Player Matchup

Kukulkan
Kukulkan
Razvan_Ch3
Kukulkan
Level 21
God Stats
2W - 2L
1,437 SR
Queue Stats
59W - 65L
1,395 Elo+
Party 1
Ullr
Ullr
alexjavi
Ullr
Level 84
God Stats
2W - 3L
1,495 SR
Queue Stats
145W - 139L
1,429 Elo+
Party 1
Cu Chulainn
Cu Chulainn
roobinhood007
Cu Chulainn
Level 83
God Stats
3W - 2L
1,673 SR
Queue Stats
145W - 140L
1,428 Elo+
Party 1
Team Averages
Level 63
1,535 SR
1,417 Elo+

VS

Team Averages
Level 28
1,520 SR
1,501 Elo+
Cthulhu
Cthulhu
Syllahorn
Cthulhu
Level 18
God Stats
1W - 2L
1,230 SR
Queue Stats
1W - 4L
1,241 Elo+
Solo
Sol
Sol
TrebleDogs
Sol
Level 37
God Stats
13W - 11L
1,529 SR
Queue Stats
43W - 51L
1,410 Elo+
Party 2
King Arthur
King Arthur
dansmove02
King Arthur
Level 29
God Stats
6W - 3L
1,799 SR
Queue Stats
14W - 4L
1,851 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Razvan_Ch3
Kukulkan
14
0 / 1 / 5
9,989
588
14,329
9,206
3,760
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ullr
13
4 / 8 / 1
10,573
622
10,928
17,040
6,577
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Cu Chulainn
roobinhood007
Cu Chulainn
12
1 / 5 / 2
9,428
555
8,263
17,074
9,241
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Syllahorn
Cthulhu
15
3 / 0 / 6
10,996
647
9,151
11,967
15,033
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
3 / 3 / 6
10,824
637
14,185
11,584
5,218
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

King Arthur
dansmove02
King Arthur
16
8 / 2 / 3
11,734
690
15,988
20,465
16,949
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
29
5
Kills
14
14
Deaths
5
8
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
Razvan_Ch3
Kukulkan
0
1
5
2.5
W
Cthulhu
Syllahorn
Cthulhu
3
0
6
6
W
3
3
6
2
L
Ullr
4
8
1
0.56
W
King Arthur
dansmove02
King Arthur
8
2
3
4.75
L
Cu Chulainn
roobinhood007
Cu Chulainn
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,520
Damage
39,324
43,320
Taken
44,016
19,578
Mitigated
37,200
4,258
Healing
13,758
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
Razvan_Ch3
Kukulkan
14,329
1,523
254
1,052
9,206
3,760
0
4,708
4,093
43,374
0
W
Cthulhu
Syllahorn
Cthulhu
9,151
563
351
3,317
11,967
15,033
462
5,323
6,134
23,307
0
W
14,185
3,982
0
5,263
11,584
5,218
101
3,092
8,346
41,703
3,870
L
Ullr
10,928
4,483
0
560
17,040
6,577
24
6,664
9,895
0
28,364
W
King Arthur
dansmove02
King Arthur
15,988
2,761
0
4,827
20,465
16,949
0
6,102
13,793
51
61,688
L
Cu Chulainn
roobinhood007
Cu Chulainn
8,263
1,749
0
2,392
17,074
9,241
0
9,992
6,703
0
19,769

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,990
Gold Earned
33,554
168
Minions Killed
200
3
Camps Cleared
12
850,495
Distance Traveled
1,012,623
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
9,989
588
106
6
0
304,585
0
W
Cthulhu
10,996
647
53
3
0
334,648
2
W
Sol
10,824
637
73
4
6
334,926
0
L
Ullr
10,573
622
36
2
2
252,204
2
W
King Arthur
11,734
690
74
4
6
343,049
4
L
Cu Chulainn
9,428
555
26
2
1
293,706
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role