Player Matchup

Xing Tian
Xing Tian
Akuseru94
Xing Tian
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 9L
1,697 Elo+
Party 1
Charybdis
Charybdis
HyDRoXiiC
Charybdis
Level 17
God Stats
7W - 1L
1,950 SR
Queue Stats
20W - 12L
1,713 Elo+
Party 1
Hun Batz
Hun Batz
JhønCønstantine
Hun Batz
Level 27
God Stats
11W - 6L
1,740 SR
Queue Stats
121W - 81L
1,727 Elo+
Solo
Tiamat
Tiamat
TópShágger
Tiamat
Level 7
God Stats
8W - 2L
1,500 SR
Queue Stats
136W - 109L
1,500 Elo+
Solo
Fenrir
Fenrir
boqueronstevenss
Fenrir
Level 7
God Stats
6W - 2L
1,743 SR
Queue Stats
24W - 19L
1,903 Elo+
Solo
Team Averages
Level 13
1,686 SR
1,708 Elo+

VS

Team Averages
Level 20
1,552 SR
1,601 Elo+
Olorun
Olorun
 
Olorun
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
AZPHALT
Pele
Level 22
God Stats
7W - 3L
1,906 SR
Queue Stats
143W - 143L
1,645 Elo+
Solo
Danzaburou
Danzaburou
Schmimui
Danzaburou
Level 21
God Stats
1W - 1L
1,500 SR
Queue Stats
48W - 41L
1,463 Elo+
Solo
Ymir
Ymir
deeman333
Ymir
Level 3
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 3L
1,727 Elo+
Solo
Chernobog
Chernobog
pavlusha23
Chernobog
Level 28
God Stats
0W - 2L
1,353 SR
Queue Stats
121W - 83L
1,673 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
Akuseru94
Xing Tian
9
1 / 0 / 0
4,968
497
532
3,236
1,512
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Charybdis
HyDRoXiiC
Charybdis
10
0 / 0 / 1
5,431
543
2,063
3,669
980
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
5 / 2 / 1
6,855
686
6,924
8,025
2,948
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Tiamat
11
1 / 1 / 3
6,274
627
6,378
5,101
2,436
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

11
8 / 2 / 1
6,813
681
5,494
6,916
2,394
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
9
0 / 1 / 2
5,572
557
2,453
6,914
2,335
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Pele
AZPHALT
Pele
8
1 / 3 / 0
5,151
515
2,278
6,786
2,551
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Danzaburou
Schmimui
Danzaburou
9
1 / 4 / 0
5,132
513
3,104
6,874
2,092
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ymir
8
0 / 2 / 1
4,754
475
1,320
4,023
1,437
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Chernobog
pavlusha23
Chernobog
9
2 / 5 / 1
5,775
578
4,941
7,037
2,120
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
8
15
Kills
4
5
Deaths
15
6
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Olorun
 
Olorun
0
1
2
1
L
Pele
AZPHALT
Pele
1
3
0
0.33
W
Xing Tian
Akuseru94
Xing Tian
1
0
0
1
W
Charybdis
HyDRoXiiC
Charybdis
0
0
1
0.5
W
5
2
1
2.75
L
Danzaburou
Schmimui
Danzaburou
1
4
0
0.25
W
Tiamat
1
1
3
2.5
W
8
2
1
4.25
L
Ymir
0
2
1
0.25
L
Chernobog
pavlusha23
Chernobog
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,391
Damage
14,096
26,947
Taken
31,634
10,270
Mitigated
10,535
6,213
Healing
8,767
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
 
Olorun
2,453
1,623
0
4,113
6,914
2,335
0
5,139
1,775
30,459
0
L
Pele
AZPHALT
Pele
2,278
516
0
1,211
6,786
2,551
0
341
6,445
0
27,838
W
Xing Tian
Akuseru94
Xing Tian
532
97
0
551
3,236
1,512
0
457
2,779
11,006
0
W
Charybdis
HyDRoXiiC
Charybdis
2,063
1,586
0
1,410
3,669
980
0
326
3,343
0
38,942
W
6,924
1,509
0
2,634
8,025
2,948
0
147
7,878
0
38,066
L
Danzaburou
Schmimui
Danzaburou
3,104
1,098
0
1,784
6,874
2,092
104
1,005
5,869
0
27,642
W
Tiamat
6,378
838
0
1,418
5,101
2,436
0
1,914
3,187
41,355
0
W
5,494
782
0
200
6,916
2,394
0
1,121
5,795
0
34,428
L
Ymir
1,320
87
0
355
4,023
1,437
0
425
3,598
12,614
0
L
Chernobog
pavlusha23
Chernobog
4,941
3,888
0
1,304
7,037
2,120
56
0
7,037
0
27,205

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,341
Gold Earned
26,384
328
Minions Killed
294
0
Camps Cleared
0
975,334
Distance Traveled
878,436
13
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
5,572
557
78
8
0
164,368
2
L
Pele
5,151
515
53
5
0
189,096
2
W
Xing Tian
4,968
497
20
2
0
186,790
4
W
Charybdis
5,431
543
80
8
0
171,124
1
W
Hun Batz
6,855
686
79
8
0
206,755
2
L
Danzaburou
5,132
513
68
7
0
174,626
3
W
Tiamat
6,274
627
87
9
0
198,287
3
W
Fenrir
6,813
681
62
6
0
212,378
3
L
Ymir
4,754
475
33
3
0
160,029
0
L
Chernobog
5,775
578
62
6
0
190,317
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role