Player Matchup

Ah Puch
Ah Puch
MK2JZ
Ah Puch
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
104W - 67L
1,666 Elo+
Solo
Gilgamesh
Gilgamesh
Omehc
Gilgamesh
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
205W - 228L
1,354 Elo+
Solo
Ravana
Ravana
TwiggyThyme433
Ravana
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 6L
1,500 Elo+
Solo
Bellona
Bellona
lhkin
Bellona
Level 4
God Stats
0W - 3L
1,197 SR
Queue Stats
1W - 6L
949 Elo+
Solo
Danzaburou
Danzaburou
xXhUnTeR972Xx
Danzaburou
Level 25
God Stats
7W - 13L
1,500 SR
Queue Stats
105W - 143L
1,337 Elo+
Solo
Team Averages
Level 21
1,439 SR
1,361 Elo+

VS

Team Averages
Level 26
1,608 SR
1,482 Elo+
Kukulkan
Kukulkan
CJuice893
Kukulkan
Level 28
God Stats
3W - 1L
1,636 SR
Queue Stats
57W - 28L
1,656 Elo+
Solo
Bakasura
Bakasura
Gummy_Bear_2645
Bakasura
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,596 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
JEEDE08
Morgan Le Fay
Level 28
God Stats
2W - 0L
1,734 SR
Queue Stats
110W - 125L
1,345 Elo+
Solo
Ymir
Ymir
Manu98891
Ymir
Level 29
God Stats
16W - 11L
1,561 SR
Queue Stats
97W - 111L
1,418 Elo+
Solo
Artemis
Artemis
zcvbghytu78iolds
Artemis
Level 30
God Stats
10W - 4L
1,610 SR
Queue Stats
141W - 164L
1,395 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
MK2JZ
Ah Puch
18
27 / 1 / 0
12,144
714
24,887
17,446
7,196
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gilgamesh
Omehc
Gilgamesh
14
2 / 3 / 5
8,517
501
5,271
11,358
5,198
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
0 / 4 / 3
6,465
380
3,130
8,328
2,528
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Bellona
lhkin
Bellona
4
0 / 5 / 0
5,113
301
99
5,549
2,921
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Danzaburou
xXhUnTeR972Xx
Danzaburou
10
0 / 6 / 2
6,720
395
6,675
10,526
2,711
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
CJuice893
Kukulkan
17
5 / 1 / 1
10,144
597
7,599
7,308
2,569
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bakasura
10
1 / 19 / 1
6,621
389
5,789
16,512
5,362
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Morgan Le Fay
JEEDE08
Morgan Le Fay
12
1 / 7 / 3
7,141
420
4,013
10,672
3,232
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ymir
11
0 / 0 / 6
7,617
448
4,403
12,202
11,208
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

16
9 / 2 / 0
10,337
608
12,427
10,469
4,259
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
27
29
Kills
16
19
Deaths
29
10
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
CJuice893
Kukulkan
5
1
1
5.5
W
Bakasura
1
19
1
0.08
W
Morgan Le Fay
JEEDE08
Morgan Le Fay
1
7
3
0.36
L
Ah Puch
MK2JZ
Ah Puch
27
1
0
27
W
Ymir
0
0
6
3
L
Gilgamesh
Omehc
Gilgamesh
2
3
5
1.5
L
0
4
3
0.38
L
Bellona
lhkin
Bellona
0
5
0
0
L
Danzaburou
xXhUnTeR972Xx
Danzaburou
0
6
2
0.17
W
9
2
0
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,062
Damage
34,231
53,207
Taken
57,163
20,554
Mitigated
26,630
18,229
Healing
7,951
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
CJuice893
Kukulkan
7,599
706
0
792
7,308
2,569
155
2,418
4,771
75,962
0
W
Bakasura
5,789
3,969
0
572
16,512
5,362
255
10,784
5,246
0
17,690
W
Morgan Le Fay
JEEDE08
Morgan Le Fay
4,013
393
14
1,330
10,672
3,232
369
6,323
3,983
32,215
0
L
Ah Puch
MK2JZ
Ah Puch
24,887
3,040
106
10,260
17,446
7,196
1,435
5,725
10,906
92,492
0
W
Ymir
4,403
600
0
1,666
12,202
11,208
24
2,326
9,745
24,896
0
L
Gilgamesh
Omehc
Gilgamesh
5,271
1,038
0
3,039
11,358
5,198
0
4,303
7,055
0
51,281
L
3,130
38
185
1,003
8,328
2,528
342
2,485
5,843
0
18,043
L
Bellona
lhkin
Bellona
99
0
0
1,299
5,549
2,921
0
1,309
4,240
0
9,358
L
Danzaburou
xXhUnTeR972Xx
Danzaburou
6,675
3,045
0
2,337
10,526
2,711
555
2,193
8,333
0
32,532
W
12,427
7,496
0
3,577
10,469
4,259
3,205
1,882
8,531
0
65,768

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,959
Gold Earned
41,860
346
Minions Killed
424
0
Camps Cleared
0
1,307,355
Distance Traveled
1,459,361
5
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
10,144
597
164
10
0
318,000
1
W
Bakasura
6,621
389
44
3
0
283,219
2
W
Morgan Le Fay
7,141
420
61
4
0
288,328
6
L
Ah Puch
12,144
714
155
9
0
312,025
3
W
Ymir
7,617
448
23
1
0
326,145
4
L
Gilgamesh
8,517
501
92
5
0
328,282
1
L
Ravana
6,465
380
30
2
0
306,840
1
L
Bellona
5,113
301
11
1
0
103,456
0
L
Danzaburou
6,720
395
58
3
0
256,752
0
W
Artemis
10,337
608
132
8
0
243,669
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role