Player Matchup

Xing Tian
Xing Tian
Gold III
OCOF KoZa
Xing Tian
Gold III
Level 106
God Stats
16W - 14L
1,676 SR
Queue Stats
191W - 155L
1,455 MMR
Party 1
Fenrir
Fenrir
Gold IV
iDontPeel2074
Fenrir
Gold IV
Level 42
God Stats
17W - 13L
1,809 SR
Queue Stats
235W - 178L
1,698 MMR
Party 1
Raijin
Raijin
Platinum II
ll king95 ll
Raijin
Platinum II
Level 141
God Stats
53W - 46L
1,642 SR
Queue Stats
956W - 811L
1,682 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 96
1,709 SR
1,612 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 83
1,619 SR
1,715 MMR
Vulcan
Vulcan
Platinum II
BigT8991
Vulcan
Platinum II
Level 129
God Stats
93W - 64L
1,682 SR
Queue Stats
394W - 313L
1,717 MMR
Party 2
Cthulhu
Cthulhu
Bronze III
KillemSpike1001
Cthulhu
Bronze III
Level 61
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,578 MMR
Solo
Gilgamesh
Gilgamesh
Platinum I
Sideswipe14845
Gilgamesh
Platinum I
Level 59
God Stats
10W - 10L
1,674 SR
Queue Stats
191W - 173L
1,849 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
OCOF KoZa
Xing Tian
11
0 / 4 / 5
11,243
535
1,965
10,613
7,541
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

16
4 / 4 / 7
13,514
644
12,578
22,893
26,789
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Raijin
19
10 / 2 / 4
14,736
702
25,427
15,040
6,509
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
TiamatAthenaSolMorgan Le FayGeb

VS

Bans
GaneshaPersephoneCabrakanDanzaburouAchilles
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
BigT8991
Vulcan
17
3 / 3 / 4
12,944
616
15,167
11,332
4,220
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

16
4 / 6 / 2
13,483
642
9,812
18,789
22,562
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Talisman

Talisman

+75
Health
+15
Magical Protection

Gilgamesh
Sideswipe14845
Gilgamesh
16
3 / 5 / 6
12,591
600
15,449
23,577
16,388
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
22
14
Kills
10
10
Deaths
14
16
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Vulcan
BigT8991
Vulcan
3
3
4
1.67
W
4
6
2
0.83
L
Xing Tian
OCOF KoZa
Xing Tian
0
4
5
0.63
W
Gilgamesh
Sideswipe14845
Gilgamesh
3
5
6
1.2
L
4
4
7
1.88
L
Raijin
10
2
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,970
Damage
40,428
48,546
Taken
53,698
40,839
Mitigated
43,170
7,678
Healing
12,506
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vulcan
BigT8991
Vulcan
15,167
6,182
521
2,775
11,332
4,220
404
5,710
5,622
72,611
0
W
9,812
616
137
2,083
18,789
22,562
483
11,176
7,613
39,591
0
L
Xing Tian
OCOF KoZa
Xing Tian
1,965
30
0
1,651
10,613
7,541
0
6,848
3,509
6,852
0
W
Gilgamesh
Sideswipe14845
Gilgamesh
15,449
5,001
0
6,990
23,577
16,388
1,933
11,421
12,156
0
51,156
L
12,578
2,021
0
4,721
22,893
26,789
178
11,558
10,579
1,330
30,077
L
Raijin
25,427
1,518
0
1,306
15,040
6,509
1,044
7,509
7,158
96,078
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,493
Gold Earned
39,018
209
Minions Killed
238
4
Camps Cleared
12
884,883
Distance Traveled
1,113,755
5
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
12,944
616
136
6
6
394,528
5
W
Cthulhu
13,483
642
56
3
1
346,221
5
L
Xing Tian
11,243
535
4
0
0
171,583
2
W
Gilgamesh
12,591
600
46
2
5
373,006
5
L
Fenrir
13,514
644
29
1
3
366,415
2
L
Raijin
14,736
702
176
8
1
346,885
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role