Player Matchup

Hera
Hera
Alresha
Hera
Level 65
God Stats
7W - 2L
1,951 SR
Queue Stats
495W - 366L
1,627 Elo+
Party 2
Ymir
Ymir
AnnoyingSoul
Ymir
Level 72
God Stats
5W - 0L
1,716 SR
Queue Stats
249W - 153L
1,590 Elo+
Party 2
Hel
Hel
SirAppleman
Hel
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 4L
1,616 Elo+
Party 2
Nu Wa
Nu Wa
TheMisgett5
Nu Wa
Level 60
God Stats
5W - 2L
1,738 SR
Queue Stats
337W - 223L
1,634 Elo+
Party 2
Danzaburou
Danzaburou
XICIKIS
Danzaburou
Level 61
God Stats
6W - 2L
1,750 SR
Queue Stats
463W - 341L
1,621 Elo+
Party 2
Team Averages
Level 55
1,731 SR
1,617 Elo+

VS

Team Averages
Level 101
1,478 SR
1,494 Elo+
Baron Samedi
Baron Samedi
BaeTel
Baron Samedi
Level 158
God Stats
5W - 8L
1,244 SR
Queue Stats
313W - 304L
1,508 Elo+
Party 1
Da Ji
Da Ji
BioXopeK
Da Ji
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
257W - 252L
1,502 Elo+
Party 1
Odin
Odin
Capt_BombVoyage
Odin
Level 123
God Stats
5W - 7L
1,342 SR
Queue Stats
731W - 755L
1,497 Elo+
Solo
Discordia
Discordia
Coallabug
Discordia
Level 69
God Stats
10W - 2L
1,807 SR
Queue Stats
343W - 352L
1,449 Elo+
Solo
Ah Puch
Ah Puch
Nemfelina
Ah Puch
Level 28
God Stats
3W - 5L
1,500 SR
Queue Stats
239W - 216L
1,514 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
Alresha
Hera
19
9 / 3 / 11
12,002
857
25,410
12,926
10,796
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

16
3 / 5 / 7
10,642
760
6,804
15,646
18,948
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

15
0 / 5 / 8
9,131
652
830
10,133
7,567
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

18
1 / 5 / 11
10,195
728
13,033
15,897
8,012
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Danzaburou
XICIKIS
Danzaburou
20
8 / 4 / 7
12,403
886
16,003
17,498
9,912
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
BaeTel
Baron Samedi
18
6 / 3 / 12
10,804
772
22,571
15,260
8,433
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Da Ji
BioXopeK
Da Ji
14
2 / 7 / 9
9,332
667
5,424
13,272
6,244
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

18
5 / 5 / 12
10,862
776
12,664
15,906
19,184
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Discordia
Coallabug
Discordia
18
4 / 3 / 17
10,999
786
12,631
18,143
8,629
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Ah Puch
Nemfelina
Ah Puch
17
5 / 3 / 8
10,516
751
9,731
11,751
5,250
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
80
21
Kills
22
22
Deaths
21
44
Assists
58
Player
Kills
Deaths
Assists
KDA
W
Hera
Alresha
Hera
9
3
11
4.83
W
3
5
7
1.3
L
Baron Samedi
BaeTel
Baron Samedi
6
3
12
4
L
Da Ji
BioXopeK
Da Ji
2
7
9
0.93
L
5
5
12
2.2
L
Discordia
Coallabug
Discordia
4
3
17
4.17
L
Ah Puch
Nemfelina
Ah Puch
5
3
8
3
W
0
5
8
0.8
W
1
5
11
1.3
W
Danzaburou
XICIKIS
Danzaburou
8
4
7
2.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,080
Damage
63,021
72,100
Taken
74,332
55,235
Mitigated
47,740
29,695
Healing
34,178
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hera
Alresha
Hera
25,410
4,600
2,013
2,480
12,926
10,796
377
6,807
5,918
43,022
0
W
6,804
254
911
1,496
15,646
18,948
290
10,572
4,713
10,387
0
L
Baron Samedi
BaeTel
Baron Samedi
22,571
527
8,749
7,203
15,260
8,433
1,747
9,783
5,477
50,223
0
L
Da Ji
BioXopeK
Da Ji
5,424
272
0
1,029
13,272
6,244
477
8,505
4,767
0
8,449
L
12,664
904
1,081
2,334
15,906
19,184
401
6,657
9,249
0
23,109
L
Discordia
Coallabug
Discordia
12,631
861
2,399
8,451
18,143
8,629
1,482
13,105
5,038
35,344
0
L
Ah Puch
Nemfelina
Ah Puch
9,731
203
868
2,064
11,751
5,250
148
8,027
3,724
35,251
0
W
830
644
7,858
2,304
10,133
7,567
504
6,255
3,694
3,685
0
W
13,033
2,984
2,205
3,076
15,897
8,012
845
9,536
6,101
29,545
0
W
Danzaburou
XICIKIS
Danzaburou
16,003
7,984
1,257
6,095
17,498
9,912
3,971
10,423
6,741
0
42,350

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,373
Gold Earned
52,513
158
Minions Killed
174
0
Camps Cleared
0
1,227,151
Distance Traveled
1,308,626
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
12,002
857
27
2
0
273,576
1
W
Ymir
10,642
760
2
0
0
257,750
3
L
Baron Samedi
10,804
772
52
4
0
281,594
3
L
Da Ji
9,332
667
4
0
0
256,275
1
L
Odin
10,862
776
24
2
0
269,940
0
L
Discordia
10,999
786
44
3
0
253,247
7
L
Ah Puch
10,516
751
50
4
0
247,570
0
W
Hel
9,131
652
11
1
0
213,792
1
W
Nu Wa
10,195
728
35
3
0
250,643
1
W
Danzaburou
12,403
886
83
6
0
231,390
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role