Player Matchup

Nu Wa
Nu Wa
CK13677
Nu Wa
Level 84
God Stats
37W - 16L
1,502 SR
Queue Stats
102W - 100L
1,401 Elo+
Solo
Gilgamesh
Gilgamesh
HofOof
Gilgamesh
Level 58
God Stats
32W - 24L
1,561 SR
Queue Stats
188W - 185L
1,442 Elo+
Solo
Ymir
Ymir
Shrekpp
Ymir
Level 68
God Stats
3W - 2L
1,409 SR
Queue Stats
292W - 376L
1,266 Elo+
Solo
Bakasura
Bakasura
TannerFerris
Bakasura
Level 37
God Stats
25W - 26L
1,208 SR
Queue Stats
111W - 127L
1,311 Elo+
Solo
Charybdis
Charybdis
fropepecrack07
Charybdis
Level 65
God Stats
6W - 7L
1,481 SR
Queue Stats
53W - 49L
1,382 Elo+
Solo
Team Averages
Level 62
1,432 SR
1,360 Elo+

VS

Team Averages
Level 82
1,370 SR
1,388 Elo+
Anubis
Anubis
 
Anubis
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
KIMIMARUTORY
Fenrir
Level 32
God Stats
0W - 2L
1,301 SR
Queue Stats
13W - 21L
1,363 Elo+
Solo
Jing Wei
Jing Wei
RinsakiOuO
Jing Wei
Level 129
God Stats
15W - 23L
1,320 SR
Queue Stats
308W - 331L
1,388 Elo+
Solo
Ymir
Ymir
alihusseinabd
Ymir
Level 63
God Stats
3W - 6L
1,478 SR
Queue Stats
294W - 335L
1,352 Elo+
Solo
Hercules
Hercules
reaper467
Hercules
Level 48
God Stats
0W - 3L
1,250 SR
Queue Stats
99W - 126L
1,335 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
CK13677
Nu Wa
19
14 / 2 / 3
12,505
568
28,655
10,093
3,778
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
HofOof
Gilgamesh
16
6 / 1 / 5
11,713
532
13,291
16,505
14,430
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ymir
Shrekpp
Ymir
16
2 / 3 / 6
10,165
462
7,487
14,655
12,273
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Bakasura
TannerFerris
Bakasura
19
4 / 4 / 6
11,734
533
11,748
16,123
8,717
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charybdis
fropepecrack07
Charybdis
14
0 / 8 / 4
8,982
408
6,246
12,832
3,902
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
12
0 / 3 / 1
8,137
370
1,098
9,852
3,393
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
15
3 / 8 / 6
10,154
462
10,085
20,845
6,831
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Jing Wei
RinsakiOuO
Jing Wei
17
10 / 5 / 4
11,333
515
15,293
18,018
6,448
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
1 / 8 / 1
10,002
455
11,220
29,185
18,814
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hercules
reaper467
Hercules
10
4 / 2 / 2
7,937
361
3,419
8,952
4,176
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
32
26
Kills
18
18
Deaths
26
24
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
0
3
1
0.17
W
Nu Wa
CK13677
Nu Wa
14
2
3
7.75
W
Gilgamesh
HofOof
Gilgamesh
6
1
5
8.5
L
Fenrir
3
8
6
0.75
L
Jing Wei
RinsakiOuO
Jing Wei
10
5
4
2.4
W
Ymir
Shrekpp
Ymir
2
3
6
1.67
W
Bakasura
TannerFerris
Bakasura
4
4
6
1.75
L
1
8
1
0.19
W
Charybdis
fropepecrack07
Charybdis
0
8
4
0.25
L
Hercules
reaper467
Hercules
4
2
2
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,427
Damage
41,115
70,208
Taken
86,852
43,100
Mitigated
39,662
17,303
Healing
23,196
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
1,098
38
0
3,556
9,852
3,393
269
7,675
1,769
38,609
0
W
Nu Wa
CK13677
Nu Wa
28,655
9,275
0
3,220
10,093
3,778
3,451
2,539
7,554
85,869
0
W
Gilgamesh
HofOof
Gilgamesh
13,291
2,708
0
4,565
16,505
14,430
703
6,496
10,009
7,552
49,008
L
Fenrir
10,085
4,152
0
3,723
20,845
6,831
0
7,239
12,914
0
48,920
L
Jing Wei
RinsakiOuO
Jing Wei
15,293
10,657
186
4,508
18,018
6,448
995
8,421
9,268
0
70,151
W
Ymir
Shrekpp
Ymir
7,487
1,035
0
1,008
14,655
12,273
692
1,329
13,326
43,992
0
W
Bakasura
TannerFerris
Bakasura
11,748
7,681
0
5,762
16,123
8,717
3,687
1,388
14,735
0
97,296
L
11,220
1,894
0
10,434
29,185
18,814
948
9,989
18,631
76,601
0
W
Charybdis
fropepecrack07
Charybdis
6,246
2,435
220
2,528
12,832
3,902
123
566
12,266
0
41,432
L
Hercules
reaper467
Hercules
3,419
789
0
789
8,952
4,176
0
4,007
4,653
0
24,850

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,099
Gold Earned
47,563
504
Minions Killed
450
0
Camps Cleared
0
2,016,911
Distance Traveled
1,473,615
13
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
8,137
370
73
3
0
247,478
0
W
Nu Wa
12,505
568
124
6
0
390,870
4
W
Gilgamesh
11,713
532
98
4
0
424,222
3
L
Fenrir
10,154
462
73
3
0
361,254
1
L
Jing Wei
11,333
515
105
5
0
340,840
1
W
Ymir
10,165
462
44
2
0
398,603
6
W
Bakasura
11,734
533
158
7
0
482,487
0
L
Ymir
10,002
455
144
7
0
303,462
0
W
Charybdis
8,982
408
80
4
0
320,729
0
L
Hercules
7,937
361
55
3
0
220,581
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role