Player Matchup

Ra
Ra
Gold V
CantPlayThisGod
Ra
Gold V
Level 40
God Stats
1W - 1L
1,726 SR
Queue Stats
4W - 5L
1,648 MMR
Solo
Gilgamesh
Gilgamesh
Gold I
ImSkulkin
Gilgamesh
Gold I
Level 140
God Stats
0W - 1L
1,742 SR
Queue Stats
105W - 115L
1,555 MMR
Party 1
Xing Tian
Xing Tian
Gold III
PhlegmyDollup
Xing Tian
Gold III
Level 113
God Stats
1W - 3L
1,478 SR
Queue Stats
51W - 44L
1,605 MMR
Solo
Apollo
Apollo
Platinum III
SrMistério
Apollo
Platinum III
Level 127
God Stats
32W - 26L
1,633 SR
Queue Stats
323W - 331L
1,699 MMR
Party 1
Erlang Shen
Erlang Shen
Gold V
TheRiman
Erlang Shen
Gold V
Level 43
God Stats
4W - 4L
1,606 SR
Queue Stats
22W - 17L
1,604 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 93
1,637 SR
1,622 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 100
1,551 SR
1,593 MMR
Baron Samedi
Baron Samedi
Gold III
 
Baron Samedi
Gold III
Level 94
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Medusa
Medusa
Gold II
Cyaules
Medusa
Gold II
Level 121
God Stats
1W - 1L
1,283 SR
Queue Stats
158W - 156L
1,623 MMR
Solo
Vamana
Vamana
Gold V
MrHerbsman
Vamana
Gold V
Level 108
God Stats
4W - 4L
1,665 SR
Queue Stats
19W - 16L
1,621 MMR
Solo
Thor
Thor
Gold V
TheKryberFr
Thor
Gold V
Level 145
God Stats
2W - 0L
1,500 SR
Queue Stats
32W - 23L
1,577 MMR
Solo
Thoth
Thoth
Gold V
russianSALAME
Thoth
Gold V
Level 33
God Stats
6W - 2L
1,807 SR
Queue Stats
80W - 85L
1,646 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 6 / 2
7,843
461
8,227
10,731
2,946
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Gilgamesh
ImSkulkin
Gilgamesh
12
0 / 5 / 5
7,554
444
4,956
12,880
3,867
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Xing Tian
PhlegmyDollup
Xing Tian
9
1 / 4 / 3
6,966
410
3,812
12,406
6,977
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Apollo
15
1 / 4 / 1
8,790
517
8,344
12,114
3,969
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Erlang Shen
TheRiman
Erlang Shen
15
3 / 4 / 2
9,601
565
7,086
12,123
7,374
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Bans
Morgan Le FaySetAthenaPersephoneTsukuyomi

VS

Bans
LokiMercuryArtemisCu ChulainnAnhur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
14
4 / 2 / 16
9,442
555
8,120
13,122
14,476
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Medusa
Cyaules
Medusa
17
1 / 1 / 3
10,155
597
5,347
11,976
4,448
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Vamana
MrHerbsman
Vamana
16
3 / 2 / 8
9,851
579
8,232
16,130
13,736
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

16
9 / 2 / 8
10,514
618
8,167
12,240
5,908
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

16
6 / 2 / 11
10,314
607
15,036
13,308
5,173
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
69
8
Kills
23
23
Deaths
9
13
Assists
46
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
4
2
16
6
L
3
6
2
0.67
W
Medusa
Cyaules
Medusa
1
1
3
2.5
L
Gilgamesh
ImSkulkin
Gilgamesh
0
5
5
0.5
W
Vamana
MrHerbsman
Vamana
3
2
8
3.5
L
Xing Tian
PhlegmyDollup
Xing Tian
1
4
3
0.63
L
Apollo
1
4
1
0.38
W
9
2
8
6.5
L
Erlang Shen
TheRiman
Erlang Shen
3
4
2
1
W
6
2
11
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,425
Damage
44,902
60,254
Taken
66,776
25,133
Mitigated
43,741
10,272
Healing
24,438
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
8,120
1,334
1,874
4,231
13,122
14,476
445
4,204
8,748
25,403
0
L
8,227
279
740
1,886
10,731
2,946
0
5,413
5,318
41,307
0
W
Medusa
Cyaules
Medusa
5,347
2,717
0
4,167
11,976
4,448
2,253
1,394
10,536
0
85,411
L
Gilgamesh
ImSkulkin
Gilgamesh
4,956
1,044
0
1,873
12,880
3,867
0
5,788
7,092
0
40,792
W
Vamana
MrHerbsman
Vamana
8,232
3,645
0
7,248
16,130
13,736
1,083
2,782
13,212
0
63,361
L
Xing Tian
PhlegmyDollup
Xing Tian
3,812
774
0
1,364
12,406
6,977
0
5,006
7,400
15,112
0
L
Apollo
8,344
3,919
0
2,416
12,114
3,969
0
2,856
9,258
0
75,219
W
8,167
1,982
0
2,555
12,240
5,908
1,977
1,919
10,233
0
68,707
L
Erlang Shen
TheRiman
Erlang Shen
7,086
2,407
0
1,993
12,123
7,374
0
4,093
8,030
9,464
44,616
W
15,036
577
144
4,219
13,308
5,173
2,101
2,794
10,256
81,563
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,754
Gold Earned
50,276
410
Minions Killed
548
0
Camps Cleared
0
1,493,513
Distance Traveled
1,616,284
25
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
9,442
555
20
1
0
291,051
7
L
Ra
7,843
461
68
4
0
309,986
3
W
Medusa
10,155
597
158
9
0
303,107
3
L
Gilgamesh
7,554
444
78
5
0
330,571
7
W
Vamana
9,851
579
117
7
0
325,491
2
L
Xing Tian
6,966
410
18
1
0
244,087
4
L
Apollo
8,790
517
140
8
0
307,510
6
W
Thor
10,514
618
98
6
0
332,528
3
L
Erlang Shen
9,601
565
106
6
0
301,359
5
W
Thoth
10,314
607
155
9
0
364,107
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role