Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 34
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
Beauto
Jing Wei
Level 15
God Stats
1W - 3L
1,666 SR
Queue Stats
19W - 19L
1,482 Elo+
Party 4
Freya
Freya
Legiath
Freya
Level 68
God Stats
3W - 2L
1,500 SR
Queue Stats
227W - 234L
1,506 Elo+
Party 1
Kukulkan
Kukulkan
Maminek0
Kukulkan
Level 21
God Stats
7W - 4L
1,691 SR
Queue Stats
47W - 57L
1,479 Elo+
Party 1
Chaac
Chaac
MrSaunalyhty123
Chaac
Level 66
God Stats
2W - 2L
1,452 SR
Queue Stats
93W - 77L
1,569 Elo+
Party 4
Team Averages
Level 41
1,562 SR
1,507 Elo+

VS

Team Averages
Level 46
1,561 SR
1,320 Elo+
Anubis
Anubis
Bobbytrottel
Anubis
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 5L
1,166 Elo+
Party 3
Ra
Ra
CaptainPaddy
Ra
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 4L
1,166 Elo+
Party 3
Bastet
Bastet
Ewthulhu
Bastet
Level 58
God Stats
36W - 19L
1,688 SR
Queue Stats
283W - 268L
1,555 Elo+
Party 2
Ares
Ares
SauronSackpunch
Ares
Level 82
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 7L
1,166 Elo+
Party 3
Charybdis
Charybdis
Unlawful1
Charybdis
Level 48
God Stats
10W - 6L
1,616 SR
Queue Stats
231W - 216L
1,548 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
18
5 / 6 / 14
12,260
1,115
10,758
23,917
29,300
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Jing Wei
Beauto
Jing Wei
18
2 / 10 / 15
10,766
979
18,545
19,006
5,923
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Freya
Legiath
Freya
17
10 / 5 / 9
12,513
1,138
13,831
15,007
5,532
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kukulkan
Maminek0
Kukulkan
17
3 / 3 / 5
10,402
946
7,987
10,199
3,816
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

19
6 / 3 / 19
12,285
1,117
17,093
18,769
22,256
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Team 1 Tickets

139

VS

Team 2 Tickets

173

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
17
1 / 11 / 12
9,710
883
11,778
16,430
8,928
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

17
4 / 8 / 13
11,283
1,026
12,768
13,824
7,678
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bastet
Ewthulhu
Bastet
18
13 / 3 / 10
13,009
1,183
20,195
12,666
6,994
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

18
7 / 3 / 14
12,171
1,106
17,642
19,972
27,977
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Magic Focus

Magic Focus

+20
Magical Power

Charybdis
Unlawful1
Charybdis
18
2 / 1 / 16
11,475
1,043
18,841
9,532
4,657
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
92
26
Kills
27
27
Deaths
26
62
Assists
65
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
5
6
14
2
L
Jing Wei
Beauto
Jing Wei
2
10
15
0.95
W
Anubis
1
11
12
0.64
W
4
8
13
1.31
W
Bastet
Ewthulhu
Bastet
13
3
10
6
L
Freya
Legiath
Freya
10
5
9
2.9
L
Kukulkan
Maminek0
Kukulkan
3
3
5
1.83
L
6
3
19
5.17
W
7
3
14
4.67
W
Charybdis
Unlawful1
Charybdis
2
1
16
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,214
Damage
81,224
86,898
Taken
72,424
66,827
Mitigated
56,234
9,806
Healing
9,564
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
10,758
1,381
0
1,749
23,917
29,300
0
10,912
13,005
0
20,686
L
Jing Wei
Beauto
Jing Wei
18,545
10,519
0
0
19,006
5,923
0
9,417
9,589
0
34,680
W
Anubis
11,778
891
0
2,621
16,430
8,928
0
5,488
10,942
21,563
0
W
12,768
2,490
2,044
2,783
13,824
7,678
0
1,382
12,442
29,320
0
W
Bastet
Ewthulhu
Bastet
20,195
5,660
0
0
12,666
6,994
0
5,653
7,013
0
28,330
L
Freya
Legiath
Freya
13,831
4,833
0
1,277
15,007
5,532
0
8,354
6,653
27,398
0
L
Kukulkan
Maminek0
Kukulkan
7,987
523
0
407
10,199
3,816
0
5,656
4,543
31,937
0
L
17,093
4,143
0
6,373
18,769
22,256
0
7,849
10,920
0
34,621
W
17,642
508
0
581
19,972
27,977
0
7,981
11,991
25,524
0
W
Charybdis
Unlawful1
Charybdis
18,841
7,602
0
1,535
9,532
4,657
0
1,314
8,218
0
64,465

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,226
Gold Earned
57,648
193
Minions Killed
197
4
Camps Cleared
9
1,094,310
Distance Traveled
1,001,446
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
12,260
1,115
16
1
1
239,857
3
L
Jing Wei
10,766
979
39
4
2
212,960
2
W
Anubis
9,710
883
26
2
1
144,875
0
W
Ra
11,283
1,026
44
4
2
173,570
1
W
Bastet
13,009
1,183
13
1
1
271,609
1
L
Freya
12,513
1,138
36
3
1
208,160
0
L
Kukulkan
10,402
946
58
5
0
188,928
3
L
Chaac
12,285
1,117
44
4
0
244,405
0
W
Ares
12,171
1,106
5
0
1
202,388
2
W
Charybdis
11,475
1,043
109
10
4
209,004
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role