Player Matchup

Thoth
Thoth
 
Thoth
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
clawevil
Kuzenbo
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 2L
1,726 Elo+
Party 1
Hun Batz
Hun Batz
divinité13
Hun Batz
Level 98
God Stats
2W - 0L
1,698 SR
Queue Stats
27W - 25L
1,402 Elo+
Party 1
Team Averages
Level 66
1,566 SR
1,543 Elo+

VS

Team Averages
Level 80
1,517 SR
1,383 Elo+
Raijin
Raijin
Asuramaru
Raijin
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 24L
1,383 Elo+
Solo
Neith
Neith
GellasOidios
Neith
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 21L
1,270 Elo+
Solo
Hercules
Hercules
TooDrunkTooAim
Hercules
Level 102
God Stats
8W - 9L
1,552 SR
Queue Stats
45W - 39L
1,496 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
12
3 / 1 / 10
7,859
786
10,433
7,312
2,560
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Kuzenbo
clawevil
Kuzenbo
11
0 / 0 / 12
7,048
705
4,246
7,483
9,733
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Hun Batz
divinité13
Hun Batz
13
13 / 2 / 3
9,386
939
14,360
7,961
3,393
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Asuramaru
Raijin
10
2 / 7 / 1
6,906
691
6,350
10,362
2,343
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
0 / 6 / 1
6,184
618
4,172
8,955
2,026
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hercules
10
1 / 4 / 2
7,011
701
6,108
13,203
5,867
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
7
16
Kills
3
3
Deaths
17
25
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Thoth
 
Thoth
3
1
10
8
L
Raijin
Asuramaru
Raijin
2
7
1
0.36
L
0
6
1
0.08
L
Hercules
1
4
2
0.5
W
Kuzenbo
clawevil
Kuzenbo
0
0
12
6
W
Hun Batz
divinité13
Hun Batz
13
2
3
7.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,039
Damage
16,630
22,756
Taken
32,520
15,686
Mitigated
10,236
1,794
Healing
5,750
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thoth
 
Thoth
10,433
449
188
1,106
7,312
2,560
201
1,776
5,378
35,087
0
L
Raijin
Asuramaru
Raijin
6,350
103
0
1,095
10,362
2,343
24
3,724
6,430
25,724
0
L
4,172
1,263
0
1,758
8,955
2,026
0
3,365
5,270
0
13,927
L
Hercules
6,108
1,071
0
2,897
13,203
5,867
121
7,167
5,630
2,596
9,890
W
Kuzenbo
clawevil
Kuzenbo
4,246
2,344
0
250
7,483
9,733
96
2,524
4,679
8,857
0
W
Hun Batz
divinité13
Hun Batz
14,360
3,507
0
250
7,961
3,393
397
2,880
4,763
0
29,567

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,293
Gold Earned
20,101
115
Minions Killed
98
5
Camps Cleared
4
623,114
Distance Traveled
537,793
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
7,859
786
72
7
2
209,741
5
L
Raijin
6,906
691
57
6
4
164,504
4
L
Neith
6,184
618
24
2
0
176,698
0
L
Hercules
7,011
701
17
2
0
196,591
1
W
Kuzenbo
7,048
705
10
1
0
194,393
2
W
Hun Batz
9,386
939
33
3
3
218,980
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role