Player Matchup

Charybdis
Charybdis
Ainashi
Charybdis
Level 156
God Stats
9W - 13L
1,629 SR
Queue Stats
315W - 330L
1,583 Elo+
Party 1
Cthulhu
Cthulhu
OutrideGaming
Cthulhu
Level 148
God Stats
4W - 2L
1,568 SR
Queue Stats
212W - 185L
1,660 Elo+
Solo
Chang'e
Chang'e
bludninjawarrior
Chang'e
Level 88
God Stats
9W - 7L
1,735 SR
Queue Stats
182W - 267L
1,406 Elo+
Party 1
Team Averages
Level 131
1,644 SR
1,550 Elo+

VS

Team Averages
Level 29
1,542 SR
1,411 Elo+
Olorun
Olorun
ACOLYTEX
Olorun
Level 26
God Stats
0W - 3L
1,500 SR
Queue Stats
10W - 26L
1,311 Elo+
Solo
Apollo
Apollo
Klaymor30
Apollo
Level 35
God Stats
3W - 5L
1,625 SR
Queue Stats
55W - 52L
1,586 Elo+
Solo
Nike
Nike
yeyerskii
Nike
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 13L
1,336 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Ainashi
Charybdis
13
7 / 5 / 4
9,286
714
9,707
9,546
3,059
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cthulhu
13
7 / 2 / 9
9,844
757
15,471
18,780
19,122
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

13
3 / 3 / 9
8,752
673
5,465
10,120
2,638
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
ACOLYTEX
Olorun
13
3 / 5 / 7
9,594
738
9,840
11,276
3,872
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Apollo
Klaymor30
Apollo
13
5 / 5 / 3
9,909
762
12,507
11,919
4,109
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nike
11
2 / 7 / 5
8,246
634
7,207
11,245
7,367
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
25
17
Kills
10
10
Deaths
17
22
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Olorun
ACOLYTEX
Olorun
3
5
7
1.3
W
Charybdis
Ainashi
Charybdis
7
5
4
1.8
L
Apollo
Klaymor30
Apollo
5
5
3
1.3
W
Cthulhu
7
2
9
5.75
W
3
3
9
2.5
L
Nike
2
7
5
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,643
Damage
29,554
38,446
Taken
34,440
24,819
Mitigated
15,348
14,733
Healing
8,940
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
ACOLYTEX
Olorun
9,840
4,645
479
4,639
11,276
3,872
0
7,546
3,077
34,505
0
W
Charybdis
Ainashi
Charybdis
9,707
3,753
0
803
9,546
3,059
97
1,791
7,755
0
33,235
L
Apollo
Klaymor30
Apollo
12,507
8,789
0
3,607
11,919
4,109
0
7,450
3,800
0
32,743
W
Cthulhu
15,471
900
227
6,461
18,780
19,122
135
6,164
12,616
28,907
0
W
5,465
400
3,139
4,103
10,120
2,638
444
2,892
7,228
23,289
0
L
Nike
7,207
1,568
0
215
11,245
7,367
0
4,700
6,112
209
19,421

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,882
Gold Earned
27,749
135
Minions Killed
143
7
Camps Cleared
5
683,207
Distance Traveled
598,405
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
9,594
738
57
4
1
201,841
3
W
Charybdis
9,286
714
69
5
1
203,944
1
L
Apollo
9,909
762
56
4
2
213,719
2
W
Cthulhu
9,844
757
28
2
1
246,024
2
W
Chang'e
8,752
673
38
3
5
233,239
1
L
Nike
8,246
634
30
2
2
182,845
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role