Player Matchup

Danzaburou
Danzaburou
TimeCrisis3
Danzaburou
Level 86
God Stats
7W - 15L
1,276 SR
Queue Stats
577W - 708L
1,452 Elo+
Solo
Tiamat
Tiamat
Viperate
Tiamat
Level 48
God Stats
0W - 1L
1,548 SR
Queue Stats
6W - 8L
1,543 Elo+
Solo
Jormungandr
Jormungandr
laxkervan
Jormungandr
Level 18
God Stats
3W - 2L
1,627 SR
Queue Stats
11W - 14L
1,501 Elo+
Solo
Team Averages
Level 51
1,483 SR
1,499 Elo+

VS

Team Averages
Level 116
1,581 SR
1,469 Elo+
Kukulkan
Kukulkan
Fortheglory
Kukulkan
Level 58
God Stats
7W - 10L
1,383 SR
Queue Stats
12W - 18L
1,316 Elo+
Solo
Medusa
Medusa
HyrulianCreeper
Medusa
Level 142
God Stats
12W - 7L
1,725 SR
Queue Stats
361W - 227L
1,537 Elo+
Party 1
Kuzenbo
Kuzenbo
KingLouie1989
Kuzenbo
Level 147
God Stats
49W - 28L
1,636 SR
Queue Stats
142W - 110L
1,555 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
TimeCrisis3
Danzaburou
10
4 / 3 / 0
6,947
695
7,568
6,937
2,313
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Tiamat
Viperate
Tiamat
9
0 / 5 / 4
6,061
606
3,794
7,052
4,238
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jormungandr
laxkervan
Jormungandr
8
0 / 4 / 4
5,837
584
3,268
7,935
5,900
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Fortheglory
Kukulkan
11
3 / 3 / 8
7,684
768
5,762
6,028
1,950
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

12
5 / 0 / 6
8,239
824
7,285
5,827
2,451
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Kuzenbo
11
4 / 3 / 8
8,441
844
5,454
10,309
12,046
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
34
4
Kills
12
12
Deaths
6
8
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
Fortheglory
Kukulkan
3
3
8
2.33
W
5
0
6
8
W
Kuzenbo
4
3
8
2.67
L
Danzaburou
TimeCrisis3
Danzaburou
4
3
0
1.33
L
Tiamat
Viperate
Tiamat
0
5
4
0.4
L
Jormungandr
laxkervan
Jormungandr
0
4
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,630
Damage
18,501
21,924
Taken
22,164
12,451
Mitigated
16,447
2,973
Healing
4,847
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
Fortheglory
Kukulkan
5,762
522
0
858
6,028
1,950
0
2,099
3,889
24,300
0
W
7,285
2,810
0
1,627
5,827
2,451
1,639
1,832
3,825
0
35,153
W
Kuzenbo
5,454
2,254
0
2,362
10,309
12,046
357
3,092
6,952
11,778
0
L
Danzaburou
TimeCrisis3
Danzaburou
7,568
3,176
0
1,684
6,937
2,313
0
3,196
3,741
0
24,960
L
Tiamat
Viperate
Tiamat
3,794
732
0
1,229
7,052
4,238
0
4,813
2,239
15,842
0
L
Jormungandr
laxkervan
Jormungandr
3,268
607
0
60
7,935
5,900
0
3,484
4,451
7,190
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,845
Gold Earned
24,364
86
Minions Killed
104
1
Camps Cleared
8
501,881
Distance Traveled
576,704
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
7,684
768
46
5
2
184,710
0
W
Medusa
8,239
824
50
5
6
196,949
3
W
Kuzenbo
8,441
844
8
1
0
195,045
2
L
Danzaburou
6,947
695
52
5
1
164,973
0
L
Tiamat
6,061
606
28
3
0
166,649
0
L
Jormungandr
5,837
584
6
1
0
170,259
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role