Player Matchup

Zhong Kui
Zhong Kui
 
Zhong Kui
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
 
Danzaburou
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
 
Cthulhu
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
W33D G3Nl3
Fenrir
Level 158
God Stats
2W - 0L
1,447 SR
Queue Stats
133W - 133L
1,591 Elo+
Party 1
Team Averages
Level 151
1,487 SR
1,523 Elo+

VS

Team Averages
Level 58
1,243 SR
1,587 Elo+
Mercury
Mercury
AKUMAvc3
Mercury
Level 158
God Stats
0W - 3L
1,266 SR
Queue Stats
59W - 48L
1,641 Elo+
Solo
Ymir
Ymir
Sholfz
Ymir
Level 17
God Stats
0W - 1L
976 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Sol
Sol
TheCatwalrus
Sol
Level 39
God Stats
1W - 1L
1,500 SR
Queue Stats
14W - 12L
1,707 Elo+
Solo
Charybdis
Charybdis
Vlioix
Charybdis
Level 16
God Stats
0W - 1L
1,230 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
17
12 / 1 / 2
11,301
1,027
9,500
8,329
8,554
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Danzaburou
 
Danzaburou
15
8 / 3 / 7
9,964
906
11,432
9,705
4,041
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cthulhu
 
Cthulhu
15
0 / 1 / 11
9,837
894
6,047
6,505
6,919
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Fenrir
W33D G3Nl3
Fenrir
15
3 / 2 / 14
9,662
878
9,128
10,903
9,347
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
AKUMAvc3
Mercury
14
2 / 6 / 1
8,389
763
3,290
10,444
4,236
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Ymir
Sholfz
Ymir
11
0 / 7 / 1
6,923
629
1,254
12,528
9,873
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

16
5 / 4 / 1
9,653
878
8,713
9,908
4,276
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Charybdis
Vlioix
Charybdis
11
0 / 6 / 1
6,908
628
3,110
9,305
3,245
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
11
23
Kills
7
7
Deaths
23
34
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
 
Zhong Kui
12
1
2
13
W
Danzaburou
 
Danzaburou
8
3
7
3.83
W
Cthulhu
 
Cthulhu
0
1
11
5.5
L
Mercury
AKUMAvc3
Mercury
2
6
1
0.42
L
Ymir
Sholfz
Ymir
0
7
1
0.07
L
5
4
1
1.38
L
Charybdis
Vlioix
Charybdis
0
6
1
0.08
W
Fenrir
W33D G3Nl3
Fenrir
3
2
14
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,107
Damage
16,367
35,442
Taken
42,185
28,861
Mitigated
21,630
11,617
Healing
5,918
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
 
Zhong Kui
9,500
1,362
0
4,600
8,329
8,554
2,806
2,932
5,397
47,118
0
W
Danzaburou
 
Danzaburou
11,432
3,819
0
2,001
9,705
4,041
2,270
2,688
6,675
0
39,591
W
Cthulhu
 
Cthulhu
6,047
602
706
1,322
6,505
6,919
162
1,847
4,658
27,103
0
L
Mercury
AKUMAvc3
Mercury
3,290
1,202
0
668
10,444
4,236
0
4,442
6,002
0
22,857
L
Ymir
Sholfz
Ymir
1,254
371
0
0
12,528
9,873
0
3,603
8,925
5,784
0
L
8,713
2,807
0
3,881
9,908
4,276
829
4,045
5,863
32,881
2,777
L
Charybdis
Vlioix
Charybdis
3,110
1,306
217
1,152
9,305
3,245
180
3,529
5,776
0
10,251
W
Fenrir
W33D G3Nl3
Fenrir
9,128
2,109
224
2,764
10,903
9,347
450
2,408
8,495
0
22,659

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,764
Gold Earned
31,873
220
Minions Killed
144
10
Camps Cleared
6
851,264
Distance Traveled
697,087
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
11,301
1,027
85
8
4
201,010
2
W
Danzaburou
9,964
906
61
6
4
202,169
3
W
Cthulhu
9,837
894
38
3
2
230,476
1
L
Mercury
8,389
763
47
4
1
214,850
0
L
Ymir
6,923
629
17
2
0
163,620
0
L
Sol
9,653
878
67
6
4
164,811
2
L
Charybdis
6,908
628
13
1
1
153,806
3
W
Fenrir
9,662
878
36
3
0
217,609
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role