Player Matchup

Danzaburou
Danzaburou
AkroT
Danzaburou
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,628 Elo+
Solo
Cerberus
Cerberus
JUsteh
Cerberus
Level 64
God Stats
1W - 2L
1,745 SR
Queue Stats
16W - 23L
1,407 Elo+
Party 1
Janus
Janus
MrLollyPop77
Janus
Level 74
God Stats
0W - 1L
1,511 SR
Queue Stats
16W - 23L
1,391 Elo+
Party 1
Team Averages
Level 68
1,585 SR
1,475 Elo+

VS

Team Averages
Level 29
1,534 SR
1,563 Elo+
Sol
Sol
Baeie
Sol
Level 31
God Stats
21W - 16L
1,528 SR
Queue Stats
75W - 92L
1,404 Elo+
Solo
Bacchus
Bacchus
BlakeyTC
Bacchus
Level 47
God Stats
6W - 3L
1,572 SR
Queue Stats
90W - 99L
1,453 Elo+
Solo
Ratatoskr
Ratatoskr
Sololineaplayer
Ratatoskr
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 1L
1,832 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
AkroT
Danzaburou
12
2 / 11 / 4
9,090
699
8,962
14,364
5,795
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Cerberus
JUsteh
Cerberus
12
2 / 8 / 4
9,630
741
8,603
23,183
22,557
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

13
5 / 8 / 4
10,159
781
13,479
11,396
3,895
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
Baeie
Sol
14
9 / 5 / 8
10,522
809
12,580
11,255
4,248
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bacchus
BlakeyTC
Bacchus
15
9 / 2 / 16
10,981
845
8,793
20,755
23,688
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ratatoskr
Sololineaplayer
Ratatoskr
15
9 / 3 / 15
10,893
838
19,063
14,731
11,712
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+10
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
66
9
Kills
27
27
Deaths
10
12
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
AkroT
Danzaburou
2
11
4
0.36
W
Sol
Baeie
Sol
9
5
8
2.6
W
Bacchus
BlakeyTC
Bacchus
9
2
16
8.5
L
Cerberus
JUsteh
Cerberus
2
8
4
0.5
L
5
8
4
0.88
W
Ratatoskr
Sololineaplayer
Ratatoskr
9
3
15
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,044
Damage
40,436
48,943
Taken
46,741
32,247
Mitigated
39,648
8,282
Healing
16,605
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
AkroT
Danzaburou
8,962
4,340
0
1,474
14,364
5,795
0
6,369
7,995
0
23,869
W
Sol
Baeie
Sol
12,580
4,953
0
4,266
11,255
4,248
2,778
5,306
5,949
45,059
0
W
Bacchus
BlakeyTC
Bacchus
8,793
1,639
0
6,750
20,755
23,688
76
9,638
11,117
21,288
0
L
Cerberus
JUsteh
Cerberus
8,603
1,189
217
5,282
23,183
22,557
0
10,550
12,633
21,766
0
L
13,479
1,242
92
1,217
11,396
3,895
0
4,598
6,798
33,607
0
W
Ratatoskr
Sololineaplayer
Ratatoskr
19,063
3,888
0
5,589
14,731
11,712
157
7,893
6,838
0
42,931

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,879
Gold Earned
32,396
126
Minions Killed
140
1
Camps Cleared
10
567,767
Distance Traveled
650,573
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
9,090
699
50
4
1
170,380
0
W
Sol
10,522
809
60
5
3
177,208
0
W
Bacchus
10,981
845
23
2
1
242,472
2
L
Cerberus
9,630
741
27
2
0
193,954
1
L
Janus
10,159
781
49
4
0
203,433
2
W
Ratatoskr
10,893
838
57
4
6
230,893
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role