Player Matchup

Bellona
Bellona
 
Bellona
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nemesis
Nemesis
MartiLovesSmite
Nemesis
Level 15
God Stats
1W - 0L
1,239 SR
Queue Stats
12W - 14L
1,466 Elo+
Party 1
Athena
Athena
Mylkyxd
Athena
Level 40
God Stats
8W - 9L
1,822 SR
Queue Stats
193W - 213L
1,363 Elo+
Party 2
Hachiman
Hachiman
Shishiyow
Hachiman
Level 8
God Stats
2W - 1L
1,255 SR
Queue Stats
7W - 6L
1,190 Elo+
Solo
Olorun
Olorun
keeama13
Olorun
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Team Averages
Level 17
1,463 SR
1,404 Elo+

VS

Team Averages
Level 15
1,486 SR
1,429 Elo+
Nemesis
Nemesis
Heavydizle
Nemesis
Level 27
God Stats
9W - 13L
1,528 SR
Queue Stats
147W - 151L
1,485 Elo+
Party 3
Zeus
Zeus
MaggA0
Zeus
Level 16
God Stats
0W - 2L
1,251 SR
Queue Stats
3W - 9L
1,201 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Shoshen
Ah Muzen Cab
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Solo
Bellona
Bellona
markdanish12
Bellona
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 6L
1,500 Elo+
Solo
Ymir
Ymir
thatkidjuice14
Ymir
Level 24
God Stats
23W - 31L
1,651 SR
Queue Stats
204W - 229L
1,459 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
10
5 / 1 / 1
6,174
617
4,123
6,123
3,735
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

11
5 / 2 / 3
6,535
654
3,225
5,441
2,153
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Athena
Mylkyxd
Athena
10
5 / 0 / 5
6,743
674
2,580
7,807
5,756
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Hachiman
Shishiyow
Hachiman
9
2 / 3 / 5
5,779
578
6,139
5,933
1,889
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Olorun
keeama13
Olorun
10
7 / 4 / 4
6,411
641
6,510
6,323
2,629
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Heavydizle
Nemesis
10
2 / 3 / 1
5,816
582
2,530
7,053
2,243
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Zeus
MaggA0
Zeus
9
4 / 6 / 0
5,768
577
8,683
5,589
1,341
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ah Muzen Cab
Shoshen
Ah Muzen Cab
8
2 / 3 / 0
4,925
493
1,614
3,794
1,166
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bellona
markdanish12
Bellona
8
2 / 6 / 0
5,380
538
3,325
7,207
4,914
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

8
0 / 6 / 3
5,042
504
1,950
9,354
3,134
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
14
24
Kills
10
10
Deaths
24
18
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Bellona
 
Bellona
5
1
1
5.5
L
Nemesis
Heavydizle
Nemesis
2
3
1
0.83
L
Zeus
MaggA0
Zeus
4
6
0
0.67
W
5
2
3
3.25
W
Athena
Mylkyxd
Athena
5
0
5
7.5
W
Hachiman
Shishiyow
Hachiman
2
3
5
1.5
L
Ah Muzen Cab
Shoshen
Ah Muzen Cab
2
3
0
0.67
W
Olorun
keeama13
Olorun
7
4
4
2.25
L
Bellona
markdanish12
Bellona
2
6
0
0.33
L
0
6
3
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,577
Damage
18,102
31,627
Taken
32,997
16,162
Mitigated
12,798
8,741
Healing
2,324
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
 
Bellona
4,123
907
0
1,807
6,123
3,735
357
708
5,415
0
23,294
L
Nemesis
Heavydizle
Nemesis
2,530
1,044
0
905
7,053
2,243
0
2,093
4,960
0
35,764
L
Zeus
MaggA0
Zeus
8,683
1,211
0
0
5,589
1,341
576
1,088
4,501
29,833
0
W
3,225
1,309
0
1,137
5,441
2,153
0
554
4,887
0
31,239
W
Athena
Mylkyxd
Athena
2,580
956
0
2,173
7,807
5,756
49
4,434
3,373
17,766
0
W
Hachiman
Shishiyow
Hachiman
6,139
4,359
0
1,566
5,933
1,889
132
3,496
2,437
0
23,748
L
Ah Muzen Cab
Shoshen
Ah Muzen Cab
1,614
776
0
539
3,794
1,166
740
1,696
2,098
0
15,793
W
Olorun
keeama13
Olorun
6,510
3,487
0
2,058
6,323
2,629
1,782
1,441
4,882
24,350
3,837
L
Bellona
markdanish12
Bellona
3,325
971
0
630
7,207
4,914
30
1,226
5,981
0
13,514
L
1,950
449
0
250
9,354
3,134
192
2,081
7,273
11,029
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,642
Gold Earned
26,931
252
Minions Killed
203
0
Camps Cleared
0
902,596
Distance Traveled
872,195
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
6,174
617
57
6
0
163,172
0
L
Nemesis
5,816
582
72
7
0
212,665
3
L
Zeus
5,768
577
62
6
0
156,216
1
W
Nemesis
6,535
654
66
7
0
228,987
2
W
Athena
6,743
674
34
3
0
190,802
2
W
Hachiman
5,779
578
43
4
0
153,365
0
L
Ah Muzen Cab
4,925
493
21
2
0
131,659
0
W
Olorun
6,411
641
52
5
0
166,270
0
L
Bellona
5,380
538
24
2
0
186,133
1
L
Ymir
5,042
504
24
2
0
185,522
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role