Player Matchup

Sobek
Sobek
Manic_persephone
Sobek
Level 89
God Stats
1W - 0L
1,209 SR
Queue Stats
30W - 27L
1,596 Elo+
Party 3
Cernunnos
Cernunnos
Phishinism
Cernunnos
Level 26
God Stats
1W - 1L
1,500 SR
Queue Stats
123W - 82L
1,616 Elo+
Party 3
Merlin
Merlin
Yeah8BaBy
Merlin
Level 46
God Stats
4W - 11L
1,340 SR
Queue Stats
153W - 182L
1,424 Elo+
Solo
Amaterasu
Amaterasu
monbouttepique
Amaterasu
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
81W - 81L
1,511 Elo+
Solo
Fenrir
Fenrir
reoneo30
Fenrir
Level 48
God Stats
2W - 2L
1,321 SR
Queue Stats
103W - 125L
1,463 Elo+
Solo
Team Averages
Level 52
1,374 SR
1,522 Elo+

VS

Team Averages
Level 44
1,510 SR
1,444 Elo+
Loki
Loki
 
Loki
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
King Arthur
King Arthur
Blufferino
King Arthur
Level 62
God Stats
2W - 8L
1,313 SR
Queue Stats
171W - 187L
1,445 Elo+
Party 1
Ganesha
Ganesha
UshiSushi
Ganesha
Level 48
God Stats
14W - 15L
1,541 SR
Queue Stats
300W - 377L
1,415 Elo+
Party 1
Thoth
Thoth
Vaultboy91
Thoth
Level 34
God Stats
0W - 2L
1,727 SR
Queue Stats
22W - 28L
1,469 Elo+
Solo
Charybdis
Charybdis
xKoVx
Charybdis
Level 33
God Stats
17W - 22L
1,468 SR
Queue Stats
126W - 144L
1,390 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 1 / 3
9,559
503
4,482
12,622
14,552
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cernunnos
Phishinism
Cernunnos
17
5 / 2 / 3
10,241
539
8,988
11,218
3,989
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Merlin
Yeah8BaBy
Merlin
18
4 / 1 / 5
11,365
598
9,338
7,066
2,807
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Amaterasu
monbouttepique
Amaterasu
17
6 / 3 / 3
10,720
564
9,320
13,389
12,234
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
reoneo30
Fenrir
16
4 / 5 / 6
10,615
559
8,277
14,118
7,625
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
16
4 / 4 / 3
10,002
526
6,795
13,946
5,588
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

King Arthur
Blufferino
King Arthur
16
3 / 5 / 2
10,169
535
11,822
19,599
15,330
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ganesha
UshiSushi
Ganesha
12
0 / 3 / 4
8,243
434
5,204
11,729
10,070
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Thoth
15
3 / 5 / 1
9,644
508
5,578
8,583
2,747
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Charybdis
xKoVx
Charybdis
14
2 / 5 / 1
8,988
473
4,293
9,913
3,250
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
23
22
Kills
12
12
Deaths
22
20
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Loki
 
Loki
4
4
3
1.38
L
King Arthur
Blufferino
King Arthur
3
5
2
0.8
W
3
1
3
4.5
W
Cernunnos
Phishinism
Cernunnos
5
2
3
3.25
L
Ganesha
UshiSushi
Ganesha
0
3
4
0.67
L
Thoth
3
5
1
0.7
W
Merlin
Yeah8BaBy
Merlin
4
1
5
6.5
W
Amaterasu
monbouttepique
Amaterasu
6
3
3
2.5
W
Fenrir
reoneo30
Fenrir
4
5
6
1.4
L
Charybdis
xKoVx
Charybdis
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,405
Damage
33,692
58,413
Taken
63,770
41,207
Mitigated
36,985
19,348
Healing
12,384
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
 
Loki
6,795
2,631
0
4,483
13,946
5,588
50
1,583
12,363
0
68,233
L
King Arthur
Blufferino
King Arthur
11,822
2,319
0
4,944
19,599
15,330
237
2,519
17,080
0
68,729
W
4,482
188
0
5,517
12,622
14,552
0
3,728
8,894
25,828
0
W
Cernunnos
Phishinism
Cernunnos
8,988
4,445
0
5,695
11,218
3,989
1,175
2,367
8,851
0
94,000
L
Ganesha
UshiSushi
Ganesha
5,204
591
0
1,983
11,729
10,070
256
3,320
8,409
26,515
0
L
Thoth
5,578
616
0
474
8,583
2,747
0
3,528
5,055
41,074
0
W
Merlin
Yeah8BaBy
Merlin
9,338
453
0
1,480
7,066
2,807
0
2,373
4,693
81,177
0
W
Amaterasu
monbouttepique
Amaterasu
9,320
5,112
0
4,210
13,389
12,234
602
1,852
11,537
0
52,445
W
Fenrir
reoneo30
Fenrir
8,277
3,265
0
2,446
14,118
7,625
891
533
13,585
0
71,894
L
Charybdis
xKoVx
Charybdis
4,293
2,956
0
500
9,913
3,250
578
3,103
6,810
0
53,302

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,500
Gold Earned
47,046
543
Minions Killed
479
0
Camps Cleared
0
1,779,257
Distance Traveled
1,662,508
26
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
10,002
526
115
6
0
371,502
4
L
King Arthur
10,169
535
140
7
0
342,413
0
W
Sobek
9,559
503
23
1
0
363,069
5
W
Cernunnos
10,241
539
153
8
0
339,941
10
L
Ganesha
8,243
434
14
1
0
331,602
4
L
Thoth
9,644
508
99
5
0
327,451
4
W
Merlin
11,365
598
163
9
0
372,139
8
W
Amaterasu
10,720
564
92
5
0
336,329
2
W
Fenrir
10,615
559
112
6
0
367,779
1
L
Charybdis
8,988
473
111
6
0
289,540
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role