrovylAce
Merlin
8
3
10
4.33
L
Kukulkan
Jiммy
Kukulkan
4
4
1
1.13
W
Awilix
Wakalaboi
Awilix
8
1
12
14
L
Medusa
rеzZus
Medusa
1
12
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,827
Damage
30,284
45,684
Taken
43,766
45,354
Mitigated
27,339
16,432
Healing
4,194
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
ChrisRave
Chaac
13,962
4,059
0
12,239
25,173
34,396
0
9,627
15,546
839
47,303
L
Bacchus
Gore8
Bacchus
7,277
828
0
1,346
14,870
17,908
0
3,451
11,419
14,704
0
W
Merlin
GrovylAce
Merlin
13,512
439
0
2,440
11,012
4,512
1,463
6,759
4,253
42,606
0
L
Kukulkan
Jiммy
Kukulkan
12,997
1,314
0
1,418
11,152
3,841
0
5,687
5,465
46,545
0
W
Awilix
Wakalaboi
Awilix
11,353
4,156
0
1,753
9,499
6,446
967
4,528
4,971
0
44,443
L
Medusa
rеzZus
Medusa
10,010
5,690
0
1,430
17,744
5,590
0
5,522
12,222
0
25,494

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,632
Gold Earned
29,004
182
Minions Killed
130
10
Camps Cleared
4
940,508
Distance Traveled
837,657
8
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
12,141
759
61
4
1
330,803
3
L
Bacchus
9,563
598
8
1
0
274,448
10
W
Merlin
11,841
740
72
5
5
297,199
2
L
Kukulkan
10,893
681
94
6
2
299,863
3
W
Awilix
11,650
728
49
3
4
312,506
3
L
Medusa
8,548
534
28
2
2
263,346
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role