Player Matchup

Morgan Le Fay
Morgan Le Fay
Platinum II
Kobotics
Morgan Le Fay
Platinum II
Level 160
God Stats
7W - 3L
1,688 SR
Queue Stats
147W - 110L
1,884 MMR
Party 1
Achilles
Achilles
Platinum II
O_Kano_Thrafsi
Achilles
Platinum II
Level 124
God Stats
9W - 5L
1,685 SR
Queue Stats
147W - 110L
1,884 MMR
Party 1
Hercules
Hercules
Platinum III
Terminatoras_-
Hercules
Platinum III
Level 160
God Stats
3W - 8L
1,568 SR
Queue Stats
147W - 110L
1,819 MMR
Party 1
Team Averages
Platinum II
Platinum II
Average Tier
Level 148
1,647 SR
1,862 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 61
1,749 SR
1,882 MMR
Fenrir
Fenrir
Platinum V
ISoothSayerz
Fenrir
Platinum V
Level 41
God Stats
1W - 0L
1,825 SR
Queue Stats
28W - 28L
1,797 MMR
Party 2
Discordia
Discordia
Platinum I
Raph_ouz
Discordia
Platinum I
Level 106
God Stats
52W - 60L
1,542 SR
Queue Stats
374W - 429L
2,052 MMR
Solo
Ne Zha
Ne Zha
Platinum V
Wazrow
Ne Zha
Platinum V
Level 36
God Stats
13W - 8L
1,881 SR
Queue Stats
28W - 21L
1,797 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Kobotics
Morgan Le Fay
16
3 / 6 / 4
12,365
589
20,135
20,287
6,362
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Achilles
15
3 / 9 / 2
12,830
611
9,238
26,236
34,387
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Hercules
14
3 / 6 / 3
12,340
588
9,856
33,641
34,086
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Bans
PersephoneAthenaGilgameshTiamatOdin

VS

Bans
ThothYmirCabrakanBacchusSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
17
5 / 3 / 13
14,018
668
15,352
23,206
30,210
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Discordia
Raph_ouz
Discordia
18
10 / 3 / 11
15,120
720
31,504
13,226
5,918
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ne Zha
Wazrow
Ne Zha
17
6 / 3 / 14
14,216
677
21,347
18,397
15,010
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
59
9
Kills
21
21
Deaths
9
9
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Fenrir
5
3
13
3.83
L
Morgan Le Fay
Kobotics
Morgan Le Fay
3
6
4
0.83
L
Achilles
3
9
2
0.44
W
Discordia
Raph_ouz
Discordia
10
3
11
5.17
L
Hercules
3
6
3
0.75
W
Ne Zha
Wazrow
Ne Zha
6
3
14
4.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,229
Damage
68,203
80,164
Taken
54,829
74,835
Mitigated
51,138
18,262
Healing
23,143
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
15,352
2,516
0
8,152
23,206
30,210
554
7,393
15,101
1,603
31,175
L
Morgan Le Fay
Kobotics
Morgan Le Fay
20,135
665
0
5,150
20,287
6,362
0
7,055
12,137
58,632
0
L
Achilles
9,238
2,028
0
3,624
26,236
34,387
0
10,237
13,813
0
34,939
W
Discordia
Raph_ouz
Discordia
31,504
2,084
377
6,566
13,226
5,918
1,325
3,931
9,027
88,802
0
L
Hercules
9,856
3,401
0
9,488
33,641
34,086
0
13,144
17,935
0
39,764
W
Ne Zha
Wazrow
Ne Zha
21,347
5,150
0
8,048
18,397
15,010
1,939
8,212
9,737
0
62,937

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,535
Gold Earned
43,354
194
Minions Killed
223
6
Camps Cleared
12
1,095,495
Distance Traveled
1,225,769
18
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
14,018
668
32
2
4
413,215
2
L
Morgan Le Fay
12,365
589
103
5
5
359,762
9
L
Achilles
12,830
611
52
2
1
355,047
4
W
Discordia
15,120
720
129
6
3
401,965
2
L
Hercules
12,340
588
39
2
0
380,686
5
W
Ne Zha
14,216
677
62
3
5
410,589
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role