Player Matchup

Gilgamesh
Gilgamesh
Destroyer0555
Gilgamesh
Level 159
God Stats
6W - 3L
1,646 SR
Queue Stats
28W - 20L
1,636 Elo+
Party 1
Merlin
Merlin
WafflepantsHD
Merlin
Level 142
God Stats
19W - 9L
1,724 SR
Queue Stats
144W - 103L
1,612 Elo+
Party 1
Bacchus
Bacchus
xXfrozendeath01
Bacchus
Level 88
God Stats
1W - 0L
1,676 SR
Queue Stats
13W - 11L
1,653 Elo+
Party 1
Team Averages
Level 130
1,682 SR
1,634 Elo+

VS

Team Averages
Level 110
1,423 SR
1,549 Elo+
Hel
Hel
CubicalBranch23
Hel
Level 123
God Stats
6W - 13L
1,531 SR
Queue Stats
382W - 454L
1,595 Elo+
Solo
Charybdis
Charybdis
MediumMiddle
Charybdis
Level 142
God Stats
8W - 11L
1,239 SR
Queue Stats
151W - 123L
1,622 Elo+
Solo
Nike
Nike
luckykj
Nike
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 7L
1,431 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Destroyer0555
Gilgamesh
12
6 / 1 / 6
7,994
799
7,215
8,106
3,849
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
5 / 1 / 7
7,852
785
8,152
5,393
2,725
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
1 / 2 / 9
7,407
741
4,013
7,577
9,183
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 4 / 3
6,368
637
4,965
6,479
4,180
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Charybdis
MediumMiddle
Charybdis
11
3 / 2 / 0
6,815
682
6,105
6,945
2,312
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Nike
luckykj
Nike
7
0 / 6 / 1
5,562
556
2,378
9,836
5,111
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
8
12
Kills
4
4
Deaths
12
22
Assists
4
Player
Kills
Deaths
Assists
KDA
L
1
4
3
0.63
W
Gilgamesh
Destroyer0555
Gilgamesh
6
1
6
9
L
Charybdis
MediumMiddle
Charybdis
3
2
0
1.5
W
5
1
7
8.5
L
Nike
luckykj
Nike
0
6
1
0.08
W
1
2
9
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,380
Damage
13,448
21,076
Taken
23,260
15,757
Mitigated
11,603
3,965
Healing
4,591
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,965
248
1,958
1,681
6,479
4,180
0
4,455
2,024
15,192
0
W
Gilgamesh
Destroyer0555
Gilgamesh
7,215
2,661
0
631
8,106
3,849
64
2,559
5,547
0
21,069
L
Charybdis
MediumMiddle
Charybdis
6,105
3,333
0
952
6,945
2,312
0
4,686
2,259
0
20,970
W
8,152
665
0
1,616
5,393
2,725
689
793
4,600
32,883
0
L
Nike
luckykj
Nike
2,378
290
0
0
9,836
5,111
0
3,616
6,220
0
7,499
W
4,013
377
0
1,718
7,577
9,183
0
1,894
5,683
12,404
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,253
Gold Earned
18,745
112
Minions Killed
84
7
Camps Cleared
2
551,989
Distance Traveled
486,643
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
6,368
637
23
2
0
176,612
2
W
Gilgamesh
7,994
799
38
4
4
196,730
7
L
Charybdis
6,815
682
47
5
1
156,716
0
W
Merlin
7,852
785
54
5
2
164,647
3
L
Nike
5,562
556
14
1
1
153,315
3
W
Bacchus
7,407
741
20
2
1
190,612
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role