Player Matchup

Scylla
Scylla
Galacticon05
Scylla
Level 127
God Stats
9W - 4L
1,505 SR
Queue Stats
177W - 87L
1,712 Elo+
Solo
Jormungandr
Jormungandr
PaZe x Don
Jormungandr
Level 64
God Stats
15W - 5L
1,789 SR
Queue Stats
450W - 522L
1,512 Elo+
Party 2
Medusa
Medusa
daanieboy16
Medusa
Level 37
God Stats
1W - 1L
1,500 SR
Queue Stats
220W - 257L
1,390 Elo+
Party 2
Team Averages
Level 76
1,598 SR
1,538 Elo+

VS

Team Averages
Level 47
1,549 SR
1,463 Elo+
Ah Muzen Cab
Ah Muzen Cab
Kaisachino
Ah Muzen Cab
Level 67
God Stats
11W - 7L
1,670 SR
Queue Stats
317W - 291L
1,470 Elo+
Party 1
Cthulhu
Cthulhu
Kisammaa
Cthulhu
Level 58
God Stats
14W - 13L
1,535 SR
Queue Stats
215W - 229L
1,460 Elo+
Party 1
Scylla
Scylla
MAGICO105-FC
Scylla
Level 15
God Stats
25W - 29L
1,444 SR
Queue Stats
88W - 70L
1,458 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
18
12 / 2 / 10
13,156
774
28,481
18,384
7,390
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Jormungandr
PaZe x Don
Jormungandr
16
8 / 2 / 12
13,286
782
10,795
18,601
21,237
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Medusa
15
3 / 1 / 13
11,377
669
8,910
11,861
4,199
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Kaisachino
Ah Muzen Cab
13
1 / 8 / 2
10,124
596
18,249
15,871
4,170
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cthulhu
Kisammaa
Cthulhu
13
2 / 7 / 0
9,987
587
13,533
23,749
16,220
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Scylla
12
2 / 8 / 3
10,457
615
6,675
15,885
4,324
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
10
23
Kills
5
5
Deaths
23
35
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Scylla
12
2
10
8.5
L
Ah Muzen Cab
Kaisachino
Ah Muzen Cab
1
8
2
0.25
L
Cthulhu
Kisammaa
Cthulhu
2
7
0
0.29
L
Scylla
2
8
3
0.44
W
Jormungandr
PaZe x Don
Jormungandr
8
2
12
7
W
Medusa
3
1
13
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,186
Damage
38,457
48,846
Taken
55,505
32,826
Mitigated
24,714
15,133
Healing
2,673
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
28,481
4,571
508
8,985
18,384
7,390
1,375
8,086
10,129
79,081
0
L
Ah Muzen Cab
Kaisachino
Ah Muzen Cab
18,249
2,939
0
1,219
15,871
4,170
0
13,512
2,359
0
42,022
L
Cthulhu
Kisammaa
Cthulhu
13,533
676
82
1,372
23,749
16,220
0
16,372
7,377
36,711
0
L
Scylla
6,675
181
0
0
15,885
4,324
0
9,626
6,259
31,128
0
W
Jormungandr
PaZe x Don
Jormungandr
10,795
1,101
0
3,418
18,601
21,237
318
4,718
13,619
36,932
0
W
Medusa
8,910
5,104
0
2,222
11,861
4,199
476
7,186
4,609
0
42,392

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,819
Gold Earned
30,568
238
Minions Killed
158
12
Camps Cleared
3
920,195
Distance Traveled
799,354
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
13,156
774
97
6
8
302,184
1
L
Ah Muzen Cab
10,124
596
61
4
3
274,106
0
L
Cthulhu
9,987
587
60
4
0
298,434
7
L
Scylla
10,457
615
37
2
0
226,814
0
W
Jormungandr
13,286
782
59
3
1
305,909
2
W
Medusa
11,377
669
82
5
3
312,102
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role