Player Matchup

Fenrir
Fenrir
ASuhhDude
Fenrir
Level 152
God Stats
3W - 3L
1,605 SR
Queue Stats
128W - 110L
1,551 Elo+
Party 2
Baron Samedi
Baron Samedi
LTMortem
Baron Samedi
Level 147
God Stats
1W - 1L
1,356 SR
Queue Stats
56W - 34L
1,622 Elo+
Solo
Artemis
Artemis
xGoogleThis
Artemis
Level 87
God Stats
9W - 3L
1,756 SR
Queue Stats
61W - 49L
1,558 Elo+
Party 2
Team Averages
Level 129
1,572 SR
1,577 Elo+

VS

Team Averages
Level 41
1,568 SR
1,572 Elo+
Scylla
Scylla
M3tamorphosis
Scylla
Level 18
God Stats
1W - 2L
1,494 SR
Queue Stats
23W - 16L
1,610 Elo+
Solo
Xing Tian
Xing Tian
NKMP-Seasoning
Xing Tian
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
67W - 58L
1,535 Elo+
Party 1
Medusa
Medusa
Whiskers72
Medusa
Level 22
God Stats
4W - 3L
1,712 SR
Queue Stats
152W - 107L
1,570 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
ASuhhDude
Fenrir
14
1 / 4 / 11
10,889
641
8,000
20,735
16,538
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Baron Samedi
LTMortem
Baron Samedi
16
5 / 3 / 7
11,889
699
20,549
14,773
7,066
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Artemis
xGoogleThis
Artemis
15
7 / 4 / 6
12,169
716
14,227
8,802
3,002
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 6 / 7
10,693
629
11,327
15,334
5,725
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Xing Tian
NKMP-Seasoning
Xing Tian
14
0 / 3 / 8
10,811
636
6,154
21,242
25,643
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Medusa
Whiskers72
Medusa
15
8 / 4 / 2
12,112
712
14,019
13,327
5,922
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
27
13
Kills
10
11
Deaths
13
24
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Fenrir
ASuhhDude
Fenrir
1
4
11
1.63
W
Baron Samedi
LTMortem
Baron Samedi
5
3
7
2.83
L
2
6
7
0.92
L
Xing Tian
NKMP-Seasoning
Xing Tian
0
3
8
1.33
L
Medusa
Whiskers72
Medusa
8
4
2
2.25
W
Artemis
xGoogleThis
Artemis
7
4
6
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,776
Damage
31,500
44,310
Taken
49,903
26,606
Mitigated
37,290
15,843
Healing
6,398
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
ASuhhDude
Fenrir
8,000
1,839
180
6,097
20,735
16,538
313
7,308
13,073
0
29,533
W
Baron Samedi
LTMortem
Baron Samedi
20,549
1,747
2,494
6,458
14,773
7,066
1,243
8,510
5,851
66,993
0
L
11,327
680
0
1,549
15,334
5,725
532
6,523
8,700
45,822
0
L
Xing Tian
NKMP-Seasoning
Xing Tian
6,154
839
0
1,310
21,242
25,643
143
8,768
12,315
21,243
0
L
Medusa
Whiskers72
Medusa
14,019
6,160
0
3,539
13,327
5,922
1,185
5,353
7,974
0
44,020
W
Artemis
xGoogleThis
Artemis
14,227
7,072
0
614
8,802
3,002
897
1,465
7,333
0
46,644

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,947
Gold Earned
33,616
196
Minions Killed
182
8
Camps Cleared
6
896,118
Distance Traveled
899,163
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
10,889
641
36
2
2
328,680
5
W
Baron Samedi
11,889
699
100
6
3
298,846
2
L
Scylla
10,693
629
96
6
2
285,625
0
L
Xing Tian
10,811
636
28
2
1
293,905
1
L
Medusa
12,112
712
58
3
3
319,633
1
W
Artemis
12,169
716
60
4
3
268,592
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role