Player Matchup

Izanami
Izanami
Texacutioner01
Izanami
Level 25
God Stats
62W - 62L
1,556 SR
Queue Stats
97W - 102L
1,521 Elo+
Solo
Tsukuyomi
Tsukuyomi
YasThaInter
Tsukuyomi
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 18L
1,693 Elo+
Solo
Tiamat
Tiamat
Zenon_Blackform
Tiamat
Level 26
God Stats
8W - 6L
1,395 SR
Queue Stats
120W - 88L
1,706 Elo+
Solo
Nike
Nike
isthatsamburton3
Nike
Level 17
God Stats
0W - 2L
1,500 SR
Queue Stats
51W - 56L
1,484 Elo+
Solo
Ares
Ares
soldado740jocoso
Ares
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,412 Elo+
Solo
Team Averages
Level 21
1,490 SR
1,563 Elo+

VS

Team Averages
Level 26
1,612 SR
1,547 Elo+
Hachiman
Hachiman
Gankaholics
Hachiman
Level 23
God Stats
93W - 79L
1,621 SR
Queue Stats
346W - 228L
1,718 Elo+
Party 1
Guan Yu
Guan Yu
Iskiatniseko
Guan Yu
Level 28
God Stats
39W - 31L
1,519 SR
Queue Stats
136W - 164L
1,414 Elo+
Solo
Thoth
Thoth
Smerfaholics
Thoth
Level 24
God Stats
4W - 2L
1,870 SR
Queue Stats
243W - 122L
1,684 Elo+
Party 1
Fenrir
Fenrir
USItaka_0318
Fenrir
Level 15
God Stats
9W - 10L
1,547 SR
Queue Stats
38W - 49L
1,448 Elo+
Party 2
Ymir
Ymir
misabluerose
Ymir
Level 40
God Stats
3W - 2L
1,500 SR
Queue Stats
35W - 46L
1,471 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 3 / 1
9,723
540
5,456
12,032
3,817
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Tsukuyomi
YasThaInter
Tsukuyomi
13
0 / 4 / 4
8,281
460
4,704
11,598
5,079
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

18
7 / 0 / 0
10,779
599
14,616
11,878
7,399
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
1 / 0 / 0
9,592
533
5,793
8,294
4,453
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

5
0 / 3 / 0
5,531
307
1,102
4,605
3,573
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Gankaholics
Hachiman
16
6 / 0 / 1
10,084
560
11,295
11,150
3,710
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Guan Yu
Iskiatniseko
Guan Yu
16
0 / 1 / 1
9,371
521
3,485
9,474
8,723
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

17
1 / 4 / 1
10,140
563
6,632
10,333
4,279
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
12
2 / 3 / 1
8,108
450
1,278
10,328
3,999
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

10
1 / 2 / 4
7,754
431
2,330
13,019
10,958
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
18
10
Kills
10
10
Deaths
10
5
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Hachiman
Gankaholics
Hachiman
6
0
1
6.5
W
Guan Yu
Iskiatniseko
Guan Yu
0
1
1
0.5
W
1
4
1
0.38
L
2
3
1
0.83
W
Fenrir
2
3
1
0.83
L
Tsukuyomi
YasThaInter
Tsukuyomi
0
4
4
0.5
L
7
0
0
7
L
1
0
0
1
W
1
2
4
1.5
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,671
Damage
25,020
48,407
Taken
54,304
24,321
Mitigated
31,669
17,954
Healing
13,131
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
Gankaholics
Hachiman
11,295
6,830
0
3,417
11,150
3,710
244
2,051
9,099
0
98,596
W
Guan Yu
Iskiatniseko
Guan Yu
3,485
188
517
4,899
9,474
8,723
128
357
9,117
0
52,211
W
6,632
325
0
2,490
10,333
4,279
0
6,641
3,692
80,883
0
L
5,456
2,652
98
6,299
12,032
3,817
1,144
1,614
10,418
0
81,515
W
Fenrir
1,278
232
0
891
10,328
3,999
0
3,982
6,346
0
34,352
L
Tsukuyomi
YasThaInter
Tsukuyomi
4,704
1,305
0
2,961
11,598
5,079
0
1,105
10,493
0
57,537
L
14,616
1,286
104
6,555
11,878
7,399
69
5,481
6,397
91,101
0
L
5,793
406
0
1,925
8,294
4,453
0
0
8,294
2,968
63,670
W
2,330
240
0
917
13,019
10,958
0
3,172
9,847
19,719
0
L
1,102
199
0
12
4,605
3,573
0
762
3,843
4,874
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,906
Gold Earned
45,457
546
Minions Killed
537
0
Camps Cleared
0
1,527,640
Distance Traveled
1,748,373
18
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
10,084
560
141
8
0
342,507
2
W
Guan Yu
9,371
521
121
7
0
377,645
1
W
Thoth
10,140
563
181
10
0
324,500
3
L
Izanami
9,723
540
156
9
0
314,213
1
W
Fenrir
8,108
450
66
4
0
365,656
0
L
Tsukuyomi
8,281
460
87
5
0
353,124
3
L
Tiamat
10,779
599
159
9
0
344,366
8
L
Nike
9,592
533
136
8
0
358,212
4
W
Ymir
7,754
431
28
2
0
338,065
6
L
Ares
5,531
307
8
0
0
157,725
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role