Player Matchup

Neith
Neith
Ghosty1313
Neith
Level 19
God Stats
11W - 13L
1,569 SR
Queue Stats
16W - 32L
1,315 Elo+
Solo
Cthulhu
Cthulhu
Luka1305
Cthulhu
Level 14
God Stats
0W - 1L
1,692 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2
Tiamat
Tiamat
Zezrange
Tiamat
Level 79
God Stats
1W - 3L
1,500 SR
Queue Stats
16W - 16L
1,671 Elo+
Party 2
Team Averages
Level 37
1,587 SR
1,495 Elo+

VS

Team Averages
Level 79
1,260 SR
1,317 Elo+
Cerberus
Cerberus
Raisquale
Cerberus
Level 67
God Stats
13W - 16L
1,291 SR
Queue Stats
45W - 82L
1,239 Elo+
Party 1
Kukulkan
Kukulkan
SupreMKIRA
Kukulkan
Level 22
God Stats
10W - 16L
1,367 SR
Queue Stats
25W - 43L
1,257 Elo+
Party 1
Charybdis
Charybdis
twentyonecaptain
Charybdis
Level 147
God Stats
1W - 0L
1,121 SR
Queue Stats
12W - 14L
1,456 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
11
0 / 6 / 1
7,492
576
7,427
10,854
3,714
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cthulhu
Luka1305
Cthulhu
10
0 / 4 / 4
8,447
650
5,657
12,023
11,643
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tiamat
Zezrange
Tiamat
12
4 / 4 / 0
8,600
662
12,388
11,585
6,582
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Raisquale
Cerberus
15
5 / 0 / 9
9,761
751
8,110
14,848
14,751
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Kukulkan
SupreMKIRA
Kukulkan
12
3 / 2 / 6
9,037
695
9,241
8,256
2,590
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Charybdis
15
6 / 2 / 6
10,033
772
12,655
13,216
3,985
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
35
4
Kills
14
14
Deaths
4
5
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Neith
0
6
1
0.08
L
Cthulhu
Luka1305
Cthulhu
0
4
4
0.5
W
Cerberus
Raisquale
Cerberus
5
0
9
9.5
W
Kukulkan
SupreMKIRA
Kukulkan
3
2
6
3
L
Tiamat
Zezrange
Tiamat
4
4
0
1
W
Charybdis
6
2
6
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,472
Damage
30,006
34,462
Taken
36,320
21,939
Mitigated
21,326
4,851
Healing
13,535
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
7,427
2,925
0
2,144
10,854
3,714
0
4,538
6,145
0
26,523
L
Cthulhu
Luka1305
Cthulhu
5,657
720
52
564
12,023
11,643
0
6,284
5,179
9,449
0
W
Cerberus
Raisquale
Cerberus
8,110
624
383
6,271
14,848
14,751
118
6,704
8,144
24,538
0
W
Kukulkan
SupreMKIRA
Kukulkan
9,241
1,653
0
2,039
8,256
2,590
296
5,644
2,612
33,406
0
L
Tiamat
Zezrange
Tiamat
12,388
1,945
0
2,091
11,585
6,582
0
5,838
5,422
34,138
0
W
Charybdis
12,655
8,004
0
4,842
13,216
3,985
1,156
7,017
6,199
0
43,753

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,539
Gold Earned
28,831
114
Minions Killed
185
2
Camps Cleared
8
656,761
Distance Traveled
698,455
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
7,492
576
54
4
1
213,090
5
L
Cthulhu
8,447
650
13
1
0
210,402
2
W
Cerberus
9,761
751
45
3
0
265,345
4
W
Kukulkan
9,037
695
56
4
4
205,303
1
L
Tiamat
8,600
662
47
4
1
233,269
4
W
Charybdis
10,033
772
84
6
4
227,807
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role