Player Matchup

Hercules
Hercules
Silver I
Jin863
Hercules
Silver I
Level 118
God Stats
21W - 31L
1,338 SR
Queue Stats
199W - 234L
1,412 MMR
Solo
Cthulhu
Cthulhu
Gold V
KRAZY_SPADEZ
Cthulhu
Gold V
Level 104
God Stats
2W - 1L
1,474 SR
Queue Stats
20W - 24L
1,445 MMR
Solo
Sol
Sol
Silver I
Necromancing_fae
Sol
Silver I
Level 105
God Stats
55W - 45L
1,575 SR
Queue Stats
629W - 677L
1,437 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 109
1,462 SR
1,431 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 115
1,477 SR
1,363 MMR
Serqet
Serqet
Bronze III
DankMusturd21
Serqet
Bronze III
Level 126
God Stats
73W - 67L
1,523 SR
Queue Stats
124W - 137L
1,456 MMR
Solo
Gilgamesh
Gilgamesh
Silver I
Soft WaIker
Gilgamesh
Silver I
Level 121
God Stats
80W - 49L
1,623 SR
Queue Stats
875W - 898L
1,174 MMR
Solo
Odin
Odin
Bronze III
shdowmonk_32
Odin
Bronze III
Level 98
God Stats
0W - 1L
1,285 SR
Queue Stats
1W - 3L
1,459 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Jin863
Hercules
7
1 / 0 / 1
4,450
890
964
3,663
1,260
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cthulhu
KRAZY_SPADEZ
Cthulhu
6
0 / 0 / 2
4,557
911
2,060
2,330
1,050
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

7
1 / 1 / 1
4,696
939
2,518
2,664
870
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bans
BacchusMorgan Le FayTiamatMulanChaac

VS

Bans
MedusaZeusLokiPersephoneUllr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 1 / 1
3,856
771
1,643
3,503
1,720
Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Gilgamesh
Soft WaIker
Gilgamesh
6
1 / 0 / 0
3,971
794
1,202
2,579
1,204
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

5
0 / 1 / 0
3,532
706
797
2,102
1,026
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
2
2
Kills
1
1
Deaths
2
4
Assists
1
Player
Kills
Deaths
Assists
KDA
L
0
1
1
0.5
W
Hercules
Jin863
Hercules
1
0
1
1.5
W
Cthulhu
KRAZY_SPADEZ
Cthulhu
0
0
2
1
W
1
1
1
1.5
L
Gilgamesh
Soft WaIker
Gilgamesh
1
0
0
1
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,542
Damage
3,642
8,657
Taken
8,184
3,180
Mitigated
3,950
3,643
Healing
1,105
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,643
146
133
224
3,503
1,720
0
2,017
1,486
0
4,187
W
Hercules
Jin863
Hercules
964
389
254
1,213
3,663
1,260
308
268
3,207
0
8,040
W
Cthulhu
KRAZY_SPADEZ
Cthulhu
2,060
87
120
1,364
2,330
1,050
0
0
2,330
4,487
0
W
2,518
1,114
0
692
2,664
870
2,151
0
2,587
11,082
1,939
L
Gilgamesh
Soft WaIker
Gilgamesh
1,202
274
244
85
2,579
1,204
0
1,096
1,483
0
2,659
L
797
42
0
419
2,102
1,026
0
1,040
1,062
0
2,972

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

13,703
Gold Earned
11,359
46
Minions Killed
10
2
Camps Cleared
0
309,173
Distance Traveled
225,416
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
3,856
771
4
1
0
102,230
0
W
Hercules
4,450
890
18
4
0
108,427
1
W
Cthulhu
4,557
911
1
0
0
103,916
1
W
Sol
4,696
939
27
5
2
96,830
3
L
Gilgamesh
3,971
794
2
0
0
70,421
0
L
Odin
3,532
706
4
1
0
52,765
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role