Player Matchup

Fafnir
Fafnir
 
Fafnir
Level 21
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Artemis
Artemis
Chazzy Fr
Artemis
Level 17
God Stats
0W - 2L
1,684 SR
Queue Stats
2W - 3L
1,500 Elo+
Solo
He Bo
He Bo
Gorkini7
He Bo
Level 43
God Stats
2W - 4L
1,632 SR
Queue Stats
14W - 21L
1,318 Elo+
Solo
Kuzenbo
Kuzenbo
Hype aj7992
Kuzenbo
Level 21
God Stats
0W - 1L
1,322 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
TSGfshyscles
Cthulhu
Level 28
God Stats
0W - 1L
1,157 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Team Averages
Level 26
1,459 SR
1,464 Elo+

VS

Team Averages
Level 107
1,487 SR
1,479 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sun Wukong
Sun Wukong
Alzi____
Sun Wukong
Level 147
God Stats
2W - 0L
1,421 SR
Queue Stats
5W - 2L
1,667 Elo+
Party 1
Ravana
Ravana
DerPoldeu
Ravana
Level 95
God Stats
10W - 10L
1,538 SR
Queue Stats
85W - 103L
1,405 Elo+
Solo
Hera
Hera
TheGalahadShow
Hera
Level 47
God Stats
20W - 23L
1,477 SR
Queue Stats
96W - 135L
1,348 Elo+
Solo
Neith
Neith
TheNumber8
Neith
Level 115
God Stats
4W - 3L
1,496 SR
Queue Stats
63W - 53L
1,476 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
11
3 / 7 / 1
7,389
821
2,924
11,698
7,159
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Artemis
Chazzy Fr
Artemis
13
3 / 5 / 0
7,807
867
6,801
9,581
4,001
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

He Bo
Gorkini7
He Bo
11
0 / 6 / 2
6,201
689
3,368
7,387
2,434
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Kuzenbo
Hype aj7992
Kuzenbo
11
0 / 4 / 2
5,879
653
2,091
12,134
13,717
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cthulhu
TSGfshyscles
Cthulhu
11
0 / 10 / 1
5,740
638
5,802
15,646
8,204
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
14
2 / 3 / 14
7,946
883
6,148
4,679
1,612
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
Alzi____
Sun Wukong
13
2 / 0 / 15
7,935
882
3,930
7,702
7,317
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ravana
DerPoldeu
Ravana
16
12 / 1 / 9
10,516
1,168
9,063
7,120
5,585
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

13
1 / 1 / 17
7,992
888
5,136
4,294
1,526
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Neith
16
15 / 1 / 13
11,413
1,268
23,207
6,594
2,745
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
100
6
Kills
32
32
Deaths
6
6
Assists
68
Player
Kills
Deaths
Assists
KDA
L
Fafnir
 
Fafnir
3
7
1
0.5
W
Nu Wa
 
Nu Wa
2
3
14
3
W
Sun Wukong
Alzi____
Sun Wukong
2
0
15
9.5
L
Artemis
Chazzy Fr
Artemis
3
5
0
0.6
W
Ravana
DerPoldeu
Ravana
12
1
9
16.5
L
He Bo
Gorkini7
He Bo
0
6
2
0.17
L
Kuzenbo
Hype aj7992
Kuzenbo
0
4
2
0.25
L
Cthulhu
TSGfshyscles
Cthulhu
0
10
1
0.05
W
1
1
17
9.5
W
Neith
15
1
13
21.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,986
Damage
47,484
56,446
Taken
30,389
35,515
Mitigated
18,785
1,715
Healing
7,914
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
 
Fafnir
2,924
634
0
1,080
11,698
7,159
0
2,271
9,207
8,138
0
W
Nu Wa
 
Nu Wa
6,148
1,609
474
152
4,679
1,612
922
3,044
1,635
20,095
0
W
Sun Wukong
Alzi____
Sun Wukong
3,930
391
544
1,424
7,702
7,317
516
2,553
5,149
0
16,404
L
Artemis
Chazzy Fr
Artemis
6,801
2,458
0
500
9,581
4,001
0
2,102
7,363
0
28,073
W
Ravana
DerPoldeu
Ravana
9,063
3,018
82
1,302
7,120
5,585
297
2,884
4,236
0
27,175
L
He Bo
Gorkini7
He Bo
3,368
184
0
0
7,387
2,434
0
1,934
5,339
13,133
0
L
Kuzenbo
Hype aj7992
Kuzenbo
2,091
418
0
0
12,134
13,717
111
2,326
9,707
7,953
0
L
Cthulhu
TSGfshyscles
Cthulhu
5,802
407
135
0
15,646
8,204
0
1,997
13,546
23,974
0
W
5,136
821
0
419
4,294
1,526
1,257
2,306
1,988
18,134
0
W
Neith
23,207
13,817
0
3,517
6,594
2,745
2,045
3,580
3,014
0
48,738

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,016
Gold Earned
45,802
144
Minions Killed
199
4
Camps Cleared
9
778,456
Distance Traveled
940,307
2
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
7,389
821
7
1
0
157,615
0
W
Nu Wa
7,946
883
29
3
0
170,012
2
W
Sun Wukong
7,935
882
26
3
2
192,592
2
L
Artemis
7,807
867
67
7
3
147,028
1
W
Ravana
10,516
1,168
34
4
4
200,364
3
L
He Bo
6,201
689
17
2
0
151,464
0
L
Kuzenbo
5,879
653
19
2
0
165,190
1
L
Cthulhu
5,740
638
34
4
1
157,159
0
W
Hera
7,992
888
36
4
0
201,583
1
W
Neith
11,413
1,268
74
8
3
175,756
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role