Player Matchup

Odin
Odin
AKcoll
Odin
Level 24
God Stats
10W - 11L
1,397 SR
Queue Stats
110W - 94L
1,488 Elo+
Solo
Fenrir
Fenrir
Alpha_Kebab06
Fenrir
Level 28
God Stats
13W - 8L
1,497 SR
Queue Stats
141W - 141L
1,480 Elo+
Party 1
Xing Tian
Xing Tian
Alpha_MaitreLien
Xing Tian
Level 23
God Stats
1W - 1L
1,500 SR
Queue Stats
90W - 93L
1,439 Elo+
Party 1
Chang'e
Chang'e
Asilyam
Chang'e
Level 16
God Stats
19W - 14L
1,731 SR
Queue Stats
94W - 90L
1,504 Elo+
Solo
Nox
Nox
Masterjaydub436
Nox
Level 16
God Stats
10W - 14L
1,390 SR
Queue Stats
189W - 132L
1,401 Elo+
Solo
Team Averages
Level 21
1,503 SR
1,462 Elo+

VS

Team Averages
Level 17
1,510 SR
1,395 Elo+
Anubis
Anubis
ElFroster420
Anubis
Level 22
God Stats
4W - 9L
1,337 SR
Queue Stats
96W - 76L
1,584 Elo+
Party 2
Thor
Thor
Mister_JfG
Thor
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,255 Elo+
Party 3
Ymir
Ymir
Zachmtl420
Ymir
Level 26
God Stats
18W - 20L
1,545 SR
Queue Stats
208W - 159L
1,588 Elo+
Party 2
Ravana
Ravana
ZweiradNatter
Ravana
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 10L
1,255 Elo+
Party 3
Charybdis
Charybdis
agrariantitan00
Charybdis
Level 25
God Stats
0W - 1L
1,668 SR
Queue Stats
2W - 2L
1,295 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
AKcoll
Odin
20
7 / 8 / 27
16,159
1,077
26,143
27,448
42,034
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

20
18 / 0 / 20
16,753
1,117
14,329
21,192
19,258
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Xing Tian
18
0 / 1 / 2
11,185
746
415
1,849
587
Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Chang'e
Asilyam
Chang'e
20
11 / 3 / 31
16,730
1,115
35,725
31,085
12,890
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

20
14 / 4 / 21
16,596
1,106
27,486
18,763
9,189
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Team 1 Tickets

67

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
20
1 / 7 / 12
14,087
939
11,795
17,188
8,092
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

20
2 / 18 / 4
12,991
866
13,147
32,628
13,529
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

20
1 / 4 / 12
14,227
948
18,603
21,670
33,415
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

20
1 / 17 / 6
13,181
879
9,525
27,411
16,671
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Charybdis
agrariantitan00
Charybdis
20
11 / 4 / 5
16,780
1,119
41,911
16,863
6,838
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Match Insights

Player Kills, Deaths, and Assists

151
Kill Participation
55
50
Kills
16
16
Deaths
50
101
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Odin
AKcoll
Odin
7
8
27
2.56
W
18
0
20
28
W
Xing Tian
0
1
2
1
W
Chang'e
Asilyam
Chang'e
11
3
31
8.83
L
Anubis
1
7
12
1
W
14
4
21
6.13
L
2
18
4
0.22
L
1
4
12
1.75
L
1
17
6
0.24
L
Charybdis
agrariantitan00
Charybdis
11
4
5
3.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

104,098
Damage
94,981
100,337
Taken
115,760
83,958
Mitigated
78,545
31,439
Healing
6,646
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Odin
AKcoll
Odin
26,143
2,591
0
573
27,448
42,034
0
8,120
19,328
10,776
37,088
W
14,329
3,069
175
1,349
21,192
19,258
0
6,676
14,516
0
23,548
W
Xing Tian
415
120
0
0
1,849
587
0
500
1,349
1,500
0
W
Chang'e
Asilyam
Chang'e
35,725
7,147
10,091
16,996
31,085
12,890
0
8,998
22,087
66,734
0
L
Anubis
11,795
2,057
0
2,827
17,188
8,092
0
9,533
7,655
39,152
0
W
27,486
852
425
1,830
18,763
9,189
0
6,104
12,659
56,290
0
L
13,147
3,361
0
53
32,628
13,529
0
19,861
11,795
0
27,297
L
18,603
3,111
186
536
21,670
33,415
0
13,885
7,785
40,383
0
L
9,525
3,111
0
934
27,411
16,671
0
15,948
11,463
0
28,623
L
Charybdis
agrariantitan00
Charybdis
41,911
24,550
0
2,110
16,863
6,838
0
10,281
6,582
0
98,595

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

77,423
Gold Earned
71,266
224
Minions Killed
283
3
Camps Cleared
5
1,187,495
Distance Traveled
1,345,652
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
16,159
1,077
28
2
2
284,926
0
W
Fenrir
16,753
1,117
21
1
0
321,660
0
W
Xing Tian
11,185
746
2
0
0
28,835
0
W
Chang'e
16,730
1,115
69
5
0
280,468
0
L
Anubis
14,087
939
60
4
0
275,710
0
W
Nox
16,596
1,106
104
7
1
271,606
0
L
Thor
12,991
866
32
2
1
266,126
0
L
Ymir
14,227
948
35
2
1
270,267
0
L
Ravana
13,181
879
31
2
0
271,594
2
L
Charybdis
16,780
1,119
125
8
3
261,955
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role