Player Matchup

Ra
Ra
Connectto
Ra
Level 160
God Stats
10W - 8L
1,658 SR
Queue Stats
680W - 718L
1,511 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Knukl
Ah Muzen Cab
Level 123
God Stats
1W - 1L
1,390 SR
Queue Stats
160W - 142L
1,552 Elo+
Solo
Bakasura
Bakasura
LoliCallMeSenpаi
Bakasura
Level 154
God Stats
19W - 16L
1,551 SR
Queue Stats
419W - 440L
1,519 Elo+
Party 1
Nox
Nox
R0chaTV
Nox
Level 124
God Stats
2W - 1L
1,675 SR
Queue Stats
57W - 62L
1,587 Elo+
Solo
Aphrodite
Aphrodite
cBeTJIe4oK
Aphrodite
Level 160
God Stats
3W - 1L
1,541 SR
Queue Stats
228W - 224L
1,542 Elo+
Party 1
Team Averages
Level 144
1,563 SR
1,542 Elo+

VS

Team Averages
Level 110
1,618 SR
1,574 Elo+
Hercules
Hercules
Harlaww
Hercules
Level 59
God Stats
2W - 2L
1,663 SR
Queue Stats
30W - 31L
1,518 Elo+
Party 2
Da Ji
Da Ji
Strawberry90
Da Ji
Level 158
God Stats
11W - 14L
1,437 SR
Queue Stats
224W - 223L
1,598 Elo+
Solo
Jormungandr
Jormungandr
ToxicBiscu1t
Jormungandr
Level 66
God Stats
9W - 4L
1,790 SR
Queue Stats
31W - 26L
1,628 Elo+
Party 2
Janus
Janus
WasEz
Janus
Level 160
God Stats
18W - 19L
1,532 SR
Queue Stats
490W - 498L
1,535 Elo+
Solo
Apollo
Apollo
minMaximilian
Apollo
Level 106
God Stats
36W - 23L
1,668 SR
Queue Stats
402W - 395L
1,590 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 1 / 3
11,015
612
9,922
12,450
7,502
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ah Muzen Cab
Knukl
Ah Muzen Cab
16
2 / 2 / 6
9,999
556
9,937
9,537
2,906
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

17
5 / 1 / 8
10,767
598
7,323
17,328
8,404
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Nox
17
7 / 1 / 7
11,116
618
10,183
8,761
3,504
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Aphrodite
cBeTJIe4oK
Aphrodite
16
3 / 4 / 10
9,448
525
5,948
14,062
5,185
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Harlaww
Hercules
11
1 / 3 / 4
7,289
405
3,654
16,554
10,544
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

14
2 / 6 / 3
8,650
481
3,639
13,069
5,249
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Jormungandr
ToxicBiscu1t
Jormungandr
13
1 / 5 / 1
8,693
483
9,469
15,596
10,463
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Magic Focus

Magic Focus

+20
Magical Power

Janus
WasEz
Janus
15
1 / 6 / 0
9,370
521
8,085
9,100
3,025
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
3 / 2 / 4
10,032
557
5,930
8,405
2,527
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
20
22
Kills
8
9
Deaths
22
34
Assists
12
Player
Kills
Deaths
Assists
KDA
W
5
1
3
6.5
L
Hercules
Harlaww
Hercules
1
3
4
1
W
Ah Muzen Cab
Knukl
Ah Muzen Cab
2
2
6
2.5
W
5
1
8
9
W
Nox
7
1
7
10.5
L
2
6
3
0.58
L
Jormungandr
ToxicBiscu1t
Jormungandr
1
5
1
0.3
L
Janus
WasEz
Janus
1
6
0
0.17
W
Aphrodite
cBeTJIe4oK
Aphrodite
3
4
10
2
L
3
2
4
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,313
Damage
30,777
62,138
Taken
62,724
27,501
Mitigated
31,808
38,188
Healing
11,704
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,922
2,021
2,219
9,530
12,450
7,502
248
6,831
4,815
75,782
0
L
Hercules
Harlaww
Hercules
3,654
533
0
3,715
16,554
10,544
0
5,563
10,886
0
15,326
W
Ah Muzen Cab
Knukl
Ah Muzen Cab
9,937
4,408
0
4,144
9,537
2,906
1,830
887
8,580
0
76,314
W
7,323
4,944
0
6,578
17,328
8,404
740
3,574
13,514
0
79,613
W
Nox
10,183
1,147
134
3,051
8,761
3,504
0
4,332
4,287
66,277
0
L
3,639
881
0
2,762
13,069
5,249
0
4,484
8,210
0
56,480
L
Jormungandr
ToxicBiscu1t
Jormungandr
9,469
2,272
0
3,254
15,596
10,463
0
10,087
4,879
61,967
0
L
Janus
WasEz
Janus
8,085
207
0
715
9,100
3,025
0
4,539
4,396
77,065
0
W
Aphrodite
cBeTJIe4oK
Aphrodite
5,948
310
4,852
7,680
14,062
5,185
362
3,651
10,341
44,276
0
L
5,930
3,093
0
1,258
8,405
2,527
463
1,380
7,003
0
83,213

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,345
Gold Earned
44,034
593
Minions Killed
571
0
Camps Cleared
0
1,825,230
Distance Traveled
1,679,804
21
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
11,015
612
135
8
0
365,717
7
L
Hercules
7,289
405
24
1
0
341,033
3
W
Ah Muzen Cab
9,999
556
127
7
0
341,370
2
W
Bakasura
10,767
598
127
7
0
406,447
3
W
Nox
11,116
618
138
8
0
357,027
5
L
Da Ji
8,650
481
97
5
0
343,251
4
L
Jormungandr
8,693
483
119
7
0
270,518
4
L
Janus
9,370
521
156
9
0
352,539
2
W
Aphrodite
9,448
525
66
4
0
354,669
4
L
Apollo
10,032
557
175
10
0
372,463
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role