Player Matchup

Izanami
Izanami
Bean_Ortiz
Izanami
Level 26
God Stats
14W - 26L
1,412 SR
Queue Stats
65W - 99L
1,240 Elo+
Solo
Olorun
Olorun
CL4MPGOD420
Olorun
Level 24
God Stats
17W - 19L
1,361 SR
Queue Stats
41W - 46L
1,298 Elo+
Solo
Nike
Nike
MIGUILES
Nike
Level 20
God Stats
1W - 0L
1,226 SR
Queue Stats
5W - 11L
1,200 Elo+
Party 1
Hachiman
Hachiman
Rosaagtt1
Hachiman
Level 7
God Stats
1W - 0L
1,650 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
ZeusDrifter
Cerberus
Level 16
God Stats
1W - 1L
1,311 SR
Queue Stats
5W - 9L
1,238 Elo+
Party 1
Team Averages
Level 19
1,392 SR
1,295 Elo+

VS

Team Averages
Level 17
1,494 SR
1,397 Elo+
Nemesis
Nemesis
 
Nemesis
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
Florideporie
Hachiman
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Ymir
Ymir
Gavin1804
Ymir
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 14L
1,185 Elo+
Solo
Bellona
Bellona
alex111122223333
Bellona
Level 27
God Stats
24W - 21L
1,472 SR
Queue Stats
66W - 79L
1,299 Elo+
Solo
Sol
Sol
arislanmoi
Sol
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Bean_Ortiz
Izanami
13
1 / 2 / 4
8,947
559
4,847
7,782
2,421
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Olorun
11
7 / 4 / 0
8,305
519
9,324
11,502
5,762
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Nike
14
1 / 2 / 0
9,004
563
2,247
8,820
3,054
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hachiman
Rosaagtt1
Hachiman
11
2 / 7 / 4
7,927
495
7,312
10,274
2,985
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cerberus
ZeusDrifter
Cerberus
14
4 / 2 / 1
8,677
542
4,807
9,229
8,346
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
12
4 / 1 / 3
7,225
452
7,982
8,750
3,426
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hachiman
Florideporie
Hachiman
8
3 / 8 / 1
6,436
402
3,326
8,111
2,211
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ymir
13
3 / 4 / 2
7,561
473
5,721
14,218
11,260
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
4 / 2 / 2
8,261
516
4,907
10,973
8,053
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

2
0 / 2 / 0
4,625
289
73
1,100
204
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
22
15
Kills
14
17
Deaths
17
9
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
4
1
3
5.5
W
Izanami
Bean_Ortiz
Izanami
1
2
4
1.5
W
Olorun
7
4
0
1.75
L
Hachiman
Florideporie
Hachiman
3
8
1
0.44
L
Ymir
3
4
2
1
W
Nike
1
2
0
0.5
W
Hachiman
Rosaagtt1
Hachiman
2
7
4
0.57
W
Cerberus
ZeusDrifter
Cerberus
4
2
1
2.25
L
4
2
2
2.5
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,537
Damage
22,009
47,607
Taken
43,152
22,568
Mitigated
25,154
8,792
Healing
6,629
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
7,982
2,696
0
1,438
8,750
3,426
501
2,602
6,148
0
32,266
W
Izanami
Bean_Ortiz
Izanami
4,847
3,252
0
1,750
7,782
2,421
4,104
889
6,893
0
59,811
W
Olorun
9,324
5,653
215
4,599
11,502
5,762
4,133
2,669
8,689
31,110
0
L
Hachiman
Florideporie
Hachiman
3,326
2,335
0
1,110
8,111
2,211
0
1,300
6,811
0
22,063
L
Ymir
5,721
2,208
179
1,755
14,218
11,260
0
7,546
6,672
34,699
0
W
Nike
2,247
418
0
1,080
8,820
3,054
3,914
0
8,578
0
40,698
W
Hachiman
Rosaagtt1
Hachiman
7,312
5,315
0
0
10,274
2,985
2,069
901
9,187
0
30,158
W
Cerberus
ZeusDrifter
Cerberus
4,807
174
0
1,148
9,229
8,346
1,154
1,538
7,595
29,175
0
L
4,907
1,208
0
2,147
10,973
8,053
305
2,481
8,492
0
43,029
L
73
73
0
0
1,100
204
0
202
898
1,601
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,860
Gold Earned
34,108
326
Minions Killed
220
0
Camps Cleared
0
1,403,534
Distance Traveled
934,249
9
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
7,225
452
47
3
0
231,197
0
W
Izanami
8,947
559
103
6
0
277,080
5
W
Olorun
8,305
519
33
2
0
241,222
0
L
Hachiman
6,436
402
28
2
0
192,659
0
L
Ymir
7,561
473
55
3
0
241,394
0
W
Nike
9,004
563
80
5
0
332,981
0
W
Hachiman
7,927
495
54
3
0
266,282
3
W
Cerberus
8,677
542
56
4
0
285,969
1
L
Bellona
8,261
516
87
5
0
225,684
0
L
Sol
4,625
289
3
0
0
43,315
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role