Player Matchup

Sol
Sol
Gold V
Cosestrane99
Sol
Gold V
Level 44
God Stats
3W - 2L
1,715 SR
Queue Stats
29W - 29L
1,462 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 44
1,715 SR
1,462 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 123
1,500 SR
1,500 MMR
Sol
Sol
Silver IV
 
Sol
Silver IV
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 0 / 0
6,272
1,254
4,938
4,797
1,883
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bans
Ah Muzen CabKaliSkadiAnhurMedusa

VS

Bans
UllrHou YiGilgameshIzanamiAnubis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
8
0 / 4 / 0
4,304
861
2,508
5,738
2,048
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
0
4
Kills
0
0
Deaths
4
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
0
4
0
0
W
4
0
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,938
Damage
2,508
4,797
Taken
5,738
1,883
Mitigated
2,048
2,938
Healing
785
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
2,508
1,075
0
785
5,738
2,048
0
4,744
994
12,750
1,775
W
4,938
2,001
0
2,938
4,797
1,883
2,095
2,217
2,580
29,877
3,510

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

6,272
Gold Earned
4,304
65
Minions Killed
25
3
Camps Cleared
2
110,877
Distance Traveled
86,879
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
4,304
861
25
5
2
86,879
1
W
Sol
6,272
1,254
65
13
3
110,877
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role