Player Matchup

Tyr
Tyr
Amaterasu_098
Tyr
Level 26
God Stats
6W - 3L
1,712 SR
Queue Stats
103W - 80L
1,663 Elo+
Solo
Nemesis
Nemesis
Eternos2035
Nemesis
Level 25
God Stats
5W - 7L
1,626 SR
Queue Stats
42W - 39L
1,484 Elo+
Solo
Yemoja
Yemoja
ManuloManiya
Yemoja
Level 25
God Stats
4W - 4L
1,478 SR
Queue Stats
122W - 162L
1,473 Elo+
Solo
Merlin
Merlin
SilverUllr
Merlin
Level 29
God Stats
5W - 3L
1,711 SR
Queue Stats
109W - 85L
1,636 Elo+
Solo
Neith
Neith
zloty_motylek
Neith
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,687 Elo+
Solo
Team Averages
Level 22
1,606 SR
1,589 Elo+

VS

Team Averages
Level 28
1,520 SR
1,460 Elo+
Sun Wukong
Sun Wukong
DunyaTunya
Sun Wukong
Level 25
God Stats
13W - 16L
1,424 SR
Queue Stats
172W - 200L
1,367 Elo+
Party 1
Nemesis
Nemesis
Sh4dowWarrior42
Nemesis
Level 36
God Stats
2W - 3L
1,489 SR
Queue Stats
255W - 250L
1,387 Elo+
Party 1
Ares
Ares
Unamindundi
Ares
Level 28
God Stats
3W - 2L
1,363 SR
Queue Stats
184W - 160L
1,513 Elo+
Solo
Nu Wa
Nu Wa
koaxial_Flanke
Nu Wa
Level 23
God Stats
15W - 7L
1,825 SR
Queue Stats
106W - 76L
1,654 Elo+
Solo
Mulan
Mulan
lil patrick7251
Mulan
Level 27
God Stats
8W - 6L
1,500 SR
Queue Stats
58W - 66L
1,380 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 4 / 4
9,346
492
9,558
17,885
17,349
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Nemesis
Eternos2035
Nemesis
11
1 / 2 / 1
7,411
390
6,563
13,755
5,134
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hidden Dagger

Hidden Dagger

+15
Physical Power

Yemoja
13
1 / 3 / 1
8,200
432
6,104
11,806
8,302
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Merlin
SilverUllr
Merlin
17
5 / 7 / 0
10,157
535
11,710
12,599
4,569
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

4
0 / 2 / 0
5,673
299
570
3,889
1,112
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
DunyaTunya
Sun Wukong
6
0 / 1 / 1
6,462
340
1,320
2,802
786
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

16
3 / 2 / 3
10,050
529
10,022
16,972
6,194
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
6 / 0 / 1
10,435
549
10,270
12,169
13,938
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

20
4 / 1 / 7
12,171
641
16,682
9,189
4,549
Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

14
5 / 4 / 2
9,110
479
9,529
19,321
13,479
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
32
7
Kills
18
18
Deaths
8
6
Assists
14
Player
Kills
Deaths
Assists
KDA
L
0
4
4
0.5
W
Sun Wukong
DunyaTunya
Sun Wukong
0
1
1
0.5
L
Nemesis
Eternos2035
Nemesis
1
2
1
0.75
L
Yemoja
1
3
1
0.5
W
3
2
3
2.25
L
Merlin
SilverUllr
Merlin
5
7
0
0.71
W
6
0
1
6.5
W
4
1
7
7.5
W
5
4
2
1.5
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,505
Damage
47,823
59,934
Taken
60,453
36,466
Mitigated
38,946
11,058
Healing
17,217
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,558
1,074
0
4,421
17,885
17,349
571
8,809
9,076
17,005
51,040
W
Sun Wukong
DunyaTunya
Sun Wukong
1,320
286
0
860
2,802
786
15
435
2,367
0
9,164
L
Nemesis
Eternos2035
Nemesis
6,563
2,749
0
3,286
13,755
5,134
0
4,276
9,479
0
37,247
L
Yemoja
6,104
1,065
317
2,312
11,806
8,302
720
5,310
6,496
33,132
0
W
10,022
5,869
0
5,145
16,972
6,194
2,611
4,146
12,558
0
74,114
L
Merlin
SilverUllr
Merlin
11,710
846
0
450
12,599
4,569
0
5,131
7,468
80,919
0
W
10,270
101
0
2,201
12,169
13,938
0
4,654
7,262
31,587
0
W
16,682
3,397
0
3,284
9,189
4,549
7
1,513
7,584
111,606
15,217
W
9,529
1,620
328
5,399
19,321
13,479
0
8,995
9,922
0
35,207
L
570
345
0
272
3,889
1,112
69
2,729
1,160
0
6,076

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,787
Gold Earned
48,228
401
Minions Killed
415
0
Camps Cleared
0
1,455,262
Distance Traveled
1,577,157
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
9,346
492
131
7
0
375,042
2
W
Sun Wukong
6,462
340
15
1
0
135,657
2
L
Nemesis
7,411
390
67
4
0
389,094
0
L
Yemoja
8,200
432
62
3
0
308,779
0
W
Nemesis
10,050
529
115
6
0
373,833
0
L
Merlin
10,157
535
132
7
0
303,403
5
W
Ares
10,435
549
36
2
0
358,741
6
W
Nu Wa
12,171
641
187
10
0
338,453
2
W
Mulan
9,110
479
62
3
0
370,473
0
L
Neith
5,673
299
9
0
0
78,944
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role