Player Matchup

Pele
Pele
Ampekko
Pele
Level 22
God Stats
3W - 1L
1,500 SR
Queue Stats
34W - 38L
1,304 Elo+
Party 1
Anhur
Anhur
CtrlAltDеlеtе
Anhur
Level 29
God Stats
4W - 2L
1,346 SR
Queue Stats
118W - 94L
1,572 Elo+
Solo
Chang'e
Chang'e
Duckmanp
Chang'e
Level 36
God Stats
2W - 3L
1,243 SR
Queue Stats
108W - 127L
1,342 Elo+
Party 1
Ymir
Ymir
Toolki
Ymir
Level 6
God Stats
2W - 1L
1,500 SR
Queue Stats
3W - 3L
1,500 Elo+
Solo
Hercules
Hercules
Valatsu
Hercules
Level 7
God Stats
3W - 3L
1,501 SR
Queue Stats
3W - 3L
1,420 Elo+
Solo
Team Averages
Level 20
1,418 SR
1,428 Elo+

VS

Team Averages
Level 25
1,530 SR
1,512 Elo+
Neith
Neith
 
Neith
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
Akvokrom
Tiamat
Level 28
God Stats
0W - 2L
1,284 SR
Queue Stats
95W - 77L
1,452 Elo+
Solo
Fenrir
Fenrir
NIkanSP
Fenrir
Level 27
God Stats
5W - 6L
1,676 SR
Queue Stats
118W - 72L
1,666 Elo+
Solo
Sun Wukong
Sun Wukong
Zardrak
Sun Wukong
Level 28
God Stats
8W - 11L
1,606 SR
Queue Stats
23W - 21L
1,468 Elo+
Solo
Bakasura
Bakasura
skielet12
Bakasura
Level 18
God Stats
5W - 3L
1,581 SR
Queue Stats
24W - 24L
1,476 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
Ampekko
Pele
13
10 / 2 / 2
8,744
583
8,218
11,394
3,460
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
8 / 5 / 2
9,272
618
7,598
12,377
4,993
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chang'e
Duckmanp
Chang'e
14
0 / 0 / 3
7,997
533
2,573
5,188
1,666
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ymir
Toolki
Ymir
12
3 / 2 / 7
7,673
512
6,214
7,644
3,678
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Hercules
Valatsu
Hercules
11
1 / 8 / 4
6,988
466
6,143
13,569
10,064
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
11
1 / 7 / 3
6,653
444
5,425
9,361
2,460
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Tiamat
Akvokrom
Tiamat
12
6 / 4 / 3
8,052
537
9,975
9,222
5,445
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
NIkanSP
Fenrir
13
7 / 4 / 2
8,654
577
10,430
13,679
7,912
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Sun Wukong
Zardrak
Sun Wukong
12
0 / 2 / 0
6,963
464
1,982
7,638
4,053
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bakasura
skielet12
Bakasura
11
3 / 5 / 3
7,127
475
5,579
12,065
3,679
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
28
22
Kills
17
17
Deaths
22
18
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
1
7
3
0.36
L
Tiamat
Akvokrom
Tiamat
6
4
3
1.88
W
Pele
Ampekko
Pele
10
2
2
5.5
W
8
5
2
1.8
W
Chang'e
Duckmanp
Chang'e
0
0
3
1.5
L
Fenrir
NIkanSP
Fenrir
7
4
2
2
W
Ymir
Toolki
Ymir
3
2
7
3.25
W
Hercules
Valatsu
Hercules
1
8
4
0.38
L
Sun Wukong
Zardrak
Sun Wukong
0
2
0
0
L
Bakasura
skielet12
Bakasura
3
5
3
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,746
Damage
33,391
50,172
Taken
51,965
23,861
Mitigated
23,549
15,208
Healing
11,540
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
5,425
1,849
0
1,559
9,361
2,460
573
1,850
7,511
0
24,013
L
Tiamat
Akvokrom
Tiamat
9,975
1,796
0
2,874
9,222
5,445
0
580
8,642
38,476
0
W
Pele
Ampekko
Pele
8,218
1,783
0
2,242
11,394
3,460
0
1,930
9,224
0
38,135
W
7,598
4,022
0
3,115
12,377
4,993
236
146
12,231
0
53,555
W
Chang'e
Duckmanp
Chang'e
2,573
292
1,823
3,941
5,188
1,666
1,538
400
4,788
40,506
0
L
Fenrir
NIkanSP
Fenrir
10,430
3,508
0
3,161
13,679
7,912
0
3,495
10,184
0
43,826
W
Ymir
Toolki
Ymir
6,214
1,198
0
260
7,644
3,678
321
918
6,661
20,593
0
W
Hercules
Valatsu
Hercules
6,143
2,545
0
3,827
13,569
10,064
240
6,581
6,768
280
21,279
L
Sun Wukong
Zardrak
Sun Wukong
1,982
269
0
1,960
7,638
4,053
852
1,728
5,910
0
34,926
L
Bakasura
skielet12
Bakasura
5,579
3,932
0
1,986
12,065
3,679
415
1,238
10,827
0
35,333

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,674
Gold Earned
37,449
310
Minions Killed
315
0
Camps Cleared
0
1,364,566
Distance Traveled
1,317,184
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
6,653
444
46
3
0
252,078
1
L
Tiamat
8,052
537
62
4
0
238,169
4
W
Pele
8,744
583
62
4
0
324,756
0
W
Anhur
9,272
618
105
7
0
249,167
5
W
Chang'e
7,997
533
92
6
0
290,369
0
L
Fenrir
8,654
577
62
4
0
277,905
0
W
Ymir
7,673
512
20
1
0
277,714
1
W
Hercules
6,988
466
31
2
0
222,560
2
L
Sun Wukong
6,963
464
74
5
0
240,034
0
L
Bakasura
7,127
475
71
5
0
308,998
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role