Player Matchup

Sol
Sol
 
Sol
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
Szopen33
Heimdallr
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 12L
1,174 Elo+
Solo
Kukulkan
Kukulkan
VladChursinov228
Kukulkan
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 34L
1,436 Elo+
Party 1
Ymir
Ymir
sworddicc
Ymir
Level 29
God Stats
27W - 28L
1,477 SR
Queue Stats
74W - 83L
1,385 Elo+
Solo
Nemesis
Nemesis
zmeigovna
Nemesis
Level 26
God Stats
5W - 7L
1,329 SR
Queue Stats
42W - 39L
1,442 Elo+
Party 1
Team Averages
Level 25
1,461 SR
1,387 Elo+

VS

Team Averages
Level 24
1,541 SR
1,469 Elo+
Ah Puch
Ah Puch
BlvckSkunk
Ah Puch
Level 29
God Stats
29W - 50L
1,355 SR
Queue Stats
103W - 134L
1,397 Elo+
Solo
Sol
Sol
Kastorito
Sol
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 13L
1,577 Elo+
Solo
Ymir
Ymir
NattanPrime
Ymir
Level 11
God Stats
1W - 1L
1,693 SR
Queue Stats
9W - 12L
1,349 Elo+
Solo
Artemis
Artemis
Xihpas
Artemis
Level 26
God Stats
2W - 3L
1,500 SR
Queue Stats
53W - 49L
1,577 Elo+
Solo
Tsukuyomi
Tsukuyomi
smitedeals900dmg
Tsukuyomi
Level 25
God Stats
3W - 4L
1,656 SR
Queue Stats
55W - 36L
1,443 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
18
4 / 3 / 3
11,472
604
18,518
14,612
5,585
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Heimdallr
Szopen33
Heimdallr
16
3 / 3 / 6
10,220
538
4,786
5,942
2,177
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

16
3 / 1 / 7
10,161
535
9,195
7,878
2,839
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ymir
13
2 / 3 / 8
9,082
478
3,647
18,404
15,361
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Nemesis
zmeigovna
Nemesis
17
10 / 2 / 4
11,517
606
12,387
13,154
5,611
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
BlvckSkunk
Ah Puch
13
1 / 4 / 0
8,009
422
5,714
12,956
7,258
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

18
2 / 1 / 4
10,470
551
11,900
11,470
3,526
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

12
2 / 10 / 2
7,938
418
5,946
17,403
8,345
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Artemis
Xihpas
Artemis
15
4 / 2 / 3
8,982
473
12,746
9,246
2,948
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Tsukuyomi
15
3 / 5 / 2
10,001
526
5,998
13,816
8,560
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
23
22
Kills
12
12
Deaths
22
28
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
4
3
3
1.83
L
Ah Puch
BlvckSkunk
Ah Puch
1
4
0
0.25
L
2
1
4
4
L
2
10
2
0.3
W
Heimdallr
Szopen33
Heimdallr
3
3
6
2
W
3
1
7
6.5
L
Artemis
Xihpas
Artemis
4
2
3
2.75
L
Tsukuyomi
3
5
2
0.8
W
Ymir
2
3
8
2
W
Nemesis
zmeigovna
Nemesis
10
2
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,533
Damage
42,304
59,990
Taken
64,891
31,573
Mitigated
30,637
15,708
Healing
18,148
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
18,518
6,137
0
7,214
14,612
5,585
3,210
7,827
6,785
75,117
8,274
L
Ah Puch
BlvckSkunk
Ah Puch
5,714
269
0
4,742
12,956
7,258
0
8,866
4,090
38,377
0
L
11,900
2,153
0
5,864
11,470
3,526
0
4,124
7,346
85,308
0
L
5,946
1,859
0
561
17,403
8,345
210
9,039
8,364
31,659
0
W
Heimdallr
Szopen33
Heimdallr
4,786
2,543
0
983
5,942
2,177
4,121
1,792
4,150
0
46,102
W
9,195
1,385
0
214
7,878
2,839
116
4,036
3,842
58,191
0
L
Artemis
Xihpas
Artemis
12,746
7,596
0
2,618
9,246
2,948
484
2,660
6,586
0
55,529
L
Tsukuyomi
5,998
1,772
0
4,363
13,816
8,560
0
5,196
8,620
0
61,776
W
Ymir
3,647
660
0
2,698
18,404
15,361
843
4,459
13,945
30,383
0
W
Nemesis
zmeigovna
Nemesis
12,387
5,769
0
4,599
13,154
5,611
462
5,579
7,575
0
75,715

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,452
Gold Earned
45,400
553
Minions Killed
483
0
Camps Cleared
0
1,921,129
Distance Traveled
1,775,792
14
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
11,472
604
160
8
0
378,372
3
L
Ah Puch
8,009
422
71
4
0
342,714
4
L
Sol
10,470
551
145
8
0
410,228
8
L
Ymir
7,938
418
53
3
0
283,959
0
W
Heimdallr
10,220
538
108
6
0
356,758
0
W
Kukulkan
10,161
535
128
7
0
412,492
5
L
Artemis
8,982
473
91
5
0
362,592
2
L
Tsukuyomi
10,001
526
123
6
0
376,299
3
W
Ymir
9,082
478
44
2
0
327,448
0
W
Nemesis
11,517
606
113
6
0
446,059
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role