Player Matchup

Loki
Loki
 
Loki
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Aphrodite
Aphrodite
HOAQUIM2016
Aphrodite
Level 158
God Stats
2W - 0L
1,534 SR
Queue Stats
126W - 130L
1,540 Elo+
Solo
Tyr
Tyr
Oxinecron
Tyr
Level 23
God Stats
7W - 4L
1,629 SR
Queue Stats
55W - 36L
1,558 Elo+
Solo
Team Averages
Level 83
1,554 SR
1,533 Elo+

VS

Team Averages
Level 80
1,366 SR
1,302 Elo+
Fenrir
Fenrir
Bond07
Fenrir
Level 111
God Stats
115W - 134L
1,381 SR
Queue Stats
185W - 263L
1,321 Elo+
Solo
Cthulhu
Cthulhu
GodMildexe
Cthulhu
Level 15
God Stats
3W - 6L
1,216 SR
Queue Stats
4W - 13L
1,167 Elo+
Solo
Ra
Ra
Zahy7o
Ra
Level 114
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 51L
1,420 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
14
5 / 4 / 7
11,299
665
7,017
11,144
3,676
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Aphrodite
HOAQUIM2016
Aphrodite
16
3 / 1 / 14
11,739
691
20,440
18,094
8,739
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

15
11 / 2 / 8
12,198
718
16,579
19,453
17,025
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Bond07
Fenrir
13
4 / 6 / 3
11,062
651
11,550
17,984
13,712
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cthulhu
GodMildexe
Cthulhu
13
2 / 5 / 4
9,969
586
15,344
21,238
18,654
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Ra
13
1 / 8 / 4
9,915
583
8,314
11,621
3,407
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
18
19
Kills
7
7
Deaths
19
29
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Loki
 
Loki
5
4
7
2.13
L
Fenrir
Bond07
Fenrir
4
6
3
0.92
L
Cthulhu
GodMildexe
Cthulhu
2
5
4
0.8
W
Aphrodite
HOAQUIM2016
Aphrodite
3
1
14
10
W
11
2
8
7.5
L
Ra
1
8
4
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,036
Damage
35,208
48,691
Taken
50,843
29,440
Mitigated
35,773
28,921
Healing
12,739
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
 
Loki
7,017
1,271
0
864
11,144
3,676
697
7,294
3,850
0
25,217
L
Fenrir
Bond07
Fenrir
11,550
1,764
130
3,574
17,984
13,712
0
7,262
10,722
0
18,273
L
Cthulhu
GodMildexe
Cthulhu
15,344
1,514
533
4,663
21,238
18,654
0
9,465
11,773
25,877
0
W
Aphrodite
HOAQUIM2016
Aphrodite
20,440
1,429
9,116
15,083
18,094
8,739
288
8,466
9,628
73,999
0
W
16,579
2,485
0
3,858
19,453
17,025
559
8,473
10,980
0
37,967
L
Ra
8,314
160
1,731
2,108
11,621
3,407
0
4,536
7,085
46,989
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,236
Gold Earned
30,946
177
Minions Killed
118
8
Camps Cleared
4
1,010,712
Distance Traveled
934,923
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
11,299
665
20
1
1
329,185
0
L
Fenrir
11,062
651
13
1
1
325,970
1
L
Cthulhu
9,969
586
19
1
0
302,629
5
W
Aphrodite
11,739
691
117
7
5
325,754
4
W
Tyr
12,198
718
40
2
2
355,773
5
L
Ra
9,915
583
86
5
3
306,324
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role